Rondom security ship stop and scan not so rondom at all

Aigaion

Banned
Hey pilotes, Commander Aigaion here.

I was about my buisness in ED today, and I was thinking about something, this thing is the NPC interdiction system, specialy Security Ships interdictions. They are supposed to be totally rondom, so I putted up a little test, scores are clear, interdictions are absolutely not rondom at all. The test is based on a 20 minutes presence in a medium security system, for the test, I tried out several configurations of events, with or without bounty, and with or without cargo. I counted the number of interdictions tried on me and what NPC interdicted me. The test is also based on a neutral reputation and was done with a Cobra MK3 ship on a Private Group party to avoid players interferences.

No Bounty and no Cargo : No interdiction in 20 minutes.
With Bounty and no Cargo : 4 interdictions in 20 minutes (4 Security).
With Bounty and Illegal Cargo : 9 interdictions in 20 minutes (7 Security and 2 Pirates).
No Bounty and Legal Cargo : 2 interdictions (2 Pirates).
No Bounty and Illegal Cargo : 5 interdictions (4 Security and 1 Pirate).

So, it can be deducted that NPCs don't target interdictions rondomly, but really beacous of the player's legal status or cargo. I am kinda disapointed from that, I really was hoping thoes scans were rondom and I really hope Frontier is going to fix this to make it more immersive.
 
Yes during beta and gamma people complained about getting stopped often by security ships. Frontier adjusted things so if you are clean and not doing anything they do not interdict you and take up 5 minutes of your time pulling you out of SC. You will still see them fly to you but they will not drop you out. I much prefer it that way so I am not just having dead time vs doing something.
 
I was about my buisness in ED today, and I was thinking about something, this thing is the NPC interdiction system, specialy Security Ships interdictions. They are supposed to be totally rondom

No, they aren't.
It is intentional that security ships will not interdict clean players.
 
they could have cargo scanners :D but yeah its random in that sometimes you could get interdicted no times with illegal cargo, its probably based of percentiles depending on what you carry there's a higher chance of pirate and/or feds..

I think it works well ATM how it is though I speak for myself OFC.. Always room for improvement though!

Pirates tend to love bio waste btw... don't ask!! :D
 
Last edited:
Nice bit of attention to detail. It makes sense the law enforcement spend a larger effort on known offenders instead of just being complete RNG.
 
Certain missions can also get you police attention. I took on a black box recovery mission. When I eventually found the box a 'system security' vessels dropped in and scanned me for 'illicit cargo'. I hadn't actually picked the box up yet so I was clean and it left.

Thing is, this was an empty and uninhabited anarchy system. One star, no planets, stations or anything else. System securityy???
 
So far, I have recieved a few police interdictions when carrying no cargo and no bounty, but it's very few. That's also the only time I recieve a notification from them saying "This is a random stop and search" or some such police mumbo jumbo. Every other time that a system security has scanned me or stopped me they've given a different message, so it's not actually "random." they only say it's random when the game determines you have nothing to hide.
 

Aigaion

Banned
Certain missions can also get you police attention. I took on a black box recovery mission. When I eventually found the box a 'system security' vessels dropped in and scanned me for 'illicit cargo'. I hadn't actually picked the box up yet so I was clean and it left.

Thing is, this was an empty and uninhabited anarchy system. One star, no planets, stations or anything else. System securityy???

Maybe you are right, this just doesn't seem natural to me, you should be susceptible to be interdicted by law enforcer wether or not you are wanted and with a cargo...
 
I'm clean and often interdicted by federal security ships. But I think it is because my rep is at unfriendly.
 
No deductions are needed, the changes to interdiction were outlined in 2.0 gamma patch notes and by one of the developers in a thread whining about too many interdictions.
 
I think security ships shouldn't interdict clean pilots at all... the process of interdiction in itself is aggressive in nature, so it should only be used as a means of subdueing criminals or - by pirates - catching prey.
 
Last edited:

Aigaion

Banned
I'm clean and often interdicted by federal security ships. But I think it is because my rep is at unfriendly.

That's exactly why I did the test on neutral repuration. My ancient save was on a hostile repurtation to Federation, let's say that it was... huh... hard.
 
Yep, the above are correct. The fuzz will check you out but not interdict you if you are clean and don't have negative rep. However they will still scan you at stations if they spot you on approach. They scan everybody they meet in normal space, whether at stations or at USS or navpoint. If they see you in SC and you have a "known risk factor" - being wanted or unfriendly - they will pull you out of SC to have a closer look.
 
I think the current mechanic is fine, what could use work is the risk/reward ratio - the interdiction frequency should be based on your bounty/cargo amount so if you're a petty criminal or a poor trader hauling biowaste you should be fairly safe, trucking 100t of gold on the other hand should be extremely dangerous.

This should also tie up into NPC scaling, if I'm in a Lakon 9 full of precious metals I should expect a pirate fleet to interdict me, if I'm a simpl,e courier in a Sidey then a harmless pirate in eagle should be more likely.
 
Back
Top Bottom