Runaway train, is this a bug,

This has been happening a lot today, not sure if it is a bug, or some other reason for it.
After targeting a station to fly to, i set my speed in the blue zone. and do nothing except keep on course, but as i approach the station and before i cget within the safe disengage zone, my speed starts to increase to full bars, and i overshoot my target.

I even hit a planet today due to this, once the increase starts, there is nothing i can do to slow down until i have overshot the target. Look closely here, see if you can spot something i am missing.

http://plays.tv/video/55565b0a2d055d056b

watching again i have noticed my speed marker is missing.
 
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You have your throttle just a little too high on the blue area. When you see the 'time remaining' counter dropping to 0:06, you need to throttle down a bit, to keep the counter at 0:06 or higher.
 
Looks to me like your above 75% throttle when you hit the .06 mark, sometimes lag will make this happen, I aim away from target and un select target (just target nothing) and it seems to slow down faster.


na na na Ninja'd :D
 
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if you are in the blue zone, your speed should automatically decrease, not go to full bars like that, it has happened a few times today, and sometimes i was near the bottom of the blue zone.

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Your speed doesn't really increase. It seems like it increased, but the absolute value is actually declining

your right, my actual speed is decreasing, so why is the bars going up full, and i am overshooting, when i try reduce speed, nothing happens.

I have been playing this game since early beta, and this is not supposed to happen, never has before, just the last few days.

but i have not played for a few weeks, and just reinstalled and i am now trying the new windows 10 trial version, so i wonder if this is the cause.
 
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if you are in the blue zone, your speed should automatically decrease, not go to full bars like that, it has happened a few times today, and sometimes i was near the bottom of the blue zone.

It is only increasing because of the gravity well try it again and when you hit .10 on your time mark set throttle to 75% and see if still happens, bind a key to 75% so you know its exact.
 
With a bit more practice, you'll be able to use a speed in the high end of the blue zone to get to the destination faster than just hitting 75% thrust and sitting at 6 seconds all the way in. The trick is to spiral in (I keep the destination just visible at the top of the screen most of the way, the counter at 3 seconds, and speed at the very top of the blue zone) and then brake with a close pass off the planet at the end once the distance drops below a Ls or so. (If the station is in high orbit, then you have to make the planet pass sooner, and maybe slow back a bit for the final approach; if it's round a gas giant, then bounce off a few of the moons on the way in and you might be able to stay at 100% almost all the way)

If you are doing a 75% approach and the counter drops to 5 seconds, aiming so the destination is at the top of the screen again will usually bring it back up to 6 seconds before it's too late.
 
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I have been playing this game since early beta, and this is not supposed to happen, never has before, just the last few days.

but i have not played for a few weeks, and just reinstalled and i am now trying the new windows 10 trial version, so i wonder if this is the cause.

Make it easy for yourself- make a 75% throttle bind. I have it on a button on the back of my HOTAS throttle. It's a godsend for supercruise.
 
You aren't increasing anything. This is a typical case of coming in too hot. Not enough time to slow down. You need to hold your relative timer at ~6-~7 seconds. As soon as you let that dip to 5 in the initial approach, you were going to overshoot. This is how the game has behaved since I started playing on release day.
 
You aren't increasing anything. This is a typical case of coming in too hot. Not enough time to slow down. You need to hold your relative timer at ~6-~7 seconds. As soon as you let that dip to 5 in the initial approach, you were going to overshoot. This is how the game has behaved since I started playing on release day.

Just visited a few more stations with no problem, unable to reproduce it, the problem seems to be that my throttle is stuck and i can't reduce speed, only happens sometimes, intermittently, so thinking now it could be my stick, and the throttle is worn. I know how to fly, and i normally come in at speed then reduce just before i would get the slow down message, but sometimes i get no response, so could be hardware.
 
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One trick if you come in too hot is to nose down hard about 45° or so. After a moment or two, you'll hear your engines change pitch quite a bit. That's your cue to nose up hard. When you get back on course, you should be quite a bit slower and OK.
 
I've found that since the last major release the blue zone is a lot more sensitive to accurate setting. I suspect that the devs have fine-tuned the calculations a bit more for that release. The result is that 75% will hold you at 6 seconds for 99% of the situations but it is right on the optimal line and occasionally, depending on the gravity wells around you combined with your approach vector, it is a fraction high and this is all it takes to fall into the overshoot position. By the time you have detected that happening it is too late to correct by simply dropping the throttle - it all happens too fast. Personally, I like it.
 
I set my Thrust at about 7 bars at the 200 mark, then 4 bars at 50.
After that, it just decelerates automatically and aligns the indicators.

By the time you are in the blue zone you should not be over 2 bars.

(If Im i a hurry, as it decelerates, I slightly tap them up a bit intermittently as I approach)
 
Read this thread.

https://forums.frontier.co.uk/showthread.php?t=144475&p=2224709#post2224709

I've noticed the flight assist in supercruise is definitely quirky. When you choose a destination point and lock the computer calculates a general speed range you should be traveling for that distance from the object and it then sets your optimal speed maneuverability range and your top speed accordingly. Where it gets weird and what I think OP is trying to point out is that several times in the deceleration process the auto flight will suddenly drop the optimal range, one is around 100ls, then they compound from there, the computer then says, 'your speed rate is too fast for the current trajectory to target' and then the ship careens past the target, this happens even if your over all speed and throttle were just barely a hair over the optimal range when it has one of those sudden drops. This makes absolutely no sense especially when your initial speed is that small of an amount and you are still dealing with dozens of light seconds or more of space between you and the object still. Essentially the computer is forcing your careen past the target and that is stupid. OP thinks it's a bug but I think it may be intentional and it's incredibly stupid if it is.

and guess what? I already figured out a way to skirt it if it is intentional, it also proves it's the stupid flight computer that is doing it too. If you start to careen out of control veer away from the target destination enough that it leaves your ships scan reticule space, your drive will immediately begin to decelerate and you can readjust right back at your target without ever passing it up.
 
I can reproduce it but I doubt it's a bug. You're just going slightly too fast, when you hit 5S you should corkscrew or dip. You're going too fast to throttle down, and the problem will get relatively bigger the closer you get to your target.
 
Bind one key to 75% throttle. Max out your throttle in supercruise. When the time reads 0.07 hit 75% button and you'll never overshoot.

To start with get used to hitting the button at 0.10 and drop the time closer once you get used to it.
 
It is not a bug.

You are not increasing speed as you get close, you are going passed the point at which you can decelerate fast enough to meet the target speed and distance (and then you have to do the Loop-Of-Shame).

Make sure you are at no more than 4500 speed by the time the distance gets to .10c (before the speed rating changes) and then make sure you are at 1000 speed by the time you are at about 6500 7500 distance. Then you can go full throttle and your speed will be just below 1000 when you reach the target lock distance.
 
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