Route 66 to Colonia...

So we have this new frontier out in Colonia. Its about 20,000 LY from the bubble. A long trip by anyone's measure. I'm guessing about 8 hrs of constant jumping (or so) to get there...

The barren stretch between the bubble and Colonia in ED do nothing more than reinforce how truly dead our procedurally generated universe really is. In a real "world" we would have a much more engaging path to Colonia (and back).

Some sort of frequent path would have been mapped by folks who travel out and back to Colonia. Various places would have popped up along this common path akin to the old Route 66 in the U.S. or maybe more closely to the Pony Express stations that existed well before that. There would be very isolated points along the way. Widely distant stations which could be stopped at to get repairs, take a rest, see something interesting ("the universe's largest ball of twine", intesting planets, etc). Folks could travel any way they wanted out to Colonia, but the common path would provide a limited amount of security, rest, and distraction. However, pirates would also know this... Regardless, a route map of stops along the way would have been available to those wishing to make the journey.

Passengers looking for passage out to Colonia would likely favor a single point of departure at the edge of the bubble. They would also likely be dropped off at a single common landing point in Colonia. Pilots looking to move passengers between Colonia and the bubble would work both these endpoints to fill their ships as they traveled back and forth. In the early 1900's, if you wanted steam ship passage to London from the states you would likely depart from NY (not Podunk, Iowa) as that makes sense. Likewise on the way back. What we have now is every Tom, , and Harry looking to purchase travel to Colonia from virtually every system in the Bubble. This is stupid and unrealistic. Folks in the bubble would travel to the edge-point for their actual passage.

- There should be a sparsely populated route to/from Colonia which contains places to stop for repairs, rest, or sight seeing. This would normally have developed.

- Passengers to/from Colonia should favor some common endpoints for passage. This would also be how things would normally develop. Pilots would be able to fully fill their passenger ships at either endpoint and make good money for the long trip.

IMHO, right now, Colonia is pointless. There is nothing calling me there, very little to break the monotony along the way, and not much to make the actual trip profitable.

Unfortunately, our procedurally generated universe is relatively dead and sterile...
 
- There should be a sparsely populated route to/from Colonia which contains places to stop for repairs, rest, or sight seeing. This would normally have developed.
There are already nine systems which do just this as part of intentional routes. Using all nine, the longest stretch without resupply is Rohini to Skaudai - 4134 LY, with ~2500LY a more typical distance. They are all (except perhaps Blu Thua) in interesting places.

Surface bases:
Blu Thua AI-A c14-10 (Hillary Depot)
Lagoon Sector NI-S b4-10 (Amundsen Terminal)
Eagle Sector IR-W d1-117 (Eagle's Landing)
Skaudai CH-B d14-34 (Sacaqawea Space Port)
Gru Hypue KS-T d3-31 (Gagarin Gate)
Boewnst KS-S c20-959 (Polo Harbour)

Space ports:
Rohini (Eudaemon Anchorage)
Gandharvi (Caravanserai)
Kashyapa (Vihara Gate)

(Additionally, while not placed as part of an intentional route to Colonia, there are additional bases in the Eagle, Omega and Lagoon nebulae which are basically on the way)

Passengers to/from Colonia should favor some common endpoints for passage. This would also be how things would normally develop.
When any ship capable of crossing the Sol-Colonia distance in a reasonable time can probably cross the entire Colonia bubble in under five minutes, and the Sol bubble in perhaps fifteen minutes, I don't see why this would be the case. Pre-FSD when it took a week to go 20 LY, sure. Nowadays I can cross the Sol bubble in less time than it takes me to commute to work...
 
When any ship capable of crossing the Sol-Colonia distance in a reasonable time can probably cross the entire Colonia bubble in under five minutes, and the Sol bubble in perhaps fifteen minutes, I don't see why this would be the case. Pre-FSD when it took a week to go 20 LY, sure. Nowadays I can cross the Sol bubble in less time than it takes me to commute to work...

Sure, but that would mean hopping endlessly around trying to fill your ship with passengers. That's not the way things develop. Passengers would naturally meet at some place it would be easy to get a ride and pilots would meet at those same places because it would be easy to fill their hold. It doesn't matter what the time to cross the bubble is. The point is we only see 1 or 2 people at any one system for passage to Colonia. Standard points of departure/arrival would have developed for the benefit of passengers and pilots alike...
 
