Its kinda sad really... One game is designed inside a huge universe with a "stated" dynamic economy, millions of possible missions, allegedly has many dufferent trails to blaze, huge ships and even small ships that are all equal in purpose, and finally many weapon combinations with each one equally useful and viable...
While the other is a game where you run a car into a ball in hopes of getting it to go into a goal for a point.... And it made me remember what a fun game felt like.
What im trying to say is that to make something fun and enjoyable it doesnt need to be arduous. It can be something as simple as handing out missions requesting a hit on a person within a Roid Field. Or a mission requesting you to take your eagle and swap paint with a Conda and return so the damage can be analyzed.
While the other is a game where you run a car into a ball in hopes of getting it to go into a goal for a point.... And it made me remember what a fun game felt like.
What im trying to say is that to make something fun and enjoyable it doesnt need to be arduous. It can be something as simple as handing out missions requesting a hit on a person within a Roid Field. Or a mission requesting you to take your eagle and swap paint with a Conda and return so the damage can be analyzed.