Since the server went down for maintenance for an hour during a mission I have already spent 2 hours on, with about 1.5 of those hours flying in circles at the same...view...I figured I wanted to bring up something for discussion.
Myself as a player, I prefer playing the game with combat being a major component for me. In fact, I spend most of my time on combat and not trade routes. I am sure there are thousands of others who are the same just as there are thousands of others who are the opposite.
However, I seem to notice a bit of a complication.
U.S.S. RNG is seriously hurting the combat type players.
The basic idea is simple. I want to do combat in the game, so when a mission to hunt down 6 pirates in "x" sector is given, I gladly choose it, because I get to have some combat. This mission gives me 6 hours to complete it. It sends me to an anarchy system with no planets, no stations, no nav point, no mining areas (worst systems for these mission types). Also turns out that finding a pirate and interdicting it and killing it "never gives credit", 80% of the U.S.S. you find are cargo only, then out of the 20% that have pirate ships, only 10% or less count as credit toward your mission type.
Then you run into Mr. Fun Bags trying to get your to abandon the mission who always resets the kill count (this is a bug I assume, and has nothing to do with my point).
In any case, I am noticing huge discrepancies between the "opportunities" for players in the game. I could have grabbed a simple trade mission ran it real quick and been done in 30 minutes no problem for a higher payout.
This almost makes it seem like TRADER players have Low Time Investment, Low Risk, High Rewards while COMBAT players have High Time Investment, High Risk, Low Rewards.
It does not balance out to make sense.
All in all, I think the RNG of the U.S.S. system is completely screwed up and is too random. When you have a specific mission it needs to increase your chances dramatically. Furthermore, interdicted pirates should count, and the bug for the count reset should be fixed.
Additionally, the mission should state that if it wants "specific pirates" or not. I believe part of the reason half the pirates I kill do not count is because they are not from "x" faction and thus they are not who the mission wants me to kill, but I can only guess this because there is nothing ever indicating this to be true.
------
Overall I want to know how the TRADER focused players feel as well as people who do both and those who are COMBAT focused like me. For now I shall wait an hour for maintenance to end so I can try and find 1 more freaking pirate who falls under some invisible criteria in an RNG U.S.S. that hopefully has a ship to shoot down instead of more random cargo useless to me. HAPPY HUNTING!
Myself as a player, I prefer playing the game with combat being a major component for me. In fact, I spend most of my time on combat and not trade routes. I am sure there are thousands of others who are the same just as there are thousands of others who are the opposite.
However, I seem to notice a bit of a complication.
U.S.S. RNG is seriously hurting the combat type players.
The basic idea is simple. I want to do combat in the game, so when a mission to hunt down 6 pirates in "x" sector is given, I gladly choose it, because I get to have some combat. This mission gives me 6 hours to complete it. It sends me to an anarchy system with no planets, no stations, no nav point, no mining areas (worst systems for these mission types). Also turns out that finding a pirate and interdicting it and killing it "never gives credit", 80% of the U.S.S. you find are cargo only, then out of the 20% that have pirate ships, only 10% or less count as credit toward your mission type.
Then you run into Mr. Fun Bags trying to get your to abandon the mission who always resets the kill count (this is a bug I assume, and has nothing to do with my point).
In any case, I am noticing huge discrepancies between the "opportunities" for players in the game. I could have grabbed a simple trade mission ran it real quick and been done in 30 minutes no problem for a higher payout.
This almost makes it seem like TRADER players have Low Time Investment, Low Risk, High Rewards while COMBAT players have High Time Investment, High Risk, Low Rewards.
It does not balance out to make sense.
All in all, I think the RNG of the U.S.S. system is completely screwed up and is too random. When you have a specific mission it needs to increase your chances dramatically. Furthermore, interdicted pirates should count, and the bug for the count reset should be fixed.
Additionally, the mission should state that if it wants "specific pirates" or not. I believe part of the reason half the pirates I kill do not count is because they are not from "x" faction and thus they are not who the mission wants me to kill, but I can only guess this because there is nothing ever indicating this to be true.
------
Overall I want to know how the TRADER focused players feel as well as people who do both and those who are COMBAT focused like me. For now I shall wait an hour for maintenance to end so I can try and find 1 more freaking pirate who falls under some invisible criteria in an RNG U.S.S. that hopefully has a ship to shoot down instead of more random cargo useless to me. HAPPY HUNTING!