i agree, i find combat to hard for my current ships because hey, i DON"T have an engineered out the wazoo corvette, so its either spend half an hour or more to kill 2 AIs then supercruise out and back in to do it again, or die near instantly because the NPCs now have engineered out the wazoo ships in a higher risk area
bounty missions i can do except.. well.. iv got a carrier with a base weekly cost of about 8.5M, each jump adds in 100K, a full tank of trit (1,000) costs about 50M, i would probably go through 3 or 4 tanks a week, end result? bounty pays biological waste and won't keep the lights on and carrier crew happy
trading... what exactly am i going to trade that will get me a reasonable return? can't trade trit cause no supply, obtain missions might work... but only if i find a place that either has enough missions or enough demand to fill a T9 PLUS not a lot distance to the places to obtain the goods, id really like it if i could get 1M/minute (60M/ hour) but thats never going to happen with trading the way it is atm
mining... from what iv read in the patch notes thread mining is gone and dead, so much so that carriers are locked to the bubble because no fuel outside it.
so, all in all, iv got enough saved up for a little while but if i don't find a way to make some credits i'll have to park the carrier and try to leave a few months maintenance on it in the hopes i will be able to afford upkeep by then
and no, i can't decommission the carrier because i need extra cargo space for stuff and a place to keep all my ships so if i do find something profitable i don't have to waste hours going back to a home station and getting the correct ship, that of course is assuming the correct ship has the jump range to make it
maybe i'll try passenger runs and see what happens