Safety, or a place for low-risk play

Wherever you go within civilised space or however you play, you will get trouble from NPCs from time to time.

Since it hasn't already been mentioned, try to get your hands on a Cobra Mk III. Not only is it a great all-rounder, it's one of the fastest ships in the game (if not THE fastest). If you ever get into trouble, put full power to engines and boost away. No NPC ship will be fast enough to follow you for long.
 
In the SYSTEM MAP, check the SECURITY level of the systems you're frequenting.

The chances of being interdicted by hostile NPCs change depending on HIGH, MEDIUM or LOW system security level. Also - and this is very important - avoid populated ANARCHY systems!


See some testing I did, here...

NPC Interdictions - Hard facts and Statistics!


You find the SECURITY level by selecting SYSTEM MAP - look under the SYSTEM tab on the left. It's a bit weird; if the tab is selected, it is displayed as SYSTEM... but if it's not selected, it is displayed as the little icon with the dot/concentric circles, like a star with orbiting planets.

It'll show things like Allegiance, Population and Security.
 
As stated earlier, join Mobius. Easily researched on the web.

Yeah, joined them already. Love the concept. My problem isn't that I'm getting ganked by other players, though, it's that I'm looking for a place in the game where I can do no-risk or low-risk/faceroll tasks, regardless of whether I'm getting lower reward for it, or not.

I'm comparing Elite to other games that have a clear place you can go, or clear tasks you can do, and put absolutely nothing at risk. You get much less reward for it, but if that's your playstyle, then have at it. My examples, for no-risk are gathering and crafting in Runescape; happens in places where nothing will *ever* attack you. For low-risk, GW2 has starter areas, where trash mobs are totally faceroll, one mob has almost zero chance of killing even a L1 player (unless you're asleep, or AFK), and you know if you go there, you're not going to get much of a fight.

Before buying Elite, I had done a little bit of reading, hoping there were such tasks or places, but perhaps I goofed. Or I'm just totally clueless (which is very possible; in my OP, I admit to being a rather poor gamer). But the picture I'm getting from responses here (and elsewhere), and my (very limited) experience in-game, is that interdiction cannot be avoided (e.g. by watching radar and just not going in a certain direction), and once interdicted, you're either running (and in my case, dying) or fighting (and in my case, dying).

And honestly, if that's FD's premise for the game, if in fact they called it Elite DANGEROUS because it's supposed to be a challenge for *real* (i.e. not me) gamers, then maybe I just need to either man up and improve, or wait for NMS to come out and play that instead.

I think what I want, maybe, is for high-security systems to have interdictions turned off, or have them only happen from security officers (and have such officers let you go after scanning and finding no contraband), and to have a (perhaps very thin) band of such systems, so you can get around, somewhat. Somewhere where you know you'll be safe. And I'd accept that such systems won't pay squat for stuff, so the real profit will be out in the wilds, but then I'd get to choose if I was up for the risk, or just wanna fly around and sight-see for a given game session.

I have started looking around YouTube, though, for tuts on how to escape interdiction. I like the submit and escape idea, even though that hasn't worked for me yet. One guy mentioned that technique not working so well when near a star or planet, which is where I tend to get stopped (and killed). So yeah, any pointers on how to actually escape from an NPC interdiction near a star would be greatly appreciated; if that could be easier than it seems to be to me right now, it would make Elite a lot less frustrating, and a lot more fun.

Anyway, sorry for the wine-induced ramble, and thanks to everybody for the many responses thus far.

Mannie
 
Keep going until you're out of the sidewinder. The game opens up that that point.

And be aware of what you're hauling. Gold seems to attract more idiots than biowaste.
 
Yeah, joined them already. Love the concept. My problem isn't that I'm getting ganked by other players, though, it's that I'm looking for a place in the game where I can do no-risk or low-risk/faceroll tasks, regardless of whether I'm getting lower reward for it, or not.

