There are several "Roadto Riches" listst and even generators out there - I prefer the one at
http://edtools.ddns.net/expl.php. It's simple and permits you to define an A-to-B route, should you need it.
That said - any ship will do. You don't have to do the jumps between the sytems on the list in one go - if you let the ship's computer plot a route for you, it will automatically split that in several jumps. What you need, though, is
- Fuel Scoop. There are, if any, only very few stations out there.
- Advanced Discovery Scanner. Well, not exactly - you can get around with the eyeball parallax detection (i.e. any point of light that's moving visibly against the background is a planet in the system), but that method is going to take
a lot of time.
- Detailed Surface Scanner. Again, not exactly necessary, but that will roughly double the money you get from the scans.
Highly recommended: the largest, A-rated Frameshift Drive you can fit on your ship. Unless you really enjoy looking at the jump animation/load screen, you'll want a jump range of at least 20 ly.
The only thing really expensive here is the ADS. A
Sidewinder would be perfectly adequate, a
Hauler would offer better jump range and vastly better fuel scooping, for a slightly higher price, bad cockpit view and the risk of being well cooked every time you scoop
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Edit: ok, read too fast. For 10 Million, even without Engineering, you can get a
Dolphin. IMO the nicest ship out there - only thing it can't do is combat (only two small HPs), but a very nice view from the cockpit, good jump range and unique boost sound. With the right thrusters (4A engineered) fast and nimble. You can't overheat while scooping (especially after you've fitted a low emissions power plant), but it tends to run a little hot if you try acrobatics over a planet.