So we have this new frontier out in Colonia. Its about 20,000 LY from the bubble. A long trip by anyone's measure. I'm guessing about 8 hrs of constant jumping (or so) to get there...
The barren stretch between the bubble and Colonia in ED do nothing more than reinforce how truly dead our procedurally generated universe really is. In a real "world" we would have a much more engaging path to Colonia (and back).
Some sort of frequent path would have been mapped by folks who travel out and back to Colonia. Various places would have popped up along this common path akin to the old Route 66 in the U.S. or maybe more closely to the Pony Express stations that existed well before that. There would be very isolated points along the way. Widely distant stations which could be stopped at to get repairs, take a rest, see something interesting ("the universe's largest ball of twine", intesting planets, etc). Folks could travel any way they wanted out to Colonia, but the common path would provide a limited amount of security, rest, and distraction. However, pirates would also know this... Regardless, a route map of stops along the way would have been available to those wishing to make the journey.
Passengers looking for passage out to Colonia would likely favor a single point of departure at the edge of the bubble. They would also likely be dropped off at a single common landing point in Colonia. Pilots looking to move passengers between Colonia and the bubble would work both these endpoints to fill their ships as they traveled back and forth. In the early 1900's, if you wanted steam ship passage to London from the states you would likely depart from NY (not Podunk, Iowa) as that makes sense. Likewise on the way back. What we have now is every Tom, , and Harry looking to purchase travel to Colonia from virtually every system in the Bubble. This is stupid and unrealistic. Folks in the bubble would travel to the edge-point for their actual passage.
- There should be a sparsely populated route to/from Colonia which contains places to stop for repairs, rest, or sight seeing. This would normally have developed.
- Passengers to/from Colonia should favor some common endpoints for passage. This would also be how things would normally develop. Pilots would be able to fully fill their passenger ships at either endpoint and make good money for the long trip.
IMHO, right now, Colonia is pointless. There is nothing calling me there, very little to break the monotony along the way, and not much to make the actual trip profitable.
Unfortunately, our procedurally generated universe is relatively dead and sterile...
The barren stretch between the bubble and Colonia in ED do nothing more than reinforce how truly dead our procedurally generated universe really is. In a real "world" we would have a much more engaging path to Colonia (and back).
Some sort of frequent path would have been mapped by folks who travel out and back to Colonia. Various places would have popped up along this common path akin to the old Route 66 in the U.S. or maybe more closely to the Pony Express stations that existed well before that. There would be very isolated points along the way. Widely distant stations which could be stopped at to get repairs, take a rest, see something interesting ("the universe's largest ball of twine", intesting planets, etc). Folks could travel any way they wanted out to Colonia, but the common path would provide a limited amount of security, rest, and distraction. However, pirates would also know this... Regardless, a route map of stops along the way would have been available to those wishing to make the journey.
Passengers looking for passage out to Colonia would likely favor a single point of departure at the edge of the bubble. They would also likely be dropped off at a single common landing point in Colonia. Pilots looking to move passengers between Colonia and the bubble would work both these endpoints to fill their ships as they traveled back and forth. In the early 1900's, if you wanted steam ship passage to London from the states you would likely depart from NY (not Podunk, Iowa) as that makes sense. Likewise on the way back. What we have now is every Tom, , and Harry looking to purchase travel to Colonia from virtually every system in the Bubble. This is stupid and unrealistic. Folks in the bubble would travel to the edge-point for their actual passage.
- There should be a sparsely populated route to/from Colonia which contains places to stop for repairs, rest, or sight seeing. This would normally have developed.
- Passengers to/from Colonia should favor some common endpoints for passage. This would also be how things would normally develop. Pilots would be able to fully fill their passenger ships at either endpoint and make good money for the long trip.
IMHO, right now, Colonia is pointless. There is nothing calling me there, very little to break the monotony along the way, and not much to make the actual trip profitable.
Unfortunately, our procedurally generated universe is relatively dead and sterile...