A player, using Group Mode, as the group Mobius is forbidden to gank... If you are getting ganked by players in Group Mode I'll have them removed.
If you are playing Open Mode... well...you get what you get :)
 
...avoid populated ANARCHY systems!...

Broadly this ^^^ and also the be aware that the first 10+ hours can seem very daunting - Elite doesn't have a gentle learning curve, in fact it's almost the reverse, in that the hardest stage is the probably at the start.

Persevere with it though, and once you're in a Cobra III you'll wonder what all the fuss was about, trust me, we've all been there!

:D
 
TL;DR: Is there a place in E:D, or a playstyle, where I can give up more lucrative reward, in exchange for a safer, calmer, low-risk gaming experience?

Longer version: I'm a lousy gamer. Poor reflexes, low tolerance for twitchier combat and challenges. I'm also pretty casual, playing any games only a few hours a week, so I'm not likely to put the time in to get much better. What I was hoping for in E:D (picked up E:DH right before release) is a game where I can just putz around, avoid combat, explore, craft, upgrade, etc. I played a lot of Runescape back in the day, doing mostly gathering and crafting; I've played a lot of GW2 recently, mostly in the starter areas, gathering and crafting and playing Barbie. :)

But having played for maybe 10 hours of E:D, figuring out how to dock, travel between systems, do simple missions off the BB, etc., I get interdicted and killed with annoying regularity. This is either in Private play, or playing with Mobius, so I'm fairly certain that it's just NPCs that I'm up against. I am *not* saying there's *anything* wrong with E:D's combat; I've watched enough vids and streams, that I'm certain that the problem here is just me.

So yeah, I could just stick with a starter ship and fly around and try to not let it bother me when I die, but I'd rather find a place or playstyle that will let me stay safe, but yet progress at *something*. I'd like to try my hand at exploring, but what little I've done, I've lost 2/3 of it w/o selling, because of getting killed before going enough LY to sell. I'd consider mining, but I keep hearing that that's one of the *more* dangerous activities out there. I got myself a SRV and landed (somewhere, I forget where), but in an hour of wandering around, found absolutely nothing, resource-wise, to collect.

Any ideas? Or is E:D just not my game?

Thanks,
Mannie

When you find your low traffic corner of human occupied space, work on getting friendly status with whatever factions are there.
 
There is no difficulty slider :`(

Yeah, and for an MMO, I get that. And if I understand Elite history correctly, there used to be a single-player, offline game, but that's been removed. (That would be another way to get what I'm after, I suppose: single-player mode with a God cheat...)

I've seen a couple of replies in this thread about watching the security level of the system you're in. Hadn't noticed that before; that seems like a reasonable part of the learning curve, although a) seems a bit tedious to have to hop into the map before jumping, to make sure you actually want to go there, and b) isn't it rather impossible to get around, if you're sticking to high-security systems?

I've never even bothered to try out Eve, due to hearing repeatedly/constantly that you just never take any ship out that you're not prepared to lose. And the further I get into Elite, it seems like there's a similar game design, with the advice being given of not flying anything but a stock Sidewinder, unless you have funds to cover the insurance.

At this point, I think I'll head back into lurk mode. Again, thanks to everybody for the replies.

Man
 
Yeah, and for an MMO, I get that. And if I understand Elite history correctly, there used to be a single-player, offline game, but that's been removed. (That would be another way to get what I'm after, I suppose: single-player mode with a God cheat...)
You're right, it did used to be an offline game with a save/load function, which would probably alleviate your trouble if such a function still existed.
A similar logical request for single player cheat was made a month or two ago, and generated quite a bit of debate at the time. The argument was, basically, that seeing as someone's paid for a game with all this content in it, then they should be able to access all of that content (ie: Anacondas) if they didn't have much time to play.
This is unlikely to ever be implemented though.

