Does anyone have any secrets and tips to share using the in game route planner? I was making my way to Colonia and got frustrated while using Spansh. I play on Xbox and it's just cumbersome using spansh to enter into the route planner constantly. So I tried using the route planner itself and I kind of found an easy way how to use it and make my journey seem quite a bit faster. First, I would scoop a star to full, then I would plot a course to a star equal to my neutron boost + half my jump. It seems like the in game plotter almost always plotted my next jump to a neutron star. Then when I was at the neutron star, I would plot a course to twice my neutron boost jump range + half my normal jump. Then it seemed like the in game plotter would almost always plot the next two jumps using neutron stars. I just kept replotting over and over doing these two tricks. When I was almost out of fuel on a neutron, I would just plot a course to my max neutron boost to a scoopable star, and just kind of rinse wash and repeat. It was a lot faster than manually entering in the course from Spansh. There was even one time I was at a scoopable star, plotting out a course to my max neutron boost + half normal jump and my next jump was actually behind me to a neutron star, which is exactly what I wanted. I wanted the game to find a neutron star so I can manually replot a course twice my max neutron jump + half my jump. Has anyone else tried this and just try replotting over and over playing with distance traveled to reduce jumps? Does anyone else have any tips and tricks to share?
I should probably add that I was in a dense cluster of stars near the center, so there may have been many neutrons there to find. This trick may not work as well where stars are much more sparse. However, I'm going to keep playing with it till I find a procedure that works!
I should probably add that I was in a dense cluster of stars near the center, so there may have been many neutrons there to find. This trick may not work as well where stars are much more sparse. However, I'm going to keep playing with it till I find a procedure that works!
Last edited: