Rumours about the cancellation of CV2 (Officially denied by Oculus)

I read an article about this earlier also. It ended with oculus stating that they’re still investing money into the 2nd gen rift afterall.
I got the feeling that there was a conflict between the ethos of Brendan Iribe who was developing every aspect of the device ...To The Max !!! And oculus who may not quite want too due to economic reasons?
Anyway, we’ll see I suppose.

Flimley
 
I read an article about this earlier also. It ended with oculus stating that they’re still investing money into the 2nd gen rift afterall.
I got the feeling that there was a conflict between the ethos of Brendan Iribe who was developing every aspect of the device ...To The Max !!! And oculus who may not quite want too due to economic reasons?
Anyway, we’ll see I suppose.

Flimley

Yeah, reading the articles it does seem that there could be a spat about the direction the Rift was taking, but not its future per se....just the impression I got.
 
For people who don't like clicking links, this is an article about.. Oculus Co-founder, Brendan Iribe, Departing Facebook Amidst Rumor of Rift 2 Cancellation

https://www.roadtovr.com/brendan-ir...r-oculus-rift-2-cancelled/?platform=hootsuite

If you're buying games for your CV1 you might want to consider getting them from a more open retailer, so you can still play those games if the next headset you buy is not from Oculus.

For a post made so late after that click bait article broke it may have been worth adding to your post that Facebook / Oculus have denied this in numerous statements since the release of said article.

One such statement:
https://twitter.com/natemitchell/status/1054460295697944578

There is no need for any Oculus users to panic at this stage, looks like nothing more than a news article with a fake headline in order to get clicks.
 
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I only saw the article once it hit my twitter feed. I'm glad that Oculus have denied the rumours. Has Mark Zuckerberg said anything about the rumours? I don't believe anything until Mark Zuckerberg has said something about it.

I guess the problem with a walled-garden approach is that you lose access to that garden when the house closes down.
 
I will cast doubt on that. VR is not exactly hot cakes some people imagined it to be (I wonder why), but it still gets lot of buzz and Facebook have lot of potential applications for that. And they have tons of money so....no.

Founders leaving companies after some time of buyout is normal practise. I mean, you got your millions, and there's nothing much you can do for product...and most likely you don't want anyway.
 
I've been wondering for a while now if Facebook's long term strategy for Oculus would be in the mobile space. That the CV2 is getting a lower priority is disappointing, but doesn't surprise me.

The PC-VR space seems pretty dominated by Valve's standard (all VR headsets work with Steam) and Oculus already excludes the CV1 hardware from some services, like event streaming.

I think PSVR is the best selling VR hardware overall, and so it dominates the console space.

Oculus seems to have a head start in the high-end mobile VR space (Gear VR, Oculus Go, now Oculus Quest) and wants to keep it. Cheaper untethered use-anywhere VR is pretty compelling and way more accessible, despite the processing limitations.
 
...
Founders leaving companies after some time of buyout is normal practise. I mean, you got your millions, and there's nothing much you can do for product...and most likely you don't want anyway.

As someone that knows a lot of folk in the startup arena, this is 100% true.

Z...
 
I only saw the article once it hit my twitter feed. I'm glad that Oculus have denied the rumours. Has Mark Zuckerberg said anything about the rumours? I don't believe anything until Mark Zuckerberg has said something about it.

I guess the problem with a walled-garden approach is that you lose access to that garden when the house closes down.

Nothing is closing down, Facebook have denied the claim that they are not making a Rift 2 and the head of Rift at Oculus has done the same. Perhaps you should edit your OP to state as much as the rumours your post refers to have been offically squashed by the company that makes the device.
 
Nothing is closing down, Facebook have denied the claim that they are not making a Rift 2 and the head of Rift at Oculus has done the same. Perhaps you should edit your OP to state as much as the rumours your post refers to have been offically squashed by the company that makes the device.

I've changed the title of my original post as you requested.

I didn't say that FaceBook is closing down Oculus.

I said that Oculus will eventually close. I don't know when that would happen, but seeing as around ten to the hundred and six years, the universe will will be nothing more than photons and leptons I'm pretty certain that Oculus will have closed down by then.
 
I've changed the title of my original post as you requested.

I didn't say that FaceBook is closing down Oculus.

I said that Oculus will eventually close. I don't know when that would happen, but seeing as around ten to the hundred and six years, the universe will will be nothing more than photons and leptons I'm pretty certain that Oculus will have closed down by then.

Well when that time comes we won't need to worry about a walled garden or the house it resides next to :p
 
Cmon. Sure Oculus will release some kind of CV2. They heavily invested in the community by reducing the price for the gear hoping to kick adoption rate into the stars.
It didn't really happen and with many of their staff betting on the mobile variants the momentum is there for sure, it's laid out in their product announcements already.

But at some point they will have to take care of the CV1 user base they invested into.
They simply might have cancelled the 120deg FoV varifocus gimmick to find something that can live up to StarVR and Pimax5k+, simply because they have to.
But we won't know for months to come and it won't be the end of PC-VR world either. For anybody who can't wait there is the promise of a Pimax compatibility mode for Oculus.
 
