Running out of fuel a good decision or not?

If you all well remember in Star Trek we never saw Captain Piccard sitting in a corner of the galaxy begging for fuel. To me having players run out of fuel is a put down for the game. I am not totally against a fuel depletion but I am against about running out of fuel by just jumping from one place to another, that is basically stupid.

In first place this is a game and as a game is something to have fun and enjoy it. Putting limitations in fuel is basically dumb.

Make a way for players to be able to calculate how much fuel/time/distance you can use etc could help players avoid this disaster.

Make a way for players to have easy access to refueling stations or at least make the fueling scoop equipment part of every ship from design, make it part of the ship equipment without having to jump searching for a scooper that is going to take space in your cargo bay.

To me fuel consumption needs to be addressed, this is just not right, maybe is a bug, but still I really wish the devs will reconsider the fuel issue. Create a type of fuel like in Star Trek that took a long distance to consume and make the option for a scooper an integral part of every single ship.
 
I like it the way it is now, aside from the fast draining bug. I makes perfect sense and if you just pay attention to your fuel lvl on the right hand side then you wont run out, just pop into like any station to refuel. And if you are going far off the beaten path away from stations then you should be prepared, not just prepared for battles with you weapons and what not but prepared for collecting fuel by bringing a scoop. Evochron had a similar system and it worked brilliantly. I see no problem with the way it is now and once people get use to the whole thing, it's a new concept and will just take some time to get use to, and once the drain bug gets sorted, I think people will not see a problem with the system either.
 
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Yeah fuel in elite, i never really liked the idea tbh. Its like asking rockstar to add fuel for the cars and to use filling pumps. Which i sometimes thought was a cool idea but when you think about the hassle of it all and ask others they say no please god no.

It is a elite tradition to have it but elite dangerous doesnt have to follow the old games so exactly that things cant be changed for this game. Maybe a poll would open up a good way to tell what people think about it.

If you want to limit people from jumping indefinitely. I was thinking, a regenerating power crystal which you can use to jump once then it has a slow recharge rate. Buying better crystals means you can regenerate faster. Perhaps?
 
I never had a problem with fuel before and to be honest, if I am being affected by this bug currently I haven't noticed it. The most I tend to jump in any one go is probably 3 systems I would expect so I might not notice. I also tend to refuel at each stop as well. I don't know if that actually matters from a cost point of view.
 
Yeah fuel in elite, i never really liked the idea tbh. Its like asking rockstar to add fuel for the cars and to use filling pumps. Which i sometimes thought was a cool idea but when you think about the hassle of it all and ask others they say no please god no.

It is a elite tradition to have it but elite dangerous doesnt have to follow the old games so exactly that things cant be changed for this game. Maybe a poll would open up a good way to tell what people think about it.

If you want to limit people from jumping indefinitely. I was thinking, a regenerating power crystal which you can use to jump once then it has a slow recharge rate. Buying better crystals means you can regenerate faster. Perhaps?

Excellent idea, something like this could solve the problem, you must recharge your crystal to allow jump after x number of jumps or depending on the distance of the prior jumps could affect the rate of crystal recharging.
 
I love fuel in Elite, even more so now, since we have the fuel scoop back... loved that one in the original game. ^^
 
Also another nice thing if regenerating crystals were ingame is that people could mine them, they would be ultra rare like for good ones but basic ones should have a ok drop rate. Could even have ultra rare ones where they give a few bonuses if your lucky enough to ever find one where it could say have modifiers like +1 to shield regen or +1 to wpn dmg. Dont have to do mods but could make hunting them more fun knowing u might get somit cooler than average.
 
...but I am against about running out of fuel by just jumping from one place to another, that is basically stupid.

Totally agree. Anyone running out of fuel on a long trip is stupid. Not taking into account fuel stops, I believe, is a mortal sin and I can't forgive anyone who can't plan for something so simple.

:D

On a more serious note, I enjoy having this level of resource management. It definitely adds a whole new dimension to your life roaming the stars. Heats sinks, fuel, ammunition, chaff, repairs, equipment upgrades, weight management etc, all of these things fall into the same category and adds a level of plausibility to simulating life in a starship.

Don't just play the game, use your imagination and LIVE the game.
 
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Also another nice thing if regenerating crystals were ingame is that people could mine them, they would be ultra rare like for good ones but basic ones should have a ok drop rate. Could even have ultra rare ones where they give a few bonuses if your lucky enough to ever find one where it could say have modifiers like +1 to shield regen or +1 to wpn dmg. Dont have to do mods but could make hunting them more fun knowing u might get somit cooler than average.

This is a great idea and could open a vast field for mining industry and processing industry, you could process these crystals to remove impurities and increase their fuel/distance ratio output.
 
For me, the fuel resource is actually a good thing. It, from time to time, forces me to visit new stations and systems. I haven't been hit by the consumption rate hitting 10x harder though either.
 
