Route Planner Update Suggestions

I'd like to see some features added to the route planner.

1. Persistent routes. i.e. they remain after a save.
2. Ability to edit a route by dragging/moving certain hops. Like in Google Maps.
3. To be able to switch between economical and fastest without have to click the re-plan button.
4. A find alternate route button for when your next hop is not a good one. i.e. two stars too close together - possible heat damage.
5. Shareable routes. Maybe in XML format. Great for Bucky Ball Runs or Rare Trade Routes.
6. Commercial deal with someone like Tomtom or Garmin to win a real SatNav. ;)

What does everyone think?
 
I agree these would be great - I'd especially love some manual way of setting/defining a route so that you can take in points of interest along the way. It's a bit frustrating while going in a pre-defined "straight line" that when you decide to jump to a neighbouring system to explore, you loose the route entirely.

A bookmark option would be great as well!
 
Yes to this.
Im out in the boonies heading towards California Nebula in my round the universe nebula exploration cruise.
Yesterday I had ISP problems and got disconnected 5 times in 2 hours. Every time I got back in I had to replot a route, damn annoying.
Being able to drag and drop a route would be great too, a few times along the way I've spotted an interesting looking system and decided to jump in. Every time again I have to replot a route, being able to simply drag the route over to a new system would be amazing.
The Find an alternate route nah, being an explorer is all about discovering and taking the risk. You'd miss some real sites if you constantly plotted a safe route.
 
Great idea! I like to add something:

7. When there are a lot of stars (ie near the core) the planning is incredibly slow, so either make it a lot faster or:
8. Allow manual routes without any help from the route planner
 
Great ideas above!
I'd like to add

9. Azimuth mark.

A persistent mark set up manually every game session, pointing a distant destination (e.g. beyond route planner range of 1k Ly) that player wants to achieve. It would save us the trouble to first dig out the desired distant point, then place a mark on it, then return to our current location, then move towards that distant point until route planner's limit is reached, then :D plot a route. And not to mention if you spot something interesting along the way and need to replot the route then you must repeat the operation from the beginning to achieve your goal. That's troublesome.

I mean visually something like this (of course different symbol, but some distinctive one):

azimuth.jpg
 
Another suggestion to improve the galaxy map for explorers.
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10. A history option such as a faint line going through the systems you've just been through, ideally back to your last docking although more probably only the last 10 or so systems visited.

Would make reviewing recently visited systems easy while slogging across 100,000ls just to look at some crummy planets.
 
A historic version of the Galaxy map would be amazing and an explorers dream - hard to remember where you've been too at times. I did see a post about this a while back and it read like it was a difficult thing for FD to add - but on the wish list for sure!

And a Galaxy map that actually remembers what you were last viewing instead of resetting to the home system would be fantastic as well....
 
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Another suggestion to improve the galaxy map for explorers.
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10. A history option such as a faint line going through the systems you've just been through, ideally back to your last docking although more probably only the last 10 or so systems visited.

Would make reviewing recently visited systems easy while slogging across 100,000ls just to look at some crummy planets.

Oh yeah - it's great if you're stuck in some badlands and need to backtrack your way.
And to extend it furthermore (although I don't know if it's technically possible):

10a. Possibility of calculate total trip distance - I imagine all the record breakers folks... :D
 
This shouldn't be at all difficult to do - almost every application I have does an equivalent thing, after all, even if only until I shut down the relevant program. Since it doesn't obviously affect gameplay outside of the player viewing it, it doesn't even need to touch the servers, it can be stored locally. The only issue I can forsee is when you've made so many thousands of jumps that you haven't got enough RAM to hold all the data - and even that goes away if reasonable limits are set. For long-term explorers, a separate, more minimal, undated history of which galactic sectors have been visited might be sensible (so the info doesn't disappear along with expired historical entries).
 
11. Alongside with the economical and fastest route, a 3rd option: explorer's/unexplored systems route.

This could include the systems that you have not explored and/or the systems that contain completely unexplored bodies (from other cmdrs) for profit maximazation.

12. In addition to the galmap system route planner, another systemap internal route planner for the system that you are currently exploring with the ability to have a shortcut for next (closest) unexplored body

+1 OP for creating that thread - Hope FDev notices it :)

PS: The OPs No1 suggestion: persistent routes i.e. ability to keep route in savegame (unless you have reached your destination of course before you exit game) is of paramount importance.
 
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Excellent ideas all around. The not saving when I "save" drives me bonkers. It's also ludicrous we can't have multiple waypoints. That's a solved problem, for crying out loud!
 
11. Alongside with the economical and fastest route, a 3rd option: explorer's/unexplored systems route.

This could include the systems that you have not explored and/or the systems that contain completely unexplored bodies (from other cmdrs) for profit maximazation.

12. In addition to the galmap system route planner, another systemap internal route planner for the system that you are currently exploring with the ability to have a shortcut for next (closest) unexplored body

+1 OP for creating that thread - Hope FDev notices it :)

PS: The OPs No1 suggestion: persistent routes i.e. ability to keep route in savegame (unless you have reached your destination of course before you exit game) is of paramount importance.
This thread was two weeks old and newer ones have been made and died.
https://forums.frontier.co.uk/showthread.php?t=139907
 
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