Introduction: This is a very big Roadpack to use for your parks. They are easy to use and make building huge realistic parks a piece of cake for you. No more thousands of guests spawning from three busses in the middle of nowhere. Creating actually realistic and immersive looking theme parks has never been easier.
Note: Because in Planet Coaster 2 we are not able to remove the kerbs from the paths and we can't paint asphalt terrain paint yet, the crosswalks look a bit silly still (see picture below). But they are 100% functional and the guests will not wander on the roads but should stay on the sidewalks and crosswalks only. I hope Frontier will make us able to remove kerbs from paths and paint asphalt terrain paint soon so we can make better looking crosswalks like we could in Planet Coaster 1.
How to use:
1) Subscribe on the workshop.
2) Type 'RP' in the blueprint search bar to see all road pieces and place a spawntunnel somewhere. You might have to set height snap to 0.25 to make it flush with the terrain at first.
3) Make sure distance snap is set to 1, 2 or 4 meters depending on your needs when moving pieces from now on.
4) When moving pieces, use the multi select tool only and only select 1 road piece at a time (This will move the building (for the stripes on the ground) and the path pieces together).
5) Drag and drop like crazy. These are all snap-able on 2m/4m so you can make a huge city within minutes. Perfect if you want a simply but big and realistic looking park and don't know where to start.
Subscribe here:
Roadpack Collection
Roadpack Example Map
RP_L_Straight_4m
RP_L_Straight_8m
RP_L_Straight_16m
RP_L_Straight_32m
RP_L_Straight_64m
RP_L_Crosswalk_32m
RP_L_Spawntunnel_64m
RP_L_Merge_64m
RP_L_Bridge_32m
RP_L_Roundabout_4way
RP_L_Roundabout_4way_Crossing
RP_L_Roundabout_3way
RP_L_Roundabout_3way_Crossing
RP_L_Intersection_4way
RP_L_Intersection_3way
RP_L_Intersection_4way_Cross
RP_L_Intersection_3way_Cross
RP_L_Turn_90
RP_L_Turn_90_Cross
RP_S_Straight_4m
RP_S_Straight_8m
RP_S_Straight_16m
RP_S_Straight_32m
RP_S_Straight_64m
RP_S_Crosswalk_32m
RP_S_Spawntunnel_64m
RP_S_Intersection_4way
RP_S_Intersection_3way
RP_S_Intersection_4way_Cross
RP_S_Intersection_3way_Cross
RP_S_Turn_90
RP_S_Turn_90_Cross
RP_S_Straight_4m_NoPass
RP_S_Straight_8m_NoPass
RP_S_Straight_16m_NoPass
RP_S_Straight_32m_NoPass
RP_S_Straight_64m_NoPass
RP_S_Crosswalk_32m_NoPass
RP_S_Spawntunnel_NoPass
Note: Make sure your grid snap is set to either 1, 2 or 4 meters depending on your needs, for some reason it automatically turns off in planco2 when copy&pasting using the multi-select tool, usually after 1 or 2 copies or so. So you have to re-enter your distance snap settings manually every time you place a new piece! If you make a mistake or forget it, remove it and start over. Do not try to eyeball it, they need to be 100% snapped on grid for it to work.
Note: Some pieces (like the junctions and the spawn tunnel) dont work with just the snap pieces because it will be slightly off-grid if you move them for some reason. So they require the pink floor pieces to also be multi-selected before moving it. This is very important! If you don't do this they will be slightly off-grid. You can remove all the pink floor pieces once you have placed the road piece where you want.
Todolist for v2.0:
Note: Because in Planet Coaster 2 we are not able to remove the kerbs from the paths and we can't paint asphalt terrain paint yet, the crosswalks look a bit silly still (see picture below). But they are 100% functional and the guests will not wander on the roads but should stay on the sidewalks and crosswalks only. I hope Frontier will make us able to remove kerbs from paths and paint asphalt terrain paint soon so we can make better looking crosswalks like we could in Planet Coaster 1.
How to use:
1) Subscribe on the workshop.
2) Type 'RP' in the blueprint search bar to see all road pieces and place a spawntunnel somewhere. You might have to set height snap to 0.25 to make it flush with the terrain at first.
3) Make sure distance snap is set to 1, 2 or 4 meters depending on your needs when moving pieces from now on.
4) When moving pieces, use the multi select tool only and only select 1 road piece at a time (This will move the building (for the stripes on the ground) and the path pieces together).
5) Drag and drop like crazy. These are all snap-able on 2m/4m so you can make a huge city within minutes. Perfect if you want a simply but big and realistic looking park and don't know where to start.
Subscribe here:
Roadpack Collection
Roadpack Example Map
RP_L_Straight_4m
RP_L_Straight_8m
RP_L_Straight_16m
RP_L_Straight_32m
RP_L_Straight_64m
RP_L_Crosswalk_32m
RP_L_Spawntunnel_64m
RP_L_Merge_64m
RP_L_Bridge_32m
RP_L_Roundabout_4way
RP_L_Roundabout_4way_Crossing
RP_L_Roundabout_3way
RP_L_Roundabout_3way_Crossing
RP_L_Intersection_4way
RP_L_Intersection_3way
RP_L_Intersection_4way_Cross
RP_L_Intersection_3way_Cross
RP_L_Turn_90
RP_L_Turn_90_Cross
RP_S_Straight_4m
RP_S_Straight_8m
RP_S_Straight_16m
RP_S_Straight_32m
RP_S_Straight_64m
RP_S_Crosswalk_32m
RP_S_Spawntunnel_64m
RP_S_Intersection_4way
RP_S_Intersection_3way
RP_S_Intersection_4way_Cross
RP_S_Intersection_3way_Cross
RP_S_Turn_90
RP_S_Turn_90_Cross
RP_S_Straight_4m_NoPass
RP_S_Straight_8m_NoPass
RP_S_Straight_16m_NoPass
RP_S_Straight_32m_NoPass
RP_S_Straight_64m_NoPass
RP_S_Crosswalk_32m_NoPass
RP_S_Spawntunnel_NoPass
Note: Make sure your grid snap is set to either 1, 2 or 4 meters depending on your needs, for some reason it automatically turns off in planco2 when copy&pasting using the multi-select tool, usually after 1 or 2 copies or so. So you have to re-enter your distance snap settings manually every time you place a new piece! If you make a mistake or forget it, remove it and start over. Do not try to eyeball it, they need to be 100% snapped on grid for it to work.
Note: Some pieces (like the junctions and the spawn tunnel) dont work with just the snap pieces because it will be slightly off-grid if you move them for some reason. So they require the pink floor pieces to also be multi-selected before moving it. This is very important! If you don't do this they will be slightly off-grid. You can remove all the pink floor pieces once you have placed the road piece where you want.
Todolist for v2.0:
- Wait for Frontier to make us able to remove path kerbs and paint asphalt terrain to make the crosswalks less ugly like in planco1.
- Make pieces smaller (like you would only need 1 crosswalk blueprint so the entire pack takes up less space, but it was difficult to make because the intersections are rounded and wouldn't snap properly, that's why all pieces are a bit big)
- Add lines in the turn pieces
- Maybe more details like road signs and other scenery stuff idk
- Parking lot pieces?
- Maybe roundabout pieces?
- Maybe 45 degree angled diagonal pieces but I think it's gonna take ages and it's hard to connect on grid
- Maybe utility road pieces?
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