Sure, but that would mean hopping endlessly around trying to fill your ship with passengers. That's not the way things develop. Passengers would naturally meet at some place it would be easy to get a ride and pilots would meet at those same places because it would be easy to fill their hold. It doesn't matter what the time to cross the bubble is. The point is we only see 1 or 2 people at any one system for passage to Colonia. Standard points of departure/arrival would have developed for the benefit of passengers and pilots alike...
Yes - there was a suggestion that Tourism systems would make sense for that, I believe? No need for them to be on the edge of either bubble, though - may as well fly in straight to where the excitement is.
 
If Colonia was a thing commercial pressure would have created bigger and better service stations enroute.

OK we have basic stations but that's all wrong. Because there should be an outlet mall at at least one of them, then some spurious tourist attractions etc. etc.
 
There are already nine systems which do just this as part of intentional routes. Using all nine, the longest stretch without resupply is Rohini to Skaudai - 4134 LY, with ~2500LY a more typical distance. They are all (except perhaps Blu Thua) in interesting places.

Surface bases:
Blu Thua AI-A c14-10 (Hillary Depot)
Lagoon Sector NI-S b4-10 (Amundsen Terminal)
Eagle Sector IR-W d1-117 (Eagle's Landing)
Skaudai CH-B d14-34 (Sacaqawea Space Port)
Gru Hypue KS-T d3-31 (Gagarin Gate)
Boewnst KS-S c20-959 (Polo Harbour)

Space ports:
Rohini (Eudaemon Anchorage)
Gandharvi (Caravanserai)
Kashyapa (Vihara Gate)

(Additionally, while not placed as part of an intentional route to Colonia, there are additional bases in the Eagle, Omega and Lagoon nebulae which are basically on the way)

Does a specific "map" (list) of the "intentional route" exist to pass through those systems in a specified order (and maybe with the distances between each)?
 
While I agree with OP on some of the points made, unlike the US back in them days, there is no gold in them thar hills in Elite Dangerous. It's just another station 20K LY out that you go to for basically the act itself, or as the game says "for the fun of it". I doubt early Americans would have crossed that expanse just to brag to their friends that they did it.

So put gold in them thar hills, make a Pacific Ocean of possibility on the other side of this trek instead of just the distant notion that lore will come to fruition and any of it will be worthwhile.

When that happens, it would make sense to have stop offs along the way, because there's a reason to be headed that way. Of course, the torrential downpour of Thargoid initiated death in Sol bubble would cause a mass exodus but it couldn't happen fast enough to evade the onslaught.

As it stands, the stop offs now feel like carrots on a stick to coax the weary bubble camper out into the nothingness of deep space. It's like saying "hey, let's go visit all the rest stops between Boston and California" instead of saying "Let's go to California and take our time, there's plenty to see and do along the way".
 
If Colonia was a thing commercial pressure would have created bigger and better service stations enroute.

OK we have basic stations but that's all wrong. Because there should be an outlet mall at at least one of them, then some spurious tourist attractions etc. etc.

Like the "Universe's Largest Ball of Twine"!

While I agree with OP on some of the points made, unlike the US back in them days, there is no gold in them thar hills in Elite Dangerous. It's just another station 20K LY out that you go to for basically the act itself, or as the game says "for the fun of it". I doubt early Americans would have crossed that expanse just to brag to their friends that they did it.

So put gold in them thar hills, make a Pacific Ocean of possibility on the other side of this trek instead of just the distant notion that lore will come to fruition and any of it will be worthwhile.

When that happens, it would make sense to have stop offs along the way, because there's a reason to be headed that way. Of course, the torrential downpour of Thargoid initiated death in Sol bubble would cause a mass exodus but it couldn't happen fast enough to evade the onslaught.

As it stands, the stop offs now feel like carrots on a stick to coax the weary bubble camper out into the nothingness of deep space. It's like saying "hey, let's go visit all the rest stops between Boston and California" instead of saying "Let's go to California and take our time, there's plenty to see and do along the way".

Having established passenger departure/arrival stations, where a pilot could fill their hold with WELL PAYING passengers could make the trip worthwhile. Interesting stops along the way would help keep it fun...
 
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If Colonia was a thing commercial pressure would have created bigger and better service stations enroute.

OK we have basic stations but that's all wrong. Because there should be an outlet mall at at least one of them, then some spurious tourist attractions etc. etc.

And a space Wendy's!
 
Does a specific "map" (list) of the "intentional route" exist to pass through those systems in a specified order (and maybe with the distances between each)?

Highways have been mapped for some time. There are new stations and routes being created as time goes along. These are some of the routes, I don't think they include the newer truck stops enroute.

10emstl.jpg


Link to Neutron highway routes

https://forums.frontier.co.uk/showthread.php/281825-2-2-Building-the-Neutron-Highway-Grid

Recent dev changes should have focused Colonia passenger runs to start from Tourism economies.

Paying passengers should be able to grab a ride from anywhere in the bubble, it makes no sense at all having to travel to the outer edges of the bubble to find a ship going to Colonia.
 
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The stated record for getting to Colonia was 3 hours 16 minutes last time I checked. Improvements in jump range and neutron boosts make this a quick trip now.
 
Hmm so if I was going to Sag A. it almost looks like it'd be worth it to plot my route through Polo Harbour, just to give me a chance to clear up any incidental hull damage I might take on the first half of the journey.
 
Hmm so if I was going to Sag A. it almost looks like it'd be worth it to plot my route through Polo Harbour, just to give me a chance to clear up any incidental hull damage I might take on the first half of the journey.

Quite a few asteroid bases and newer surface ports too. Head to the Galaxy map, filter by Economy, the stop off's outside the bubble will stick out like a sore thumb. Plenty to see en-route.

Most asteroid bases are hidden in Nebulae.
 
http://elite-dangerous.wikia.com/wiki/Colonia_Connection_Highway

Here's the current route. You can probably cut out eagles landing and just go to the rohini system, it's 'only' 600Lys further on that particular stint, same with kashyapa. Take those out and you can do the route in 8 'stints'. You'll need horizons though.

Also, while I'm here, any good places to pick up data delivery missions to colonia? Make my planned trip worthwhile (plus I get to feel like an intergalactic postman).
 
So here's a random thought that I'm sure someone is thinking in the EDVerse right now.

If neutron stars form a highway because exposure to their radiation does something to FSD drives, what exactly is to stop every inhabited system from installing "neutron accelerators" which emulate this effect on a smaller scale and hypercharge ships to jump from gate to gate?

In other words, a literal neutron highway. One that could be used consistently by anyone, to go just about anywhere, even faster than current FSD. It wouldn't take much to evolve into a universe of gate-based travel rather than star-based travel.
 
So here's a random thought that I'm sure someone is thinking in the EDVerse right now.

If neutron stars form a highway because exposure to their radiation does something to FSD drives, what exactly is to stop every inhabited system from installing "neutron accelerators" which emulate this effect on a smaller scale and hypercharge ships to jump from gate to gate?

In other words, a literal neutron highway. One that could be used consistently by anyone, to go just about anywhere, even faster than current FSD. It wouldn't take much to evolve into a universe of gate-based travel rather than star-based travel.

I've just realised something. Jumponium is something we feed into our ships to boost the FSD. What if the neutron stars created their own version, that could be scooped up in space, making us jump further.

Basically, instead of using the neutron highway, why don't we just scoop up the substance they produce, then use that to power our ships, like jumponium!

Or maybe I'm just crazy.
 
So here's a random thought that I'm sure someone is thinking in the EDVerse right now.

If neutron stars form a highway because exposure to their radiation does something to FSD drives.

Not sure what you mean? There are 4 Neutron fields stretching across the galaxy, each around 23,000LY long, the highway is whatever path you choose along the fields, a fuel scoop is required to supercharge the fuel you already have on board the ship.

https://forums.frontier.co.uk/showthread.php/163816-The-Neutron-Fields-A-Definitive-Guide
 
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If neutron stars form a highway because exposure to their radiation does something to FSD drives, what exactly is to stop every inhabited system from installing "neutron accelerators" which emulate this effect on a smaller scale and hypercharge ships to jump from gate to gate?

Because that would involve either creating a neutron star, or moving one from its current location. :)
 
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