Routing in Galaxy Map

Currently (1.05) routing appears to be a brute force approach. It plots ALL possible routes from your current location outwards. If you select a target destination far away you have to wait until this "growing sphere" of routes touches our target.
Routing can be a difficult job. Therefore I propose the following different approach: Instead of the sphere shape, use a barrel (cylinder) shape which ends at the target. With an initial radius of 1x the maximum jump range of the current vessel it should be possible to find a way from current position to the target. Once this barrel is calculated you may extend the radius - just like with the current sphere-shaped approach.
That way one does not need to wait such a long time for finding a route to your target.

As an alternate / or additional feature: While the routes are calculated: Highlight the system which is closest to the selected target. So, one could already fly there and not having to wait for the route to complete.
 
Bump.

With that geometry, perhaps route planning could be done "on demand" when the user asks to plot a route to a system without too long a wait. Route planning could even begin in the background when a system is selected so as to have a head start.

This would also allow for better feedback to the user as to whether a route can or cannot be plotted with a given jump range. I incorrectly gathered that because the "plot course" button was red, that a course was impossible with my ship's jump range.
 
I'm guessing the rout plotting code as been heavily optimised for the 1.1 patch as they are going to extend route plotting to 1000ly.
 
With that geometry, perhaps route planning could be done "on demand" when the user asks to plot a route to a system without too long a wait. Route planning could even begin in the background when a system is selected so as to have a head start.

This would also allow for better feedback to the user as to whether a route can or cannot be plotted with a given jump range. I incorrectly gathered that because the "plot course" button was red, that a course was impossible with my ship's jump range.

... like finding a good trade route... or one best for bounty hunters ;-)

I'm guessing the rout plotting code as been heavily optimised for the 1.1 patch as they are going to extend route plotting to 1000ly.

I hope so.
 
Yeah routing definitely needs to be rethought, I liked the cone approach, but the cylinder would be awesome as well!!! Anything but the every jump from the central point radiating outward.
 
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