Right to be rescued...

Suggestion:
I think that to be immediately rescued from the remains of your ship should be a right; therefore, all those who did not have that right would be abandoned in an escape pod at the place where their ship blew up, condemned to wait for someone to come and rescue it?

Griefers
Pirates
People with notoriety
etc

They should also lose all their manufactured and unmanufactured materials, the data would be saved.
A job for fuel rats... paid :D
These rights would return after a while, for example, until the disappearance of notoriety.
May God bless you. Death in void to the grifers.
127312
 
While I agree on the broader principle that there needs to be some interesting changes made to how criminality and criminal careers work in the game... this is very much not it.

I do feel like those who play as criminals should lose certain privileges in higher security systems, but to compensate there should be benefits that open up in low security and anarchy systems.

Losing all your engineering mats though... yeesh, that's harsh.
The only way I could see that working is if a canister containing them all dropped on ship destruction, the location marked on the galaxy map, and the CMDR could go there and retrieve them. I wouldn't even give it an expiry time - the only caveat, like in the Soulsborne games, Hollow Knight and others like them, being that you mustn't die again before retrieval.

Regarding the Fuel Rats, the addition of Fuel Rat-style missions to the missions board (go and refuel the exploration ship) for NPC rescues would be welcome. Certainly would make greater utility of fuel transfer limpets and extra fuel tanks in the game, rather than their utility being almost exclusively restricted to emergent content.
 
Oh yes, i enjoy sitting in my ship with nothing to do, potentially for days or weeks on end. /s

I enjoy a bit of NPC piracy, i'd hate to be blocked from playing just because i've been a bad boy.
 
sorry... grifers.
Given you're arguing that immediate rescue should be withdrawn from people you don't like, I'm not sure saying it "should be a right" is quite what you mean.

What you mean is that it should NOT be a right, but a privilege extended only to those you approve of.

Yeah, people I don't like... but that's got nothing to do with it.
These changes will affect us all... don't you like a dangerous "ELITE DANGEROUS"?
What about the griefers? They don't get less griefery over time. It's a function of who the player is. So how long would they have to wait under your system?
That would depend on themselves, on the star system where it happened to them. We will protect the attacked explorers away from the stations with a preventive policy... Who will go to destroy explorers knowing that if it goes wrong they could be stranded in the void for a long time?
The only way I could see that working is if a canister containing them all dropped on ship destruction, the location marked on the galaxy map, and the CMDR could go there and retrieve them. I wouldn't even give it an expiry time - the only caveat, like in the Soulsborne games, Hollow Knight and others like them, being that you mustn't die again before retrieval.
(y)
is good idea
 
You talk like you're a lawyer...
There should be much more iron fist with the wicked especially in secure systems... generous rewards, long stays in jails (WEEKS), loss of commercial grade, seizure of ships, much more powerful and lethal NPC authorities...
Which one? I have many.
There's only one... that you know. It is our Father who is in the skies
 
polytheistic

Indeed, this is not the place. If it's bothered you, I'm sorry. It was not my intention.
I played in open... then in solo, and now in open again. I'll lose my money and I won't run away or attack the wicked again... they'll only destroy my ship, I'll solve it with a few empty opals. 🖖
 
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