PvP Roleplay provides a reason for PVP

If everyone who enjoys PVP had some sort of stance/rules of engagement and a background story, the galaxy would feel a lot more alive. Unlike these guys who interdicted me without a single bit of communication...

[video=youtube_share;EsTwgBn9z_I]https://youtu.be/EsTwgBn9z_I[/video]
 
That's missing the point surely...

On the contrary it's touching the issue where it lays for you. Your problem isn't that these people don't have the things you mentioned (how would you know they don't?), but that they didn't communicate them. And again, communication is not something you should take for granted even with proper role players.
Not that the game would really feel any more alive as a result. Meeting people is rare enough that you would hardly notice anyway, and players are, by design, unimportant in the grand scheme of things so everybody's little story is irrelevant.
 
That's missing the point surely...

Irrespective of whether we have a Stance or some Rules of Engagement in the game in a PvP engagement, you are always at some point going to get the Cmdr's that like to break the rules. We all have some standards in what we do and everyone is different and to be honest they have that right given they have purchased the game.

My only bugbear is when you do get the upper hand, they tend to turn tail and jump away which is somewhat cowardly given they initiated the attack.

Fly safe Cmdr's
o7
 
On the contrary it's touching the issue where it lays for you. Your problem isn't that these people don't have the things you mentioned (how would you know they don't?), but that they didn't communicate them. And again, communication is not something you should take for granted even with proper role players.
Not that the game would really feel any more alive as a result. Meeting people is rare enough that you would hardly notice anyway, and players are, by design, unimportant in the grand scheme of things so everybody's little story is irrelevant.

If they don't communicate then I can assume that they don't have a reason to attack. Other than PVP in general. And there's plenty of those kind of players, enough to make those that do this 'run of the mill' / 'ten a penny'.

Zarek Null is a good example of a player who enriches the galaxy. Sure the guy is a bit of a , but he has an identity, a story, and personality. We need more of this!
 
Just roleplay a pilot who lives in a galaxy where there is a consequence for murder and they get flung into the soylent green vat, that way you have to block them to simulate actual C&P or they'll break your immersion.

And station rammers, the vat for them too.
 
Those who attack for no reason repeatedly, should slowly turn into The Reavers from serenity, No longer able to dock outside of Anarchy systems, the ships should only be able to use reaver skins and smoke trails should only be grey billowing smoke.

One can dream :)
 
Eureka!

What if I roleplay as a CMDR who has the supernatural ability to phase out at will from this universe?

Legit roleplaying I tell you :p


I tried it.. works brilliantly! Although in phase-space you quickly accumulate ethereal voices of 'cheating'... Even FDEV say... hey it's innovative tech we haven't yet officially implemented in game yet, so if you use these black-listed cloaking devices then we'll ban you in real life.. which is a bit unfair since phase cloaking is prototype technology.

Atleast that's how I roleplay it... cant help those that don't appreciate the role play!
 
My CMDR's actions are role played. I take his backstory and motivations quite seriously. It's one of reasons I've never had him pledge to any Power Play faction.

However, he also rarely communicates with his enemies.

Roleplay hardly requires communication though. Anyone can roleplay a silent maniac.

Don't need to be a maniac to think it's better to keep one's mouth shut.

If they don't communicate then I can assume that they don't have a reason to attack.

Then you're assuming that your particular (and fairly inane, IMO) taste in characters is the only legitimate one.

My CMDR has an identity, a story, and a personality...that he goes out of his way to conceal for his own protection, as any reasonable individual more interested in privacy and safety than fame would.

Fortunately, if you're playing the game by the rules, it doesn't really matter what you think of the motivations of those CMDRs that attack yours.

you are always at some point going to get the Cmdr's that like to break the rules. We all have some standards in what we do and everyone is different and to be honest they have that right given they have purchased the game.

My only bugbear is when you do get the upper hand, they tend to turn tail and jump away which is somewhat cowardly given they initiated the attack.

As a player, the only rules I adhere to are the rules of the game...essentially the in-game laws of nature, as far as I can divine what they are. I'm not going to exploit instancing bugs, the games lack of persistence, or cheat in any other way. Beyond that I have no compunctions about playing whatever character I choose to play.

My CMDR rarely initiates hostilities, but he has no qualms about leaving when a fight goes against him, irrespective of who started it. He's not concerned with other people's opinions of foolish concepts like courage or honor, except for how such views enable those that hold them to be manipulated. He also doesn't tell anyone of this, because the baseless assumptions of others tend to work in his favor.
 
My CMDR's actions are role played. I take his backstory and motivations quite seriously. It's one of reasons I've never had him pledge to any Power Play faction.

However, he also rarely communicates with his enemies.



Don't need to be a maniac to think it's better to keep one's mouth shut.



Then you're assuming that your particular (and fairly inane, IMO) taste in characters is the only legitimate one.

My CMDR has an identity, a story, and a personality...that he goes out of his way to conceal for his own protection, as any reasonable individual more interested in privacy and safety than fame would.

Fortunately, if you're playing the game by the rules, it doesn't really matter what you think of the motivations of those CMDRs that attack yours.



As a player, the only rules I adhere to are the rules of the game...essentially the in-game laws of nature, as far as I can divine what they are. I'm not going to exploit instancing bugs, the games lack of persistence, or cheat in any other way. Beyond that I have no compunctions about playing whatever character I choose to play.

My CMDR rarely initiates hostilities, but he has no qualms about leaving when a fight goes against him, irrespective of who started it. He's not concerned with other people's opinions of foolish concepts like courage or honor, except for how such views enable those that hold them to be manipulated. He also doesn't tell anyone of this, because the baseless assumptions of others tend to work in his favor.

Wow. I think your taking it far too seriously. I mean, "concealing your own protection"... It's a video game. You're at zero risk already.

I was talking about having fun, pretending to partake in a particular role for the entertainment of yourself and others.

It almost sounds like you believe it to be true...

The mind boggles.
 
Straight up, PvP because you enjoy it.

Why do you need an excuse unless your trying to justify killing unarmed traders with a winf of four PvP ships?

If you're solo and picking out combat vessels, crack on, realistically folks don't have a right to whine, straight up no different than what the NPC's do.
 
It's a video game. You're at zero risk already.

My CMDR doesn't know this. That's the point.

I'm not a particularly serious role-player in ED; I frequently get lazy and mix in and out of character interactions; I also occasionally have flimsy rationales for my CMDR doing what I feel like doing. However, there is a distinction between me the player and my CMDR the character. Indeed, that separation is a big part of what role-playing is.
 
Some people wouldn't play games at all if they'd be nothing but a shallow pastime. "Taking it seriously" is a vital aspect of roleplaying IMO. It's like with many other things in life that you don't have to take seriously but are pretty pointless if you don't. We wouldn't have any good music for instance if musicians wouldn't take their play seriously. Same with cooking.. or painting. Is this really such a strange concept to you? Or in other words: Is fun only fun to you when it's anything else but shallow entertainment?

There's taking it seriously, then there's talking about your character in third person like he really exists. 😂
 
Back
Top Bottom