Roller Coaster Triggers / Wiring - Expanded Version

Coaster Building

Wiring. Let me explain. If any of you have played the game Prison Architect you will know what I mean right off the bat. For those who haven't here is my idea.

For coasters there is a little switch you can simply add to any piece of the roller coaster track, maybe calling it a button or trigger is better. When the coaster hits that button/trigger it does something. You can then run wiring (which doesnt have to be visible or anything) to a specific object or many objects which will engage that object to do something. Example. That trigger runs to an animatronic that starts its animated sequence, or it goes to lights which makes the lights blink, or maybe even more advanced stuff like if you added speakers, it engages sounds (like spooky sounds, screaming sounds) when a train is about to enter a scary cave, or if the ride is some sort of storybook type of ride like the kind you find in Disneyland/Disney Parks, or water spouts, or moving track pieces, or opening and closing doors a coaster train is about to go into, or a big boulder is released making it look like its going to crush the train (animatronic, via Disney), or explosions happen, volcanos erupt, ....really the possibilities are endless on what wiring in general would be able to do.

Imagine if this feature was worked on and expanded a little beyond just the basics, the slew of creativity, and complexity could be off the charts and yet it doesn't force anyone to use it, its just there for those who want to refine every little detail. If scheduling was added you can make certain things trigger at a certain time of day, or make it event based....
 
This was already possible in RCT3 over ten years ago. I doubt they'll omit such a feature from Planet Coaster. Darkride builders would lynch them for that.
 
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This was already possible in RCT3 over ten years ago. I doubt they'll omit such a feature from Planet Coaster. Darkride builders would lynch them for that.

I thought it was only possible to sync it with the default coaster events like volcanoes erupting, and not things like sound effects, lighting or doors, etc.
 
I thought he was talking about the general trigger-event system. Of course the variety of possible events was rather restrictive in RCT3 and could be easily improved upon.
 
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