Rigging the Community Goal was a bad idea.

I was just wondering why I can’t bother logging in and doing some CZs … then I realized it’s simply because the CG is rigged. In case you don’t know, one side needs 25b cr in bonds while the other needs 45b. Frontier saying “yeah, we want the Empire to win this” is enough for me to not care about the entire thing, no matter what side I was going to fight for.

That is all, have a nice day.
 
I was just wondering why I can’t bother logging in and doing some CZs … then I realized it’s simply because the CG is rigged. In case you don’t know, one side needs 25b cr in bonds while the other needs 45b. Frontier saying “yeah, we want the Empire to win this” is enough for me to not care about the entire thing, no matter what side I was going to fight for.

That is all, have a nice day.

Not this again...
 
Lol.

CMDRs "Waaaah! fdev these CGs are unbalanced! Why u no balance them!"
Also CMDRs "Waaaaah! fdev - you changed the targets so the CGs are close to each other! Why U balance them!"

:ROFLMAO:

It's going to be interesting this week - Imps will probably win on percentage/Tier reached. Marls will probably win on absolute bonds - who will be victor? Tune in on Thursday to find out :D
 
Lol.

CMDRs "Waaaah! fdev these CGs are unbalanced! Why u no balance them!"
Also CMDRs "Waaaaah! fdev - you changed the targets so the CGs are close to each other! Why U balance them!"

:ROFLMAO:

It's going to be interesting this week - Imps will probably win on percentage. marls will probably win on absolute bonds - who will be victor? Tune in on Thursday to find out :D

You can’t please all the peeps all the time. Evidently, you can’t even please some of them :rolleyes:
 
Last Week: Frontier clearly have an anti-Empire bias! The other side's rewards are way better!
This Week: Frontier clearly have a pro-Empire bias! The other side's targets are lower!
Every Week: Frontier clearly have an anti-me bias! I should always win!

Meanwhile in the actual CG the two progress bars are pretty much level as a relative completion rate, and have been since the start. It looks like Frontier have got things pretty well-balanced there.
 
Yeah, I thought the same too (but just the opposite - that the Empire was getting ganked) because of the Liz shiny and the fact that other factions would join the Marlinists for the current CG, putting the Empire at another disadvantaged initiative. And indeed they did, judging by the number of participants and bonds.

But then I saw the tier requirements for this CG, and realized I was dumb.
 
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Last Week: Frontier clearly have an anti-Empire bias! The other side's rewards are way better!
This Week: Frontier clearly have a pro-Empire bias! The other side's targets are lower!
Every Week: Frontier clearly have an anti-me bias! I should always win!

Meanwhile in the actual CG the two progress bars are pretty much level as a relative completion rate, and have been since the start. It looks like Frontier have got things pretty well-balanced there.
Yup they guessed right it seems, last I looked it was 1900 players for the empire and 2800 for the terrorists. (ish)
 
I was just wondering why I can’t bother logging in and doing some CZs … then I realized it’s simply because the CG is rigged. In case you don’t know, one side needs 25b cr in bonds while the other needs 45b. Frontier saying “yeah, we want the Empire to win this” is enough for me to not care about the entire thing, no matter what side I was going to fight for.

That is all, have a nice day.
I'm having a Jaffa Cake.
 
Turnabout is fair play.

Much more balanced this time for lore and practical reasons. It's rare that a CG is still competitive after 2 days - let alone the weekend.

If you support the Marlinists, get in game and help them get to Tier 3. That way at least some civvies will get away.
You do realize that tier 3 for Marlinists require as much bonds the empire requires for Tier 5. I can understand the difference in bonds but how the tiers are distributed is a straight setup to make the empire win that one, no matter the odds.
 
I was just wondering why I can’t bother logging in and doing some CZs … then I realized it’s simply because the CG is rigged. In case you don’t know, one side needs 25b cr in bonds while the other needs 45b. Frontier saying “yeah, we want the Empire to win this” is enough for me to not care about the entire thing, no matter what side I was going to fight for.

That is all, have a nice day.
FD have a story worked out and will have to improvise more if the players depart from it, so in the GM role they're trying to encourage us to follow the narrative while making us feel we're making choices ourselves. Rigging choices or improvising a way back to the pre-planned story are standard GM behaviour. I remember it well from "Tunnels and Trolls".
 
You do realize that tier 3 for Marlinists require as much bonds the empire requires for Tier 5. I can understand the difference in bonds but how the tiers are distributed is a straight setup to make the empire win that one, no matter the odds.
Last week the non-Empire faction made a total of 41bn. FDev based their levels on this. If last time was not just about the shiny, it should be easy enough to make Tier 3 and beyond.

The staggered tiers may well be something they need to look at and balance, but this week's CG is just a reflection on the week before.
 
Last week the non-Empire faction made a total of 41bn. FDev based their levels on this. If last time was not just about the shiny, it should be easy enough to make Tier 3 and beyond.

The staggered tiers may well be something they need to look at and balance, but this week's CG is just a reflection on the week before.

In the previous CG the only difference was the reward as module. What imperial supporters couldn't figure was that their rewards would be Liz’s base to become imperial facility.

For balance purpose, the bonds were enough, the uneven tier distribution is what rigged this one.
For me this is enough. Unfortunately, the talks about how players will decide the story were just talks.
 
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There isn't really a good way to simulate power imbalances between factions right now. The unbalanced community goals are an attempt to do that. Yes it's 'rigged', turns out a superpower beating up a one-system political faction is not fair.

In my imaginary fantasy E: D, factions have assets that they deploy to different systems in order to achieve objectives. Players help the faction achieve the objectives by completing various tasks in and outside the conflict zone. If no players are present, the combat will continue, with losses on both sides and objectives proceeding.
This is, I think, not so easy to implement, so it is likely to remain a fantasy, but I think it would help these kinds of problems by grounding faction strength more in reality.
 
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