Routing computer fail?

So here's the question - how it is possible that the routing computer will give me a route through a system, but when I try to route TO that same system, it can't do it?


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Simply put, the route plotter is broken. It's always been broken but only subtly - it's only obvious when the stars thin out.

It's been reported a few times but it doesn't affect pew-pew so it may never get fixed. But if you have enough details for FD to be able to reproduce it, then I suggest you bug report it anyway.
 
Nope, all the same. Here's my theory on the problem- the router is going to select a route for 'fastest' by going with the longest jump for your fuel you can get at present, in the direction of your goal. Because the direction of my goal for the longer route wasn't the same as the direction for the 'to the middle' route, it selected a different route, and close to the end, it failed to come up with a final jump or two that would fit. It appears the router will only back off a jump or two before failing, and in this case it would have had to back up six or eight jumps to match routes with the prior.

The routing computer is a bit of <sigh> in the game.
 
Yeah, I've seen this before when stars are spread out with spaces near your own jump range. I found that the jump becomes possible once you have less fuel on board.
 
All the people who have been out here before are all thinking the same damn thing.....

Which is either "SEE!!! SEE!! I *TOLD* YOU!"

or...


"......so it begins...."
 
I also encountered this when making my way to waypoint 22 from the Roncevaux Crossing. With fastest routes on, it was showing paths out to almost 200LY but would not let me even jump 100LY, even though I selected systems where it had joined up the lines to. At first, I manually plotted the next couple of jumps or plotted routes of two or three jumps only, then I realised that if the route plotter was able to find a path there at all, then switching to economic routes would mean it would not ever go back on itself.
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Using economic plots meant that I would sometimes have some very short jumps but the star density was so low it was not many more jumps than I would have expected for fastest routes (I think I had 40 jumps for a ~800LY route at one point). Once I was ~1100LY away from waypoint 22, I could plot fastest routes again (33.30LY range on a full tank).
 
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