Scooping is pretty easy really since the SC drops you right next to the star.... Exception being white dwarves of course.
 
Fuel in Elite Dangerous is perfectly sensible and I fail to see anything in your argument that says otherwise.

Havinhg the fuel and range jump reduction means that you have to plan your route when going anywhere rather than mindlessly jumping from one location to the next.
 
If you all well remember in Star Trek we never saw Captain Piccard sitting in a corner of the galaxy begging for fuel.

Captain Picard had script writers to make sure that didn't happen. Also, refueling being a fairly boring and mindless operation doesn't make for great TV.

Fuel management is a good thing.
 
Fuel in Elite Dangerous is perfectly sensible and I fail to see anything in your argument that says otherwise.

Havinhg the fuel and range jump reduction means that you have to plan your route when going anywhere rather than mindlessly jumping from one location to the next.

Well for a civilization that has reach space flight to depend on very limited fuel resources is kind of dumb IMHO. Even on today's society you can calculate pretty accurate how long your fuel is going to last, you fill your tank and you know after x amount of miles you better refuel, you dont use a whole tank just to go from your garage to your driveway.

To reach space flight we must have a source of fuel that itself must be long lasting, like for example nuclear power is on today's life for a nuclear submarine. I know all your arguments how this limitation makes the game more interesting, but for someone who likes to explore it is a big hindering factor when you launch into the unknown not knowing if you can find fuel to scoop or if you are just going to float in the vastness of space until you run out of air to breathe because you ran out of stupid fuel.

Also by forcing you to refuel in a space station you are limiting the exploration area for your players. You can only go so many light years away before reaching the point of no return, so if you tank can only let you fly to 600 light years away you must return before reaching 300 so you can refuel, so basically your exploration is limited to an area of 300 square light years. Pathetic ah?
 
by forcing you to refuel in a space station you are limiting the exploration area for your players. You can only go so many light years away before reaching the point of no return, so if you tank can only let you fly to 600 light years away you must return before reaching 300 so you can refuel, so basically your exploration is limited to an area of 300 square light years. Pathetic ah?

If you have a fuel scoop equipped, there is no point of no return, because you can gather fuel from gas giants and stars - which every system has at least one of. So your argument is invalid. If you happen to head out into the unknown without a fuel scoop equipped and end up stranded in an uninhabited system - well that's actually your own fault for not planning your voyage carefully enough. Smart thinking gets rewarded, stupidity punished. I, for one, like it that way.
 
Captain Picard didn't have to worry about fuel because he has a Fleet Logistics division to keep his antimatter supplies refreshed.

You don't.
 
If you have a fuel scoop equipped, there is no point of no return, because you can gather fuel from gas giants and stars - which every system has at least one of. So your argument is invalid. If you happen to head out into the unknown without a fuel scoop equipped and end up stranded in an uninhabited system - well that's actually your own fault for not planning your voyage carefully enough. Smart thinking gets rewarded, stupidity punished. I, for one, like it that way.

Again what if you jump into a new area where there is not way to scoop fuel, you are stranded because your tank only hold so much fuel, c'mon think for a civilization so advanced fuel economy and fuel efficiency must be a priority, but if you all want to think that way is going to take gazillions of years just to get to Pluto.
 
I am not going to get into a debate about the theoretical physics in a game - it is after all means of entertainment.

Well for a civilization that has reach space flight to depend on very limited fuel resources is kind of dumb IMHO. Even on today's society you can calculate pretty accurate how long your fuel is going to last, you fill your tank and you know after x amount of miles you better refuel, you dont use a whole tank just to go from your garage to your driveway.

You can do that in game at the moment when in game: it is possible to see how much fuel is consumed for a jump. Do that a couple of times and you have a fair idea what rate your ships is drinking fuel. It has already been said that there is a bug in fuel consumption anyway.

To reach space flight we must have a source of fuel that itself must be long lasting, like for example nuclear power is on today's life for a nuclear submarine. I know all your arguments how this limitation makes the game more interesting, but for someone who likes to explore it is a big hindering factor when you launch into the unknown not knowing if you can find fuel to scoop or if you are just going to float in the vastness of space until you run out of air to breathe because you ran out of stupid fuel.
Nuclear power does need fuel as well. It also produces waste that has to be disposed of. As has been said, fuel can be scooped at a star (if you have a fuel scoop fitted) and you arrive right in front of a star

Also by forcing you to refuel in a space station you are limiting the exploration area for your players. You can only go so many light years away before reaching the point of no return, so if you tank can only let you fly to 600 light years away you must return before reaching 300 so you can refuel, so basically your exploration is limited to an area of 300 square light years. Pathetic ah?
Use fuel scoop and recharge at a star.

At the end of the day, there is more logic in having a fuel source that needs to be replenished periodically rather than a bunch of "magic crystals" that recharge themselves over time.
 
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