Right Mr Engineer
This is what I'd like to do : (Drawbacks from mods are after the benefits).
Ship Modification : Explorer : Fit Second FSD into Spare Slot same size as existing FSD for 25% increased jump range
Ship Modification : Agility : Ship Agility + 1 at the cost of 1 Internal slot (Size 3 or above)
Ship Modification : Trucker : Combine 1 Smaller and one Larger compartment to make 1 larger compartment that can only be used for Cargo (e.g: Combine Size 5 Slot + Size 6 Slot = Size 7 Cargo Slot : Increase of 32 tons total (from 96 to 128 tons)
Ship Modificaton : Warship : Remove 2 Internal Slots to gain 1 one weapon turret (2xSize 2 = 1 Small, 2x Size 3= 1 Medium, 2x Size 5 = 1 Large, 2x Size 6 = 1 Huge)
Ship Modification : Named Ship : Ship Appears with Name (eg. Anaconda (Star Explorer))
Ship Modification : Ice Cold : Heat Increase with Silent Running Enabled reduced at the cost of your largest internal compartment)
Ship Modification : Long haul Trucker : Cargo weight has 20% less affect on Jump distance.
Ship Modification : Dedicated Trucker: Permanently convert all internal compartments to cargo only, +20% Cargo Capacity : (No shields, no docking computer etc).
Modify Weapon : Damage + 10%, Damage +20%, Damage+30% (Increased Cap Usage)
Modify Weapon : Capacitor use -2%, -5%, -8% (Decreased Damage)
Modify Weapon : Heat -5%, -10%, -13%
Modify Frameshift Drive : Range +15%, Range +18%, Range +20% (Fuel Cost +2%, 4%, 10% on *all* jumps)
Modify Canopy : Bulletproof (+50% hp to canopy before breaking)
Modify Power Distributor Improve Weapon : +5% to weapon, Reduce 2.5% to Engine/System (Rank upgrades 1-3 for 5-15% increase)
Modify Power Distributor Improve System : +5% to weapon, Reduce 2.5% to Engine/Weapon (Rank upgrades 1-3 for 5-15% increase)
Modify Power Distributor Improve Engine : +5% to weapon, Reduce 2.5% to Weap/System (Rank upgrades 1-3 for 5-15% increase)
Modify Shield Generator (Improved +5%, +10%, +15%) : Increased Power Draw
Modify ShieldBooster : Shield Increase -50%, Resists + 10% (eg. for 0A Shield Booster)
Modify Thrusters + 5%/+10%/+15% - (Power Increase + 5%, +10%, +20%)
Modify Heatsink Launcher : +1, +2, +3 Additional Charges (Weight + 0.5t, +1t, +2t)
Modify Chaff : Increased Duration
Modify Shields : Damage Resists +5% +10% +15% (Power Draw increased by x%)
Each Modification increases Insurance cost appropriately (So a massively modded ship could cost a fortune to claim insurance on).. Or all mods are lost on ship destruction and you get a stock ship?
This is what I'd like to do : (Drawbacks from mods are after the benefits).
Ship Modification : Explorer : Fit Second FSD into Spare Slot same size as existing FSD for 25% increased jump range
Ship Modification : Agility : Ship Agility + 1 at the cost of 1 Internal slot (Size 3 or above)
Ship Modification : Trucker : Combine 1 Smaller and one Larger compartment to make 1 larger compartment that can only be used for Cargo (e.g: Combine Size 5 Slot + Size 6 Slot = Size 7 Cargo Slot : Increase of 32 tons total (from 96 to 128 tons)
Ship Modificaton : Warship : Remove 2 Internal Slots to gain 1 one weapon turret (2xSize 2 = 1 Small, 2x Size 3= 1 Medium, 2x Size 5 = 1 Large, 2x Size 6 = 1 Huge)
Ship Modification : Named Ship : Ship Appears with Name (eg. Anaconda (Star Explorer))
Ship Modification : Ice Cold : Heat Increase with Silent Running Enabled reduced at the cost of your largest internal compartment)
Ship Modification : Long haul Trucker : Cargo weight has 20% less affect on Jump distance.
Ship Modification : Dedicated Trucker: Permanently convert all internal compartments to cargo only, +20% Cargo Capacity : (No shields, no docking computer etc).
Modify Weapon : Damage + 10%, Damage +20%, Damage+30% (Increased Cap Usage)
Modify Weapon : Capacitor use -2%, -5%, -8% (Decreased Damage)
Modify Weapon : Heat -5%, -10%, -13%
Modify Frameshift Drive : Range +15%, Range +18%, Range +20% (Fuel Cost +2%, 4%, 10% on *all* jumps)
Modify Canopy : Bulletproof (+50% hp to canopy before breaking)
Modify Power Distributor Improve Weapon : +5% to weapon, Reduce 2.5% to Engine/System (Rank upgrades 1-3 for 5-15% increase)
Modify Power Distributor Improve System : +5% to weapon, Reduce 2.5% to Engine/Weapon (Rank upgrades 1-3 for 5-15% increase)
Modify Power Distributor Improve Engine : +5% to weapon, Reduce 2.5% to Weap/System (Rank upgrades 1-3 for 5-15% increase)
Modify Shield Generator (Improved +5%, +10%, +15%) : Increased Power Draw
Modify ShieldBooster : Shield Increase -50%, Resists + 10% (eg. for 0A Shield Booster)
Modify Thrusters + 5%/+10%/+15% - (Power Increase + 5%, +10%, +20%)
Modify Heatsink Launcher : +1, +2, +3 Additional Charges (Weight + 0.5t, +1t, +2t)
Modify Chaff : Increased Duration
Modify Shields : Damage Resists +5% +10% +15% (Power Draw increased by x%)
Each Modification increases Insurance cost appropriately (So a massively modded ship could cost a fortune to claim insurance on).. Or all mods are lost on ship destruction and you get a stock ship?
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