roll back the mining nerf what are you thinking!!

You dev need to roll that back. or do it when you can figure out how to make the bounty missions more payable or even dare i say get rid of the staggering cost to keep a carrier .
Quite messing up the game damm
 
i agree, i find combat to hard for my current ships because hey, i DON"T have an engineered out the wazoo corvette, so its either spend half an hour or more to kill 2 AIs then supercruise out and back in to do it again, or die near instantly because the NPCs now have engineered out the wazoo ships in a higher risk area

bounty missions i can do except.. well.. iv got a carrier with a base weekly cost of about 8.5M, each jump adds in 100K, a full tank of trit (1,000) costs about 50M, i would probably go through 3 or 4 tanks a week, end result? bounty pays biological waste and won't keep the lights on and carrier crew happy

trading... what exactly am i going to trade that will get me a reasonable return? can't trade trit cause no supply, obtain missions might work... but only if i find a place that either has enough missions or enough demand to fill a T9 PLUS not a lot distance to the places to obtain the goods, id really like it if i could get 1M/minute (60M/ hour) but thats never going to happen with trading the way it is atm

mining... from what iv read in the patch notes thread mining is gone and dead, so much so that carriers are locked to the bubble because no fuel outside it.

so, all in all, iv got enough saved up for a little while but if i don't find a way to make some credits i'll have to park the carrier and try to leave a few months maintenance on it in the hopes i will be able to afford upkeep by then
and no, i can't decommission the carrier because i need extra cargo space for stuff and a place to keep all my ships so if i do find something profitable i don't have to waste hours going back to a home station and getting the correct ship, that of course is assuming the correct ship has the jump range to make it

maybe i'll try passenger runs and see what happens
 
The tritium mining nerf just turned carriers from a minimally viable exploration support ship to a 6 billion credit boat anchor.
I'm more interested in exploring than any other aspect of the game, and having a carrier along to jump a ways out and use as a base was an attractive idea.
At this point, I am around 23kly past Sagitarius A*, and the mining nerf just turned the carrier refuel time from 7-13 days to 1-2 months. I really don't like mining that much.
Seriously, if you are an explorer and were considering using a carrier as a mobile base, it is no longer a viable option.
 
Just saying
void opals.jpg
 
I have 30.000.000.000 in cash from casual LTD mining (approx two hours playing elite / day) . Cost to keep a carrier? I do not care.
 
i have invested 2 years into this game. i work for a living. like many here. i come home from work, relax, and blow off some steam ingame. i busted my ass to get my carrier for the main purpose to be independent. 1 place for all my and mobile. the current mining nerf makes carriers untenable. i sincerely hope this is a mistake and will soon be fixed. yesterday and today, i have mined 2 different tritium hotspots around colonia and out of about 650 prospector limpets, i have 85 tritium and 21 ltd's in my hold.

rubbish. i WILL NOT spend 6 hours mining per 500 ly jump. i did not buy a carrier so i could spend all my free time maintaining it. my free time is worth more than that. i would rather go back to my job and actually make money. if this change is purposeful and permanent then you frontier, i quit.
 
Because you asked.

P.S.: Your not doing it right.

View attachment 181229

Congrats dude. I wasn't the only one saying mining was nerfed. But there will always be one who bucks the trend. You are correct. VOs are still viable commodities.

<<edit>> Try your Abrasion Blaster on a LTD core please ? Tried it on a Void Opal core and got the same result as you. Tried it on a LTD core in the same game instance and the Abrasion Blasters did nothing to the contents of the core. Hit a surface deposit fine. Seems like LTD cores are screwed as a mining commodity. And while I didn't get 150 in 15 mins, I did get 30 in 45 mins.
 
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I was using abrasion just fine on LTD cores last night - far as I'm aware the problem only surfaces on rocks that have sub surface deposits as well as being crackable, that you've tried to ssd mine first - they will probably "fix" this by simply removing that class of asteroid.
 
I've spoken to too many miners, roughly eight, that have said that the new mining changes are nothing but a Nerf to singles and double LTD and Tritium hot spots.