Another part of Elite's history which is unchanged is that at its core it's a space trading and combat game. Those are the two base tenets of Elite, Frontier Elite 2, Frontier: First Encounters, and Elite: Dangerous.
It's telling that these two feature are also the most fully fleshed-out features as well. Mining is still a pain, and exploration is its own reward (if you're into that sort of thing).

I've seen a couple of replies in this thread about watching the security level of the system you're in. Hadn't noticed that before; that seems like a reasonable part of the learning curve, although a) seems a bit tedious to have to hop into the map before jumping, to make sure you actually want to go there, and b) isn't it rather impossible to get around, if you're sticking to high-security systems?
a) it is a little bit tedious, given the long loading times of the maps, but a few minutes you spend gathering information, planning your route etc, before you take off will save you the pain of getting blown up in an anarchy system.
b) yes and no. in your starter Sidewinder with E-grade FSD - yes, you can find yourself in a position where you have to go through the bottleneck of an anarchy system, or plot a long route around it. but as soon as you increase your jump range then anarchy systems are easy to avoid.
(...one difficulty I have at the moment is finding anarchy systems with decent amount of player traffic for me to interdict!)

I've never even bothered to try out Eve, due to hearing repeatedly/constantly that you just never take any ship out that you're not prepared to lose. And the further I get into Elite, it seems like there's a similar game design, with the advice being given of not flying anything but a stock Sidewinder, unless you have funds to cover the insurance.
Yes, it is similar, but different:
Elite: always fly with insurance, but insurance is automatically issued at a very high level (95% cover) and both ship and its modules are insured.
EVE: always fly with full insurance, but you have to purchase insurance and only the ship hull is insured.
Regarding system security, EVE has a much more well-developed security system than Elite at this stage in both games' developments:
Elite: system authority ships take ages to show up if you're attacked, sometimes not bothering to turn up at all. Being 'wanted' in a system results in a slighter higher NPC interdiction rate (other CMDRs usually don't bother) and a need to race into the station before being scanned, but that's about it.
EVE: in systems with a high security level, system authority ships appear almost instantly, locking their target in place and destroying them. Some players will still try to attack you in high security systems, usually in groups flying cheap ships outfit for maximum damage over the few seconds that they can get hits in before being destroyed.
This usually only affects people flying soft high value targets and using autopilot though.
As in Elite, in EVE there are ways of flying (ship type, certain modules, warping to bookmarks) which can make it very difficult to ever lose your ship.

At this point, I think I'll head back into lurk mode. Again, thanks to everybody for the replies.

Man
If you haven't tried flying with someone else in open mode yet, then send me a private message on the forums and I'll be happy to fly with you until you get a better ship.

And if you're still not getting on with Elite, then maybe try some older space games: Freelancer has had some impressive graphics mods released for it since it first came out, and is worth revisiting.
There's also the open source Descent Freespace project, which also has some impressive full conversion mods (the Babylon 5 one is very well done), but it's another space game all about combat.
And X3: Albion Prelude is a good game if you want a space game with less of a combat focus: you can have AI-controlled craft protecting you as you trade and build a manufacturing empire.
 
There's a list of edge systems somewhere that you can fly back to after exploring to cash in your cartographer stuff. These are typically quiet and relatively safe. For the whole time you're exploring though you'll be completely safe from interdictions.
 
If you are patient and you follow a few basic guidelines you can be really safe as an explorer. I don't have any weapons on my ship to cut down weight so I can go further and I've not been killed yet. If you're going to Alt Tab out, don't point your ship directly at a planet but kind of offset so you don't fly into it while you're alt tabbed out. Also if you go into a neutron star field pay attention or you can get fried. Other than that, not a lot of dangers.
 
Mining away from Haz Rez is pretty calm.

Exploring is nice too.

I was on a trade run for a few hours yesterday and only got interdicted once (NPC).

Running fortification for Mahon has a nice non combat oriented vibe to it.
You get interdicted a bit, but that's okay.
 
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