Please FDev, hear me out on why this is a good thing.
When 2.1 went live you applied all the nerfs in the main game to CQC, most notably:
1. Silent running heat increases. This was because of rail de lances in the main game wih silent running. This build was possible due to great heat dissipation on the FDL, ability to stack 6 heat sinks on it. In CQC you can't use heat sinks and silent running at the same time, so it makes no sense to nerf a marginal ability in CQC with this heat thing. In CQC silent running worked differently anyway, it didn't drop you from the radar, you can still be targeted it is just that the target box is super small.
2. Heat sink nerf. There is only a single ship that can actually use heat sinks and that is the eagle. It can't use anything else in combination. So in essence you removed 1/3 of the defensive capabilities of the eagle. The eagle is the premier target in CQC because it doesn't have great shields like the side winder and it can't chaff. So everyone just shoots the eagle because it easy. And you NERFED the main target of everyone else. In fact I think the eagle should get at least 4 heat sinks.
Now the thing that really makes me wonder what you guys were thinking, you NEVER applied any of the buffs from the main game to CQC. Namely the speed increase in projectiles. The cannon rounds were made faster to compete better with other weapons in the main game, but in CQC they remain as slow as ever. I challenge ANY dev to fight me in the arena with cannons or rapid cannons and you will know how futile it is use them against anyone but the most noobish of players. They need more speed.
TL;DR please revert the nerfs from 2.1 and apply the buffs so more than one or two builds are actually viable in CQC.
When 2.1 went live you applied all the nerfs in the main game to CQC, most notably:
1. Silent running heat increases. This was because of rail de lances in the main game wih silent running. This build was possible due to great heat dissipation on the FDL, ability to stack 6 heat sinks on it. In CQC you can't use heat sinks and silent running at the same time, so it makes no sense to nerf a marginal ability in CQC with this heat thing. In CQC silent running worked differently anyway, it didn't drop you from the radar, you can still be targeted it is just that the target box is super small.
2. Heat sink nerf. There is only a single ship that can actually use heat sinks and that is the eagle. It can't use anything else in combination. So in essence you removed 1/3 of the defensive capabilities of the eagle. The eagle is the premier target in CQC because it doesn't have great shields like the side winder and it can't chaff. So everyone just shoots the eagle because it easy. And you NERFED the main target of everyone else. In fact I think the eagle should get at least 4 heat sinks.
Now the thing that really makes me wonder what you guys were thinking, you NEVER applied any of the buffs from the main game to CQC. Namely the speed increase in projectiles. The cannon rounds were made faster to compete better with other weapons in the main game, but in CQC they remain as slow as ever. I challenge ANY dev to fight me in the arena with cannons or rapid cannons and you will know how futile it is use them against anyone but the most noobish of players. They need more speed.
TL;DR please revert the nerfs from 2.1 and apply the buffs so more than one or two builds are actually viable in CQC.