HI, i am currently farming conflict zones in solo mode for this event due to overpopulation of CZs in open. Problem is, this to me feels unfair and against what I perceive to be the community and player driven developments (hypocrite?
). So while grinding away I had an idea.. battle zones.
To start with each faction/side should have a representing station at which players can take the CG mission and in doing so pledge their allegiance to that side for this CG. After the mission, players while in the active system should now be able to see “Battle Fleet signals” for their faction.
Before each BZ takes place 2 fleets should spawn in approximately 100 km apart and broadcast encrypted signal to pilots of their faction while flying towards each other at a speed of approximately 180kmh. During this phase players can join up with their fleet’s (non faction players are warned to leave and turn hostile after X time). After the 2 fleets converge both fleets deploy their electronic warfare systems and a BZ instance is created.
A Battle Zone would be an area of about maybe 15 km which both sides fight for control of, situated inside of a maybe 20 km no FSD zone due to EWS electronic warfare systems (maybe a only jump out method would be better?). Last team with ships inside the BZ wins the battle. The winning sides players receive bonds for their victory. Faction who wins the most battles wins the war/CG. Victory in battles win wars not just kills look at russia and germany in WW2.
Side notes. I feel ships on opposing sides should not be able to see who is a player and who is npc. If there is an issues with instance numbers have npc ships jump out/in for players to maintain correct size. I feel this would bring greater balance between solo and open modes and promote teamwork.
To start with each faction/side should have a representing station at which players can take the CG mission and in doing so pledge their allegiance to that side for this CG. After the mission, players while in the active system should now be able to see “Battle Fleet signals” for their faction.
Before each BZ takes place 2 fleets should spawn in approximately 100 km apart and broadcast encrypted signal to pilots of their faction while flying towards each other at a speed of approximately 180kmh. During this phase players can join up with their fleet’s (non faction players are warned to leave and turn hostile after X time). After the 2 fleets converge both fleets deploy their electronic warfare systems and a BZ instance is created.
A Battle Zone would be an area of about maybe 15 km which both sides fight for control of, situated inside of a maybe 20 km no FSD zone due to EWS electronic warfare systems (maybe a only jump out method would be better?). Last team with ships inside the BZ wins the battle. The winning sides players receive bonds for their victory. Faction who wins the most battles wins the war/CG. Victory in battles win wars not just kills look at russia and germany in WW2.
Side notes. I feel ships on opposing sides should not be able to see who is a player and who is npc. If there is an issues with instance numbers have npc ships jump out/in for players to maintain correct size. I feel this would bring greater balance between solo and open modes and promote teamwork.