RoguePlanet?

That would be this post too. Rogue planets are planned, but not yet implemented. I assume it's the same as how Stellar Forge is supposed to generate comets already, but we can't see them in-game yet.
 
Aren't rogue planets orphan bodies that have been thrown out of their sun's orbit and are just drifting through space? In which case I'm not sure how we get to see one as they're not inside any system. I could be wrong.
 
Aren't rogue planets orphan bodies that have been thrown out of their sun's orbit and are just drifting through space? In which case I'm not sure how we get to see one as they're not inside any system. I could be wrong.

I suspect they would generate as part of a system but not in orbit around any of the major or minor bodies. They wouldn't be zipping through systems, just drifting at a speed that would probably take thousands if not millions of years to enter and leave the region of a stellar system. Hence they would be passing "though" the system but for game purposes they would be part of the system. Think Hutton Orbital distance without a star as anchor, just the planet.
 
Really looking forward to rogue planets and comets...I can imagine FD could put some pretty special content on both of them!

Frawd
 
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First few times in supercruise i thought other ships were comets. Thought they were bugged cos they fail to stay true.....or bending spacetime has wierd effects my mind couldn't understand :/
 
I suspect they would generate as part of a system but not in orbit around any of the major or minor bodies. They wouldn't be zipping through systems, just drifting at a speed that would probably take thousands if not millions of years to enter and leave the region of a stellar system. Hence they would be passing "though" the system but for game purposes they would be part of the system. Think Hutton Orbital distance without a star as anchor, just the planet.

My bet would be rather being systems on their own, a lone dark planet/binary with or without moons. I guess these would make a new "star class".
 
I wondered if some Y class brown dwarfs might actually be registered as RoguePlanet's, especially the ones that have nothing orbiting them. Unfortunately I've not come across one since 2.2 was released.

I know that Y is already a class, and in the API "RoguePlanet" is an "Exotic", so perhaps they're not related. However, A, F, K and M are also already classes in the main sequence AND have exotic types that are shown in the API. I think that these exotic stars appear in GalMap as their spectral class (top right corner) and are shown as their exotic class in the popup dialogue for a system. In the Sysmap the star description is always of the exotic class. Please correct me if I'm wrong.

So, I know it's a long shot and highly unlikely (a million to one chance it might just work ;) ) but perhaps us explorers have so far missed the RoguePlanet description in the Sysmap and in the Galmap popup...!

Alternatively, there's only one RoguePlanet currently in game and it's called Raxxla.
 
My bet would be rather being systems on their own, a lone dark planet/binary with or without moons. I guess these would make a new "star class".

Yes if they weren't part of an existing system in some way we wouldn't be able to jump to them since jumping is limited to stellar objects, rogue planets would be there but unreachable. I hope there is going to be something interesting to do with them that makes them very interesting but a long way away, so a badge of achievement like Hutton.
 
Yes if they weren't part of an existing system in some way we wouldn't be able to jump to them since jumping is limited to stellar objects, rogue planets would be there but unreachable. I hope there is going to be something interesting to do with them that makes them very interesting but a long way away, so a badge of achievement like Hutton.

I think jumping isn't limited to star, you simply jump to the object which has the highest mass - if it is a rogue planet, then the planet itself is. The thing is, that rogue planets should have high relative speed vs. the system and any passing through a system must be incredibly rare (much more than volcanic features - image people being upset because they can't find any).
 
As I understand it, such "rogue planets" as are being discussed here, were originally part of the plan for interstellar navigation. The original theory was that these "dark systems" would be invisible on the galaxy map, but if you were jumping from one star to another and a rogue planet just happened to be in a direct line between your origin and destination stars, then your ship would "mis-jump" and you'd be dumped out of hyperspace in the rogue planet system.

Unfortunately, they decided long, long ago that the FSD would be 100% successful and there would be no mis-jumps. So I'm fairly certain that any references to "rogue planets" in the game code would be legacy code (legacy embedded software?) and no longer planned for short-term or long-term inclusion in the game.

The only "rogue planets" in ED are the ones on highly eccentric, highly angled orbits, way out far beyond all the other planets in the system.
 
Well, I still haven't found one of these, but I may have been on the wrong track, and some of the rest of you on the right one.

I checked the API spec again and realised that "RoguePlanet" only appears when a body is scanned, and therefore might not appear in the Galmap at all. However, all the other stellar classifications do appear in Galmap, so I'm still not sure about this. The steallar classification strong is what appears in the info panel when starting hyperspace FSD charge (I've seen "M_RedGiant" and "N" for neutron star, for example), so these strings are definitely used in game. There's also Nebula and StellarRemnantNebula in that list, and I'm sure if these were scannable or could be jumped to someone would have found about by now since they're shinyshiny!

Finally, there's a key disclaimer from Howard that I missed, that is presumably to prevent too many wild-goose chases (or to start them...?!):
Disclaimer: I can't confirm that all of them may actually appear in game or be reachable!

So, these things may be there and we may be able to jump to them, but we won't know until find them.
 
The way nebulae are procedurally-generated via the stellar forge and positioned on the galaxy map is that they are considered to be single stars; you just can't see the "seed star" on the galmap or jump to them. This is why the proc-genned nebulae have proc-gen-star-like names. The nebula is then painted in, positioned with the "seed star" at the centre. But the "seed star" is still there: you can find it if you type in the exact name of the nebula into the galaxy search; it will jump to an apparently empty point in the middle of the nebula.

"Nebula" would be the normal, large wispy-cloudy nebula type. "Stellar remnant nebula" would be a planetary nebula, like the Ghost of Jupiter, much smaller, spherical or hourglass-shaped, and always positioned with a dead or dying star in the middle of them.
 
Thanks for reminding me. So there are things on the Galmap that can be found by search but can't be navigated to. Maybe Rogue Planets also exist like this, or maybe they don't exist at all and the existence in the game header is only a placeholder or artefact from when they were originally part of the plan.

I'm still going to look on the positive side and assume they exist and can be found in game, but I won't waste my time searching high and low!
 
There certainly are things in the game that can't be seen either on the galmap or selected and jumped to by any other means. This recent thread outlines three mysterious bright stars very close to Sol - apparently within a light-year - that aren't on the galmap and can't be seen anywhere, except of course in the skybox from locations within visible range of Sol. One of those three mystery stars is apparently a test system named "singlelighttest". We don't know what the other two are.
 
Hay disorganise...at least you didn't put your "limited knowledge" of "comets" into a forum post like I did...

https://forums.frontier.co.uk/showthread.php/217409-Comets

:)

Frawd

Don't be so sure :p

https://forums.frontier.co.uk/showt...-and-tell-us?p=1652493&viewfull=1#post1652493

In the middle of that wall of text is "I love the comets" :D
What *isn't* in that post is that I was a total numb nut. I was editing bindings manually through text files because.....wait for it......
I had not noticed there was a scroll bar in the game menu :eek: yip. Man I was/am dumb :D. Maybe that's the truth behind the srv adventure......couldnt remember how to reboard the ship!
 
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