Hardware & Technical Rudder Pedals?

So after deciding that an X360 pad was not cutting it I am just about to invest in a Saitek X-55 Rhino.

While staring at the vast array of peripherals available I became curious about rudder pedals. I am considering them but before I purchased them I wanted to ask if anyone uses rudder pedals for E:D and whether they are that great.

Was personally looking at the Saitek Pro Flight Rudder Pedals if anyone has any experience with them.
 
I went for twist-yaw on the joystick rather than peddles. Your Rhino will have that too, so you might want to give that a blast before going for the pedals. Especially as yaw has been nerfed in ED (for gameplay reasons).
 
I have the Saitek Pro Flight pedals and kinda wished I had gone for the more expensive model with the metal parts, but they are okay. Even though yaw is nerfed in ED it's still good to have fine control to pull your sight onto target or simply sit back while in FSD and steer with your feet.
 
I run a CH HOTAS + Pedals... and while yaw is indeed less effective at turning your ship that roll/pitch that doesn't mean its not needed. I regularly use yaw as a fine tuning to my aim or as a aid to increase my chasing of a enemy (AI or PC) and also as a method to rapidly line up to a targeted directing.

Yaw on pedals does take a bit to get used to if you have never used your feet as input devices, but if you use it , it will become second nature and allow you to more accurately preform maneuvers in a more fluid manner than without.
 
Same here with my Pro pedals. That fine tuning during flight or getting onto a target is very useful.

There is a "Yaw on roll" option set in game that reduces the need to have a dedicated control for this, but it's always going to be a compromise.

I need to look into mine more tho, as the initial movement in-game is a little too much, needs a less linear adjustment for me.
 
I now use the pedals that came with my G940, but before that I used the CH Pro Pedals with a variety of flight sticks, and they worked great! CH used to offer a lesser version, without the tippy toe brake function, but now they only sell the Pro. A solid piece of kit that never failed me - the only annoyance is that dust and bread crumbs can fall into the slots in the base and reuquire the occasional disassembly for a thorough cleaning.
 
Rudder pedals are particular useful for vertical and lateral thrust in combination with X55 Rhino, which has twist rudder for yaw. Although I am using Saitek Combat Rudder Pedals via UJR in order to merge two toe brake axes into one axis for vertical thrust to have analogue controls over this axis in the game.
 
Rudder pedals are particular useful for vertical and lateral thrust in combination with X55 Rhino, which has twist rudder for yaw. Although I am using Saitek Combat Rudder Pedals via UJR in order to merge two toe brake axes into one axis for vertical thrust to have analogue controls over this axis in the game.

I too have the Saitek Combat pedals, but they dont show in the controls menu. What did you do to make em work with E:D. I use em al day long in DCS and other sims.
The only thing thats working is my Wartog, its preset n all sweet. But the pedals is not showing up in the controls, nor can i set em as yaw left etc in settings.
Any ideas?
 
I have the Saitek Pro Combat rudder pedals. I also use the TM Warthog stick and throttle in conjunction with the rudders. This setup is awesome! I quickly learned that having rudder pedals is far better than trying to yaw with a hat on the throttle or stick. The control is more intuitive, experience more immersive.

But the quality of construction and precision is very lacking. I've pre-orderd the MFG crosswind pedals, so I'll hang on to the Saiteks until next April.
 
I too have the Saitek Combat pedals, but they dont show in the controls menu. What did you do to make em work with E:D. I use em al day long in DCS and other sims.
The only thing thats working is my Wartog, its preset n all sweet. But the pedals is not showing up in the controls, nor can i set em as yaw left etc in settings.
Any ideas?

You should not see them in the controls menu. You see only the predefined controls if FD has provided them. As for the rudder pedals manually bind them. The only thing you need to do in order to make them work in ED is to connect them to your PC.
 
A stick with a twist yaw will make you a much deadlier dogfighter, but pedals do help with immersion, and you can use them for racing game too obviously! I'd recommend finding a good Sidewinder Force feedback 2 on eBay. They're built like tanks and have a superb twist yaw action. The force feedback will give you a really nice, tight control stick too. In Assetto Corsa, that force feed back really comes into its own! Anyway, back on topic...I've added a script to my CH pedals that allow me to use the toe brakes as yaw rather than the sliding action (too slow and tiring over time). This is a good alternative to a stick yaw, and allows you to be competitive in dogfights. Another excellent yaw option is to get hold of a CH Pro Throttle and map yaw to its superb mini joystick. Using that for yaw is second only to a twist stick.
 
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Pedals definitely help with fine corrections. Especially when you just need to move the cross-hairs a little left or right to be on target. It is harder to do that with the joystick twist axis because you have a tendency to input to the other axis at the same time. Much easier to hold pitch and roll with the stick and kick in a little yaw with the rudder pedals. For the extra cost, metal is always better than plastic.
 
Pedals definitely help with fine corrections. Especially when you just need to move the cross-hairs a little left or right to be on target. It is harder to do that with the joystick twist axis because you have a tendency to input to the other axis at the same time. Much easier to hold pitch and roll with the stick and kick in a little yaw with the rudder pedals. For the extra cost, metal is always better than plastic.

Depends on the stick. I can take out a ship in seconds with every shot on target with a twist yaw. Pedals take noticeably longer, especially using a slider configuration.
 
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