Hello everyone!
This will be my first creation, i am willing to share. So before we start let me give you some background.
My building skills are on an beginner to intermediate Level and i would go for a parkstyle that is semirealistic. This means i will have some realistic approach to coaster and more, but will not go all out on the backstage stuff, like building access, backstage areas for coasters and so on, but i will try to be realistic in style and design, when it comes to things, what guests actual should see.
Somewhere settled in the borders of the former Roman Empire, to be more precise the Gaul side of things: Like nothern France, west Germany or even Southbritain. We have a little Town that is hungry for Tourism. While they had before some archaelogical digsites including archaelogical trails, the tourism is going back in 2020s, so a local investor deceided to buy a rather small patch of land and transform into an 'adventure park', what ever that means. To get some goverment funding, he decided to put the old Roman identity to use and theme the park around it.
As a starting Map i picked actually a scenario Map: Key to the Coaster (Temperate Biome)
As you see, there is not much land to work with.
Challenges
- Keep the natural Structure intact: This is not a 'no terraforming' park, but i want to workaround the natural heights/landmarks of the park. This means i need to workaround the bodies of water and the small hills, I may/will modify them to a certain degree to fit the park for it, but not outright flatten the whole land. If i need to remove a tree, i will not delete it but resettle it. Yeah, so soft rules on this, but i think you all get the drift.
- No Kerbs/Curbs: Yes, they are ugly and we know it. So my Job will be to make them invisible through out the whole park. There are areas where Kerbs will make sense, as they act to as a border, so here i need to find ways to coverthem up with custom Kerbs.
- No Clipping: Clipping is sometime a bit unavoidable, but i will keep it to necessary minimum. Example: A Worker clipping through a wall/door to reach a backstage area is fine, a guest clipping through scenery/walls not. (there may some exceptions due to item count / flow, not every lamppost will have a barrier.
- Keep the Mythology idea/work within the budget: I will aim probably aim for two lands, the first is locked on Mythology theme (Roman), the rest is fair game, but the park is RomaVentura and i need to keep this identity intact, but after that, there is no restriction to keep me from a second area. Also there are some loose Restriction as this is a small theme park and not Disney/Universal, so i need to keep a healthy parkbalance and keep the rideselection realistic. Not every ride will be a top ride, quite the opposite, the park will maybe have 2-3 standout attractions, while the rest will be filler.
So far, so good:
Let's start!
This will be my first creation, i am willing to share. So before we start let me give you some background.
My building skills are on an beginner to intermediate Level and i would go for a parkstyle that is semirealistic. This means i will have some realistic approach to coaster and more, but will not go all out on the backstage stuff, like building access, backstage areas for coasters and so on, but i will try to be realistic in style and design, when it comes to things, what guests actual should see.
Presets
Map/Setting
Somewhere settled in the borders of the former Roman Empire, to be more precise the Gaul side of things: Like nothern France, west Germany or even Southbritain. We have a little Town that is hungry for Tourism. While they had before some archaelogical digsites including archaelogical trails, the tourism is going back in 2020s, so a local investor deceided to buy a rather small patch of land and transform into an 'adventure park', what ever that means. To get some goverment funding, he decided to put the old Roman identity to use and theme the park around it.
As a starting Map i picked actually a scenario Map: Key to the Coaster (Temperate Biome)
As you see, there is not much land to work with.
Challenges
- Keep the natural Structure intact: This is not a 'no terraforming' park, but i want to workaround the natural heights/landmarks of the park. This means i need to workaround the bodies of water and the small hills, I may/will modify them to a certain degree to fit the park for it, but not outright flatten the whole land. If i need to remove a tree, i will not delete it but resettle it. Yeah, so soft rules on this, but i think you all get the drift.
- No Kerbs/Curbs: Yes, they are ugly and we know it. So my Job will be to make them invisible through out the whole park. There are areas where Kerbs will make sense, as they act to as a border, so here i need to find ways to coverthem up with custom Kerbs.
- No Clipping: Clipping is sometime a bit unavoidable, but i will keep it to necessary minimum. Example: A Worker clipping through a wall/door to reach a backstage area is fine, a guest clipping through scenery/walls not. (there may some exceptions due to item count / flow, not every lamppost will have a barrier.
- Keep the Mythology idea/work within the budget: I will aim probably aim for two lands, the first is locked on Mythology theme (Roman), the rest is fair game, but the park is RomaVentura and i need to keep this identity intact, but after that, there is no restriction to keep me from a second area. Also there are some loose Restriction as this is a small theme park and not Disney/Universal, so i need to keep a healthy parkbalance and keep the rideselection realistic. Not every ride will be a top ride, quite the opposite, the park will maybe have 2-3 standout attractions, while the rest will be filler.
So far, so good:
Let's start!