Some players have to actually create the roleplay and narrative in their own heads, as opposed to that being in the game.
The simulation part of this game, they probably already have down pat.
The features part... they're missing a few things more, namely access to atmo planets and ELWs, and Space Legs.
What they need is the content part.
I think what FD should do is to add upon role play elements to the game. It's kinda sad when I see players actually pretending that they have an imaginary crew and actually write posts or stories about them. OK, it's sad in a funny sorta way. ROFLMAO. But well, it wouldn't have to be this way if FD can implement some roleplaying features into this game.
So, why not FD allow you to play the role of commander, and then create your own crew, which functions as RPG parties especially when you get space legs.
So let's say you can create 2 crew members, one of whom is your co-pilot first officer, and the other the systems officer.
Give them stats, just like how your pilots already have that skill stats, but make them relevant to their jobs.
So when you get NPC SRVs or Space Legs, allow one team member to tag along with you out there, and have the other one stay onboard the ship as a coordinator, controller, or as the reason why you can dismiss and recall your ship.
It would certainly aid the gameplay experience.
Unless of course, Space Legs is going to be another empty borefest, just like what surface wandering on your SRV is like.
Just you alone, in Solo, or just you and your friend in Group / Open. No other NPC traffic in sight.
The simulation part of this game, they probably already have down pat.
The features part... they're missing a few things more, namely access to atmo planets and ELWs, and Space Legs.
What they need is the content part.
- Core mining is great gameplay. It actually requires skill, and it rewards you well for it.
- Stuff like powerplay is seriously flawed and an uphill time sink.
- Engineering is a grind ending in a casino jackpot machine gameplay. It's not the worst, but extremely draggy.
- The Guardian portion is actually more enjoyable than engineering, there are things you have to actively do... but they killed it with the ludicrous amount of materials you need to fetch.
I think what FD should do is to add upon role play elements to the game. It's kinda sad when I see players actually pretending that they have an imaginary crew and actually write posts or stories about them. OK, it's sad in a funny sorta way. ROFLMAO. But well, it wouldn't have to be this way if FD can implement some roleplaying features into this game.
So, why not FD allow you to play the role of commander, and then create your own crew, which functions as RPG parties especially when you get space legs.
So let's say you can create 2 crew members, one of whom is your co-pilot first officer, and the other the systems officer.
Give them stats, just like how your pilots already have that skill stats, but make them relevant to their jobs.
So when you get NPC SRVs or Space Legs, allow one team member to tag along with you out there, and have the other one stay onboard the ship as a coordinator, controller, or as the reason why you can dismiss and recall your ship.
It would certainly aid the gameplay experience.
Unless of course, Space Legs is going to be another empty borefest, just like what surface wandering on your SRV is like.
Just you alone, in Solo, or just you and your friend in Group / Open. No other NPC traffic in sight.
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