Route Plotter Considerations

Hello there! Just wanted to speak out a few points about route plotting capabilities of ED.
Like me and many other fellow explorers, this new route plotter looks AWESOME, BUT...
...We must consider the 2 types of exploration out here.
Wandering and POI exploration.
Wandering needs no high jump range and basically this route plotter fits in a fantastic way for this category.
But POI explorers travel from A to B and wanders when arrived at a certain poi (using missions or in free roaming).

They are the point of the thread itself.
In this case we need some better planning, LESS JUMPS (not having a minimum jump range makes long distance FSDs a nice all-around for exploring) and waypoints.

The point is, and I think I am talking in the name of the most of the Exploration Community, the route plotter, when plotting long travels on Neutrons, does an enormous number of Jumps compared to Spansh's Neutron Router.

Would be nice, since we are COMMANDERS to be able to override Auto Plotting, by setting EVERY SINGLE WAYPOINT, taken from Spansh's site, in a single route we can save.
Of course it will not show last scoopable star or else, but every COMMANDER should be able to sit down on it's chair and take 30 minutes to set up a real "flight plan".

Some will complain about Realism but...consider that in a real 3303 world there will be real people and EDSM can be considered like a GPS we bought after the ship.

We have Tom Tom or Google maps..why shouldn't we use it? Every star present on spansh comes from EDSM, and EDSM will not show stars that haven't been discovered by triangulation from players.

So, that's what I think about route plotting.

I MUST SAY THE ACTUAL PLOTTER IS AWESOME, but things haven't changed from 2.3 for POI explorers, just for system wanderers.

I am in the middle of nowhere with no fuel waiting for Fuel Rats now, so it will not lose any sense of danger since it will not show last scoopable star, but will make us feeling like ships COMMANDERS as we are supposed to be.

That brings up the navigator role for MC also, but it's a further story I am hoping in...and a different one too.

Greetings and o7 CMDRs.
 
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So you don't think explorers should have the ability to plot 20kly jumps? We have been asking for this for quite some time now.

I see it like this: (and I do understand your point, just being black and white, that's just me)

1. Don't plot the maximum range on offer

2. Do plot the maximum range on offer

It still won't erode the exploration experience. Trust me.
 
Has anyone found that the new route plotter is less efficient than the old one? Is this because it is trying to find 'Fuel Stars'? What if you don't carry a fuel scoop? I used to be able to make it with one fuel tank on a certain journey and now I cannot.
 
Nope. I want the max to be 20k or even further xD I still can do LESS if I want to. I am talking about MANUAL PLOTTING as an option to override Auto Plotting since it is LESS efficient than Spansh's (and than 2.3) ;) I wanted 20k also and neutron plotting too but we even asked for efficiency slide or something...but manual plotting like a true real COMMANDER would do in any case is the real option IMHO
 
Has anyone found that the new route plotter is less efficient than the old one? Is this because it is trying to find 'Fuel Stars'?
I haven't seen a difference, but I also haven't used it much yet. However, it'll only try to find scoopable stars if you have the star type filter set on those. Still, I find it entirely likely that the devs optimised the plotter to calculate much faster by being a bit less efficient. Perhaps plotting over shorter distances will get you better results, but it probably won't.

As for multiple waypoints: it would be nice, but the problem is that you'd probably need to call up the galaxy map to calculate the next route when you arrive at one of your waypoints. So it would save explorers only a very small amount of time. It still might be on the devs' to-do list somewhere, but probably near the bottom.
 
As for multiple waypoints: it would be nice, but the problem is that you'd probably need to call up the galaxy map to calculate the next route when you arrive at one of your waypoints. So it would save explorers only a very small amount of time. It still might be on the devs' to-do list somewhere, but probably near the bottom.

In fact it shouldn't be hard since it has almost no calculations to do compared to calculating a route with auto waypoints.

It just says "he clicked set as waypoint so I will do".

If your route has one jump of 65ly whilst your ship can only jump 57 it is gonna be your problem as a COMMANDER when you reach it, adding some risk to the navigation ;)
 
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