Risk-Averse Pilots: Avoid Neutron Stars and White Dwarves

Quite a few of us now have jumped in to Neutron Stars / White Dwarves, landing directly in the flare. This has caused the ship to immediately lose control and be destroyed. I've avoided a few of these previously but despite the as-always throttling down when entering Neutron Space, this one straight away dragged me out of high wake and began to fry me, prompting a panic hard-reset of PC (yeah, yeah I know [blah][ugh] ). I'm not clear if FD will reset my position to save the exploration data, or if all is lost to oblivion - it'll be a real sucker punch if it is lost.

In the meantime, I cannot recommend enough that if you are in possession of lots of exploration data and are risk-averse, then it would be prudent to avoid white dwarves and neutron stars. I'm not the worlds most amazing pilot, so there are probably hundreds of people who will tell me how to avoid it and that I ought to go back to flight school blah blah [zZzZz]. That's not the point of my post. My post is to advise anyone who is risk-averse to avoid these stars.

o7
CMDR Evoflash

(I'm playing either Kerbal or AoE2 this weekend I suspect, dare not purchase Civ6) [wacky]

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I should add for everyone's amusement, a previous post of mine:

https://forums.frontier.co.uk/showthread.php/300516-Neutron-FSD-Supercharge-LOVE-IT
 
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I happened upon a DQ the other night. Started to heat up pretty fast, but not faster than a heat sink could cool me before I could boost away.
Aside from being really bright and costing me 50 Credits to replace the pair of heat sinks used, it wasn't that big of a deal.

I couldn't quite figure out how to overcharge my drive, as I ran into this degenerate star along my route, but whatever.
 
I've lost two pythons to jumping directly into the jet cone from another system. I'm not quite sure what the trick is to getting out of those once you're stuck in. Getting pointed at the escape vector so you can hit the FSD seems impossible.
 
I happened upon a DQ the other night. Started to heat up pretty fast, but not faster than a heat sink could cool me before I could boost away.
Aside from being really bright and costing me 50 Credits to replace the pair of heat sinks used, it wasn't that big of a deal.

I couldn't quite figure out how to overcharge my drive, as I ran into this degenerate star along my route, but whatever.

When I stumble into a DQ, I usually handle the situation by ordering up either an Oreo Cookie Blizzard or the Peanut Buster Parfait. [big grin]
 
I said this in another thread but imo this needs to be covered in a training simulation along with the other ones. Put us in a ship which runs quite hot and have us jump into one and practice getting out.
 
"The trick" seems to be:

1. Drop Throttle to zero, just like submitting to interdiction.
2. Drop a heat-sink if you have one, if not, get one.
3. Find the escape vector and throttle up slowly.
4. Jump out.
5. ????
6. Profit
 
I'm starting to remember why I fly a Diamondback Explorer out in the deep black...if I manage to cook THAT ship, I'm doing something really really wrong :p As for neutrons, I'm currently farming a neutron field on my way to Sag A*, and my usual jump routine of 0 throttle and hands on stick during the jump JUUUST in case of something nasty has kept me alive so far (one close call, but since I was at 0 throttle I was able to get turned away and run before anything nasty happened).
 
"The trick" seems to be:

1. Drop Throttle to zero, just like submitting to interdiction.
2. Drop a heat-sink if you have one, if not, get one.
3. Find the escape vector and throttle up slowly.
4. Jump out.
5. ????
6. Profit

Step 2. is problematic is you're already 30kLY out ;)

After my experience with 2.1 bugs at launch I thought - I know, I'll be out of the Bubble this time so I'm safe. Now I'm scared to try to come home! [where is it]
 
I filtered those out of my route planner immediately after i read about the first of those incidents....for now anyway.
And i keep double checking before each jump, because even with filters applied it sends me through Y and L star systems sometimes. (perhaps because it's the only route available, i would prefer it told me "no route with current filters")
Yes, it's good advice, OP.
 
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I filtered those out of my route planner immediately after i read about the first of those incidents....for now anyway.

Very good advice (you and the OP) which I have just taken in my route planner.

Dear FD: Please take note. You have just added a feature to your game which sensible CMDRs are trying their best to auto-avoid. Was that really such a good idea?


[Edit: Hmmm, I can filter out White Dwarfs but what is the type for a Neutron star in the Map filter?]
[And while I'm here, check out a very old prog rock album: Black Hole Star by The Neutrons
 
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Very good advice (you and the OP) which I have just taken in my route planner.

Dear FD: Please take note. You have just added a feature to your game which sensible CMDRs are trying their best to auto-avoid. Was that really such a good idea?

There was supposed to be a safety feature that prevented you from appearing at the poles (where the jets are) of Neutron and White Dwarfs, but it doesn't work currently.

Non-sequence stars to filter out Neutrons I believe.
 
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