Again this forum seems to spin into a crazed fit by any hint or changes to assumed progress paths.
Like with the Braben statement, as a statement was suddenly interpreted to vr support being eliminated from the game. He simply wasn't overwhelmed by the image quality, not exactly the first to say that.

Oculus has never even mentioned any plans for a rift 2, it was assumed.
And now they assume it's being cancelled.
It's null being multiplied by null.

And besides PC VR is more than oculus.

Just calm your fracking mammaries already.
 
Is this clarification or has the site got it wrong?

Oculus Rift 2 Canceled, Co-Founder Leaves Facebook: https://www.extremetech.com/gaming/279364-oculus-rift-2-canceled-co-founder-leaves-facebook

Both Facebook and Oculus have made statements that there will be another Rift. On the other hand, Lucas Matney is currently trying a lame backtrack...

Nate Mitchell (Head of Rift at Oculus) - 22-10-18 said:
A lot of questions today about the future of Rift — we're still driving forward on the Rift/PC platform with new hardware, software, and content. Lots of great stuff in the works. More to share in the months ahead.

Facebook Spokesperson to Variety - 22-10-18 said:
Yes, we are planning a future version of Rift.

Facebook Spokesperson to VentureBeat - 23-10-18 said:
A next-generation Oculus Rift headset is still in the works

How far off that next generation device is from now is anyones guess, but it's safe to say that one is still being planned. It would be hard to assume otherwise after Mark Z stood on stage at Oculus Connect just weeks ago and showcased the 3 families of VR products that Facebook / Oculus see as the cornerstones of them continuing in the VR market for years to come. Those being: Go (low tier/ standalone), Quest (mid tier / standalone) and Rift (high end / PC driven).
 
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there was more than mere assumption to oculus cv2, but company statements they still hold up today, however vague.

however the penetration of vr has not met the expectations and the low end is where the big meat seems to be atm, that's where the big players will concentrate on first. so pc vr has been prioritized(tm) which is no obstacle to ...

And besides PC VR is more than oculus.

this. there is still a market, oculus will be there eventually, or not, but there are other players, and i'm guessing there shall be more in the future.
 
more news, just from a single developer: https://www.roadtovr.com/ccp-games-ceo-expected-vr-two-three-times-big/amp/

indeed the game itself might have a lot to do with the failed objectives. as a big fan of elite in vr, i was very underwhelmed with valkyrie (although i didn't check the latest update) but this is indeed a first class developer with long standing commitment to vr.

of course i still think the pc vr market has some good room, but it's just adjusting as the overhyped bubbles continue to burst.

what i wonder is how long it takes for someone to optimize out this artificial division: what's the problem of having one of those cheaper and more ergonomic, autonomous and wireless headsets with better visuals just streaming from/to high end gaming pc's?
 
more news, just from a single developer: https://www.roadtovr.com/ccp-games-ceo-expected-vr-two-three-times-big/amp/

indeed the game itself might have a lot to do with the failed objectives. as a big fan of elite in vr, i was very underwhelmed with valkyrie (although i didn't check the latest update) but this is indeed a first class developer with long standing commitment to vr.

Not really sure what the linked article has to do with this thread.... Besides CCP pulled out of VR in October 2017. Not really a suprise, their efforts in VR were pretty poor and priced really high for what they offered. In honesty CCP are not really 'first class', they have a long string of failures and cancelled projects. EVE Online is the only real success they have, personally I have never seen the appeal.
 
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more news, just from a single developer: https://www.roadtovr.com/ccp-games-ceo-expected-vr-two-three-times-big/amp/

indeed the game itself might have a lot to do with the failed objectives. as a big fan of elite in vr, i was very underwhelmed with valkyrie (although i didn't check the latest update) but this is indeed a first class developer with long standing commitment to vr.

of course i still think the pc vr market has some good room, but it's just adjusting as the overhyped bubbles continue to burst.

what i wonder is how long it takes for someone to optimize out this artificial division: what's the problem of having one of those cheaper and more ergonomic, autonomous and wireless headsets with better visuals just streaming from/to high end gaming pc's?

I missed the opportunity to pick up Valkyrie as part of a bundle. I just shrugged my shoulders. I couldn't see how it could be better than Elite. I thought it was an on-rails shooter?
 
I missed the opportunity to pick up Valkyrie as part of a bundle. I just shrugged my shoulders. I couldn't see how it could be better than Elite. I thought it was an on-rails shooter?

It was pretty much like Elites CQC mode. Nothing special. CCP also released a mobile VR game 'Gunjack', you sat in a gunner pod and shot down waves of fighters. That was later ported to PC VR and was also very lack luster. CCP got out of VR because they simply failed to provide the customer base with anything of any real merit, they failed hard. I guess they want to put the blame somewhere, hence that statement, obviously it was nothing to do with them....
 
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