Ship Builds & Load Outs Safe to land Anaconda with 6A thrusters?

I want to make a 14ly trip and can't decide whether I should take the Asp or the Anaconda.
The Anaconda build has 2ly more range, but it has 6A thrusters.
Should I put 7A thrusters on if I want to do a little planetary exploration? I don't mind focusing on lower G planets.
 
I want to make a 14ly trip and can't decide whether I should take the Asp or the Anaconda.
The Anaconda build has 2ly more range, but it has 6A thrusters.
Should I put 7A thrusters on if I want to do a little planetary exploration? I don't mind focusing on lower G planets.

- you missed a "k" in your post, don't you? 14k ly, not 14 ly, right?

- assuming you have a lightweight explorer build, 6A thrusters will hit 50% optimal thruster mass, after that there is nothing to gain with better (7A) thrusters. i'd even say that 6A isn't very helpfull, 6D would be fine, too.

- i sold my explonda not so much for handling, but for landing/approaching surface without the possibility to look down - which the ASPE cockpit has.
 
- you missed a "k" in your post, don't you? 14k ly, not 14 ly, right?

I did, and when I realized I left out the k, I was already AF so I couldn't fix it.

- assuming you have a lightweight explorer build, 6A thrusters will hit 50% optimal thruster mass, after that there is nothing to gain with better (7A) thrusters. i'd even say that 6A isn't very helpfull, 6D would be fine, too.

I've seen people debate this, and I also feel that handling with 6D thrusters, for example in starports, is considerably different than with 7A thrusters. Is this all just my imagination?
 
After reading up on threads about agility, speed and optimal mass, I think I read that 6A and 7A, both being A grade, should make no difference so long as both have optimal mass more than 200% of my ship's total empty mass including modules. The 6D will perform less, but I can't infer from the threads I read whether this is only about speed or also about agility...

Anyway, I am going to go with the A6, or use the Asp instead because of the visibility.
 
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I'm currently out on a voyage with the Anaconda and I only fitted 6d thrusters. I'm now 9,000 lights years out and have landed on a number of high G planets without difficulty. As long as you keep your speed in the blue zone and descend at 5-20 degrees on high G worlds you'll be fine.

Just make sure the power distributor is good enough to handle a boost: if you make a mistake and start dropping fast a boost is the only thing that will save you!
 
6D will perform less, but I can't infer from the threads I read whether this is only about speed or also about agility.

speed, but agility, too: see here: https://forums.frontier.co.uk/showthread.php?t=164931&p=2515830&viewfull=1#post2515830 - you will have an improved turnrate of 10% with a-class trusters above d-class, if you meet 50% optimal mass with both... i doubt that this will make a lot of difference on landing (it can make all the difference in combat...).

the build you took for testing with 6D and 7A thrusters - did you hit 50% optimal mass of 6D? otherwise, this would explain the difference you experienced.
 
Using 6D thrusters on my exploration Conda. Works just fine if you take it slow.

As AdamL mentioned, make sure you can boost at least once :p.
 
I've landed on Achenar 3 (5.7g) with 5D thrusters in my Anaconda. You'll be fine.

The key is not to use vertical thrusters on high g worlds as you drop like a stone.

I just land like a plane. At a few m/s nose pitched down slightly and drive into the ground, you won't lose any visible amount of shields.
 
That's the thread I was looking for!

I just purchased an Anni and outfitted it in multiple Li-Yong-Rui systems (for extra 15% ship& parts discounts so I get an extra reduction in my beta insurance cost ;) ) Built is optimized mainly for trading & exploration (but also with significant firepower for defence against NPC pirates and passive bounty hunting ).

I intentionally left 2x5 size internal compartments empty. If it is for trading I purchase 2x5E 32Ts Cargo racks. If it is exploration I fit 2x5A AFMs.

Question is now that I am trading in the bubble and doing occasional exploration inside it (if trade route happens to go through undiscovered (by me obviously ;)) systems), up to how many g's should I risk to attempt landing with 352 Tonnes of cargo and a full/near full fuel tank?? Considering a total mass of ~1033~1065 Tonnes lifted by the 6D thrusters ?? Any comment would be greatly appreciated !
 
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That's the thread I was looking for!

I just purchased an Anni and outfitted it in multiple Li-Yong-Rui systems (for extra 15% ship& parts discounts so I get an extra reduction in my beta insurance cost ;) ) Built is optimized mainly for trading & exploration (but also with significant firepower for defence against NPC pirates and passive bounty hunting ).

I intentionally left 2x5 size internal compartments empty. If it is for trading I purchase 2x5E 32Ts Cargo racks. If it is exploration I fit 2x5A AFMs.

Question is now that I am trading in the bubble and doing occasional exploration inside it (if trade route happens to go through undiscovered (by me obviously ;)) systems), up to how many g's should I risk to attempt landing with 352 Tonnes of cargo and a full/near full fuel tank?? Considering a total mass of ~1033~1065 Tonnes lifted by the 6D thrusters ?? Any comment would be greatly appreciated !

no matter the g or your ships mass, you'll always have 5 m/s acceleration. therefor: land whereeveryou like.
 
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