safe disengage to inside a station, 3 mill credits losts, thankyou FD

You can splat in to the back of Orbis station if you jump in at the right angle :/

I think they should increase the jump in distance to 20km again. 8km is way to close really (it's 8km from the entrance, not the center of the station). Ive also had close shaves with other ships while jumping in so close.

I wonder if thats correct. When you emerge at the back of the station, the distance to it seems bigger then when you emerge at the side or front. Beside, OP mentioned he emerged inside the station, which did not happen to me in a long long time.
 
I wonder if thats correct. When you emerge at the back of the station, the distance to it seems bigger then when you emerge at the side or front. Beside, OP mentioned he emerged inside the station, which did not happen to me in a long long time.

I've arrived at the back of an orbis station and only just missed it. I think the distance you arrive at is to the entrance, not the center of the station and the Orbis is quite long.
 
None of that should matter - you should never be able to safe disengage and end up inside a station as a basic game mechanism. Had a few close calls myself, it's not good for the old ticker.

It should matter.
A player should take responsibility for their decisions. If they want to drop out close and accept the risk them they are free to do so. It's that acceptance of risk that's the absolutely critical part.
There is risk in this game, real risk that you can make a poor decision and lose everything, especially if you have not provided yourself with a contingency plan.
All it takes is a little planning and understanding of how things work, and just like life you can make your way through it in a largely low risk manner and not lose all your hard work in a moment of thoughtlessness.

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I've arrived at the back of an orbis station and only just missed it. I think the distance you arrive at is to the entrance, not the center of the station and the Orbis is quite long.


As near as I can figure, it's to the centre of the space inside the docking cylinder.
 
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Exact same thing happened to me last night in my T7.
If you have 232 cargo, I bet you have the same configuration?

I came out of SC and I was half in the structure at the back of the station.
I wasn't drunk at the time, so I hit escape and save/exited the game.
Fortunately, when I restarted, it placed me just outside the station, but in roughly the same area.

Like OP, my ship was full of high end cargo, would have burned 3mill up in a flash.

Hope this helps.
 
The front of the station will always (in my experience) face in a roughly 180deg hemisphere towards the planet it's orbiting ...

The orientation of the station axis of rotation and hence the docking port always stays the same.
So there's a point in its orbit around the planet/body where the entrance points towards the body, and on the opposite side of the stations orbit the entrance will be facing away from the body.
As a complication, some stations are also inclined to their orbital plane so the entrance never points directly at or away from the planet. The inclination of the stations rotational axis to the plane of its orbit is never very large however.
This means that the only way to minimise your chance of collision with the very long superstructure of some stations is to approach them perpendicular to their orbital plane.
Come at the station from underneath.

For a Coriollis station none of this matters.
 
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Almost exactly the drop out distance from supercruise...

[video=youtube;3GeVUyAPCyo]https://www.youtube.com/watch?v=3GeVUyAPCyo&list=PLftKRkUbCdKg6QiOxR-WUAtDW5EpYiL0d&index=3[/video]
 
Almost exactly the drop out distance from supercruise...

[video=youtube;3GeVUyAPCyo]https://www.youtube.com/watch?

Done it myself when not paying attention.
Brown trousers time when your hold is full of your insurance money.

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Except the ones with the high gravity arms :D


Ooooo they're buggers those are. Got a great vid of one of them sweeping past the noise of my Anaconda from back in Beta.
 
Too late for OP, but make it a practice to curve your final approach so that you always end up perpendicular to the plane of orbit of the station you're aiming for. One, this sort of thing won't happen to you, two - if someone is trying to interdict you on your final approach (where you're slowing down and they're coming in hot on your tail), this will throw them off and they will have a tougher job getting behind you.

And yeah - there was nothing wrong with the original 20km dropout distance. But whiners got their way, so now we have to adjust.
 
It dropped me out inside the station not long ago too, but luckily it just let me float out of it unharmed.
 
Almost exactly the drop out distance from supercruise...

[video=youtube;3GeVUyAPCyo]https://www.youtube.com/watch?v=3GeVUyAPCyo&list=PLftKRkUbCdKg6QiOxR-WUAtDW5EpYiL0d&index=3[/video]

I cannot see from the vid. What distance from the station were you when you hit the button to drop out of SC?
 
When his happens, immediately save/exit session. When you logon next time you'll appear outside the station. This bug has been around a while - thought it was long gone by now, frankly.
 
It should matter.
A player should take responsibility for their decisions. If they want to drop out close and accept the risk them they are free to do so. It's that acceptance of risk that's the absolutely critical part.
There is risk in this game, real risk that you can make a poor decision and lose everything, especially if you have not provided yourself with a contingency plan.
All it takes is a little planning and understanding of how things work, and just like life you can make your way through it in a largely low risk manner and not lose all your hard work in a moment of thoughtlessness..

No, it should not matter, for both gameplay reasons and immersion reasons:

Gameplay: You are prompted with "Safe Disengage" and as such you should be able to disengage safely, after all that is what it says on the tin. Also, as the angle you approach the station does not seem to match the angle you emerge from SC and are relative to the station there is a massive slice of pot luck involved - again, "Safe Disengage" shows no matter what angle you approach the station, this would not show if it were not "safe" to approach from the rear.

Immersion: You jump in from Super Cruise in a Type 9 fully laden with Explosives. You emerge from SC inside the walls of the station and you should go "BOOOOM!" rather impressively - no more station, no more ship, no more pilot, no more other ships, no more commodities, no more anything at that location. The fact this doesn't happen really doesn't make sense. Once you factor in all the occasions this happens then you end up with a rather sparse galaxy, and Orbis Stations would no longer be built due to this rather shocking vulnerability.

Dropping in facing the rear of the station and having to react fast to avoid collision, or even being unable to react and ploughing headlong into the exterior - that's fine and is the reward for the risk the pilot takes jumping in from that angle. Dropping in and finding yourself embedded in the walls? It's a bug, and should be ticketed.
 
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