Personally my take on role playing in computer games is a more cinematic type of experience... where it's like I'm watching a movie, but am also part of the movie at the same time.
Hear that sound? It's the sound of any half competent role player taking you seriously walking out of the thread.
@dxm55 - I'd guessed your motive from the first post, nothing wrong with itBut you did provide some good ideas along the way.
We all play our 'own' game and to fit 'Lore' onto all those hat sizes would be a challenge!
Top marks for continuing to be civil![]()
In Frontier there was a minimum crew required before you could take off in the bigger ships, but then there was no interior vanity cam to be able to look at them. I seem to recall them taking a flat rate of pay per week too, unlike the shysters we have now deducting a fixed percentage for sitting in the crew lounge.
If they were doing something useful, fine. If we could rescue them after ship loss, better...
Now the bolded bit was a game changer for 'lil ol Solo' me... My friends list now has more than just me in it and I'm having a lot of fun 'socialising' - and it is good to know that when the black calls once more, as it surely will, they'll be friends to go back to once again.Elite Dangerous is a Space Simulator. You fly in a ship, do missions, get better ships, make those ships super awesome, take a trip to Beagle Point or literally whatever else you wanna do
it just happens to have RPG elements such as partying up with friends, quests (BGS, missions, Lore, Powerplay etc) and more!
... to make friends within the game...
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I certainly would enjoy AI multi-crew, but only in a capacity similar to the SLF AI pilots:
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Maybe with legs, which would demand some kind of leveling system for your character's ability to walk around, mitigate and cause damage, pick things up and identify what they are we might eventually get a similar system for the NPC crews but I doubt it as that would require depth FDev seem reluctant to provide.I believe that was what many who asked for NPC crew were looking for. A semblence of that old system, but with Holo-Me technology.
I'm proposing one step further, and that's adding SLF pilot stats to your crew, and having them add function to your ship (or take away functions if you have no crew)
Maybe with legs, which would demand some kind of leveling system for your character's ability to walk around, mitigate and cause damage, pick things up and identify what they are we might eventually get a similar system for the NPC crews but I doubt it as that would require depth FDev seem reluctant to provide.
Legs could be a completely different level of complexity, a whole new RPG layer of fun...
Did you ever play Dungeon Siege, or the first Mass Effect where you had full control over the entire party, could assign orders, swap out their inventories, change their weapons and armour, play as any one of them, etc? That worked great, in SOLO, when you could pause the action and reconfigure as desired...That would be a traditional party in an RPG game. Which was basically what I propositioned.
You remain in the role of player character, the CMDR.
You don't directly control your party, but they do respond to your orders just like the SLF pilot. And they will learn (ie. level up) via actions in game.
FD can do this. Most of the elements are already in the game, just waiting to be merged.
Plus... They created this, didn't they?
Did you ever play Dungeon Siege, or the first Mass Effect where you had full control over the entire party, could assign orders, swap out their inventories, change their weapons and armour, play as any one of them, etc? That worked great, in SOLO, when you could pause the action and reconfigure as desired...
The "time-stop" ain't gonna work in a real time game like ED but, a similar concept maybe...
LOL! OF COURSE! (That was funny, I approveYou don't need to swap out inventory while on foot.
You can do it in the ship, while flying thru Supercruise or in orbit, or maybe while landed.
You prepare your away team before deployment. And not sashay into the hotspot only to realize your fly's still unzipped.....
Now you're thinkin', and the same set of commands would probably suffice while you're the one actually interfacing with the environment. Weapons, if we get them at all, armour upgrades and level requirements to use them I'm not so sure about but some kind of skill tree for opening locks and terminals maybe?Besides, we can skip introducing armor or different types of hand-weaps (unless you really want to make FPS a main thing), or even allow you to jump into the bodies of your crewmember. They're just your.... crew. Like your SLF pilot.
Once you're out on foot, you could just have a fixed set of orders .... again like the SLF pilot, then you can either stop, look down and to use a menu command.... or assign shortcut keys to, which is a smarter option if you know you're gonna be in the thick of action.
No need for time stops. Treat your crew as your wingmen when on foot or in SRVs.
I'm saying it's sad that you actually have to do the self-roleplay because the game LACKS that feature. All those empty seats provided, all the potential.