If we did the other way you'd all be complaining about having to shuffle everything around as soon as you wanted one system to be of higher priority than what's already there. From a UI point of view it works nicely. Contextually you just need to link the concept of a higher something equal to a higher number.
Mike, if and when you pass by again,
It turns out that this isn't the way we're ending up using the PRIORITY system at all.
If we have a power draw problem and want to solve it with "Priority" tweaks, usability is, in fact, the complete opposite to the way you were expecting.
Say someone has a ship and loadout that shuts down life support (or whatever)
whenever hardpoints are deployed.
Our advice to that pilot is typically to go through the ENTIRE MODULES LIST and set
EVERY item to "2", except for FRAME SHIFT and CARGO HATCH...
FRAME SHIFT is a module that cannot, by design, be used when hardpoints are deployed.
CARGO HATCH is also a module that can easily be done without when guns are required.
So an easy and intuitive fix.
But the pilot is faced with changing from this default:
DRIVES 1
SHIELD GEN 1
RAILGUN 1
RAILGUN 1
RAILGUN 1
CARGO HATCH 1
L-SUPPORT 1
PWR DIST 1
SENSOR SUITE 1
HEAT SINK 1
FRAME SHIFT 1
to this...
DRIVES 2
SHIELD GEN 2
RAILGUN 2
RAILGUN 2
RAILGUN 2
CARGO HATCH 1
L-SUPPORT 2
PWR DIST 2
SENSOR SUITE 2
HEAT SINK 2
FRAME SHIFT 1
That's a whole lotta clicking. On a well equipped ship, he'll be there for hours.
And, to add to the fun, we have to keep explaining to people that "Priority 1" means the opposite to everything they've ever heard of. "Yes, 1. It's LOW priority. No, less important than 2. No, Priority 1 isn't more important, it's less important."
There's also an ongoing headache with any
new equipment we buy. If we fit a new laser or scanner, we have to remember to manually bump up its priority from default "1" to "2" (ie. more important) in line with all the rest of the ones we did earlier. If we forget, it will fall into the same bucket as Cargo Hatch and Frame Shift.
If we forget, then the ship may power a newly acquired CARGO SCANNER instead of LIFE SUPPORT... because it doesn't know any better. So not even the default for new equipment is useful to those actually tweaking priority numbers.
As it stands, this system means
more work, AND it's counter-intuitive, AND it's prone to nasty ongoing surprises w.r.t every bit of new gear.
Surely there is a case to be made that we'd all be better off if 1 = High...
If we all started out with everything on 1, and we were faced with power issues, we'd just change these two module priorities:
DRIVES 1
SHIELD GEN 1
RAILGUN 1
RAILGUN 1
RAILGUN 1
CARGO HATCH 2
L-SUPPORT 1
PWR DIST 1
SENSOR SUITE 1
HEAT SINK 1
FRAME SHIFT 2
That's it. All done.
It would also make sense to everyone, instead of inverting a universally understood convention.
As a bonus, it would have the convenient side-effect of keeping new equipment (usually offensive/defensive/scanning items) powered when hardpoints are out, if priorities have been used.
Thoughts, anyone?