Allow user to do more services in game : This can be done with simple new modules !
Things like fuelrats are already starting to add RolePlay inside the game with a simple fuel transfer module !
We could do the same for :
- Breakdown service
- Moving ships company
It can be done by adding very simple modules to the game !
Let community do the rest ! No need to develop a very complicated system !
Breakdown service can :
- Repair ship with a simple dedicated module
- Bring module to a player. In this example a player was stucked because he replaced his FSD with a wrong class : He is stuck in his system !
No need to do complicated things with new designed ships... Just like fuelrats can do their service with a simple fuel transfer module, Breakdown service could do two simple options : Repair other ships with a repair external module or drones and simply be able to store module inside their cargo. A simple store option next to Buy / Sell would be enought. Then he just need to droped it in space.
Moving ships company :
- Moving ships can currently use a hardpoint magnet module to attach a ship like a wagon ! Of course it'll need powerfull ship with maybe few module in order to be able to track a smaller/medium ship, but a lot of ships are powerfull enought to do that !
Moving ships will then be challenging. There would need for wings to cover and protect the moving ship.
Shared profits : Allow us to do more things together for trading, bounty hunting...Etc.
Add a option so when you wing you can choose shared profits for trading, bounty hunting... 10% / 25% / 50% / 75% will indicate how much is given to other wings when you do the kill or sell the products.
If you are 4 wings and you choose 25% then it's a complete shared profits. Of course if someone change the option, it change for everybody. Let's think later for a more complete system.
This will allow user to recruit other players without needing a completly recruiting system !
This are really simple ideas that can add a lot to the game without a lot of work ! Frontier please add all of this !
Things like fuelrats are already starting to add RolePlay inside the game with a simple fuel transfer module !
We could do the same for :
- Breakdown service
- Moving ships company
It can be done by adding very simple modules to the game !
Let community do the rest ! No need to develop a very complicated system !
Breakdown service can :
- Repair ship with a simple dedicated module
- Bring module to a player. In this example a player was stucked because he replaced his FSD with a wrong class : He is stuck in his system !
No need to do complicated things with new designed ships... Just like fuelrats can do their service with a simple fuel transfer module, Breakdown service could do two simple options : Repair other ships with a repair external module or drones and simply be able to store module inside their cargo. A simple store option next to Buy / Sell would be enought. Then he just need to droped it in space.
Moving ships company :
- Moving ships can currently use a hardpoint magnet module to attach a ship like a wagon ! Of course it'll need powerfull ship with maybe few module in order to be able to track a smaller/medium ship, but a lot of ships are powerfull enought to do that !
Moving ships will then be challenging. There would need for wings to cover and protect the moving ship.
Shared profits : Allow us to do more things together for trading, bounty hunting...Etc.
Add a option so when you wing you can choose shared profits for trading, bounty hunting... 10% / 25% / 50% / 75% will indicate how much is given to other wings when you do the kill or sell the products.
If you are 4 wings and you choose 25% then it's a complete shared profits. Of course if someone change the option, it change for everybody. Let's think later for a more complete system.
This will allow user to recruit other players without needing a completly recruiting system !
This are really simple ideas that can add a lot to the game without a lot of work ! Frontier please add all of this !
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