From my own analysis, I've seen about a 66% decline in double tritium hot spots and about 100% decline in singles.
I don't know if this was the intention, but it seems way too much for a nerf.
This seems to be causing many miners to throw heat at the game.
Why is this? Why didn't QA pick this up?
 
i have invested 2 years into this game. i work for a living. like many here. i come home from work, relax, and blow off some steam ingame.

That seems to be a theme in the complaints. But was Elite Dangerous ever really set up to be a game to just blow off a bit of steam? Mario Smash Bros is better for that IMO.

:D S
 
I've always regarded mining as not a viable way for a single player to fuel a Carrier (perhaps a team of miners could do it, but I gather even they are now having problems).

...So I've always advised people to buy it rather than mine it, and perhaps use refuelling tankers for long expeditions. Which is why the recent supply nerf is more worrying to me than the mining nerf.

I currently have two Carriers, one with 23,000t of cheap tritium onboard, the other (ironically intended to be a tritium tanker) almost empty. And I don't have the funds in that account to buy at full price, and while I could transfer funds, filling up will leave me near-bankrupt on both accounts.

Still, I will manage. With one fully-operational Carrier, I'm good to go... provided I don't go too far. Meanwhile the second will stay in the Bubble until either I can scavenge some cheap tritium, or make enough cash to buy at full price - assuming there actually will be enough available.

I think Frontier have admitted a problem with tritium hotspots. But even if yields never return to previous values, using multiple tritium tankers to get tritium out there should work (unless supply has been terminally nerfed).
 
The tritium mining nerf just turned carriers from a minimally viable exploration support ship to a 6 billion credit boat anchor.
I'm more interested in exploring than any other aspect of the game, and having a carrier along to jump a ways out and use as a base was an attractive idea.
At this point, I am around 23kly past Sagitarius A*, and the mining nerf just turned the carrier refuel time from 7-13 days to 1-2 months. I really don't like mining that much.
Seriously, if you are an explorer and were considering using a carrier as a mobile base, it is no longer a viable option.
Agree, I spent well over an hour prospecting a Tritium hotspot only to walk away with about 8T of Tritium for my FC. Cerainly not worth it to mine anything at this point. I'd rather hop the galaxy and explore in my AxpX than use my FC for its intended purpose as a travelling exploration platform.
 
I've always regarded mining as not a viable way for a single player to fuel a Carrier (perhaps a team of miners could do it, but I gather even they are now having problems).

...So I've always advised people to buy it rather than mine it, and perhaps use refuelling tankers for long expeditions. Which is why the recent supply nerf is more worrying to me than the mining nerf.

I currently have two Carriers, one with 23,000t of cheap tritium onboard, the other (ironically intended to be a tritium tanker) almost empty. And I don't have the funds in that account to buy at full price, and while I could transfer funds, filling up will leave me near-bankrupt on both accounts.

Still, I will manage. With one fully-operational Carrier, I'm good to go... provided I don't go too far. Meanwhile the second will stay in the Bubble until either I can scavenge some cheap tritium, or make enough cash to buy at full price - assuming there actually will be enough available.

I think Frontier have admitted a problem with tritium hotspots. But even if yields never return to previous values, using multiple tritium tankers to get tritium out there should work (unless supply has been terminally nerfed).
Dont forget, you can always transfer credits by buying/selling to yourself.
 
You are a solo player running a massive FC.
What didin't you think about when buying one?
That's what most did. Not think.
No, I have a small team on a one way trip out...
Right now, in a single tritium hotspot, tritium can be mined at a rate of just under 40 tons per hour per commander.
Just to fill the depot on the carrier will take 25 hours of mining divided by the number of commanders.
That is not enough when in the black to guarantee reaching another tritium hotspot.
The safest thing is to fill the depot plus another 19,000 tons to fill the full carrier capacity.
The total mining time for that is 500 hours of mining divided by the number of commanders.
That is not sustainable for any small team of explorers. The reason they are explorers is that they like to explore. NOT MINE!
 
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