Rodina - it has space landing and you can walk seemlessly from planet surface to ship.

Deleted member 94277

D
Played it. Liked it. It's a cool, indie, retro space survival sim. Frontier could learn a lot with that game.

Its production values are in the gutter, however. It's one of the ugliest games I ever seen.
 
Its production values are in the gutter, however.

SLANDER!

195e2mufnah3bjpg.jpg


The game was always intended to look simple. If I spent the time trying to make it AAA looking, I wouldn't have had time / money to make it huge and expansive. Think of it as a small step in the Minecraft / Dwarf Fortress direction. I reject accusations of carelessness!

I will accept "ugly" though :p Seriously though thanks for playing my game!
 
It's a fun game and already has quite a bit of a soul if you ask me, even if it's light on gameplay loops. Nice to see you around here Raptormeat, I guess I shouldn't be surprised! I'm really looking forward to the robot babies. :D
 

Deleted member 94277

D
SLANDER!

http://i.kinja-img.com/gawker-media/image/upload/s--tGejU0eE--/195e2mufnah3bjpg.jpg

The game was always intended to look simple. If I spent the time trying to make it AAA looking, I wouldn't have had time / money to make it huge and expansive. Think of it as a small step in the Minecraft / Dwarf Fortress direction. I reject accusations of carelessness!

I will accept "ugly" though :p Seriously though thanks for playing my game!

Haha, I didn't meant it in a bad way, I just meant that it's not a AAA with tons of money it: it's a modest production. Actually the opposite of carelessness, it's only with great care that a good game can exist with low investment.

Since you're here in this little thread, Raptormeat, let me say, good work on the game, but specially on the "story" side of Rodina. It's what made me buy the game after playing the demo: those little data sticks and the awesome feel of living a sci-fi that came from those little side stories - somewhere after reading one of them I felt like Dennis Quaid early on Enemy Mine. On the "ugly" side of the game, I mean, obviously, textures are a big part of why big games are expensive, but I sincerely hope that the community expands and mods that complement the game on that side can help you offset that problem with texture and graphical mods. BTW, nice work on that, mod support is one of the best ways to make the community get involved in your game.
 
Haha, I didn't meant it in a bad way

Heheh no worries, glad you could tell I was busting your balls. Speaking of which, where the heck's the EDIT button on these posts???

good work on the game, but specially on the "story" side of Rodina.

Thanks! Glad you liked it! Most of the credit there goes to my friend Andrew Schurr, who did the writing. He's awesome! We had many conversations about the world of Rodina and the story. He's awesome to work with and I'm so happy he was game to help out :D
 
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