SAGITTARIUS A and back with no repair unit?

Lestat

Banned
That is the question. Can it be done? Right now I have a Asp Explorer/Miner. But have no room for a repair unit. If anything it going to be one hell of a ride.
 
That is the question. Can it be done? Right now I have a Asp Explorer/Miner. But have no room for a repair unit. If anything it going to be one hell of a ride.

AFMUs aren't really needed these days since getting caught between a binary pair is exceptionally rare and techniques of getting out with minimal heat damage are easy to implement.

The only other damage you'll take is during a careless fuel scoop if you get too close for too long, or dropping out of SC at too fast a speed.... both easily avoidable if you take care.

You can also avoid dropping too close to a neutron star or white dwarf if you employ the zero throttle during hyperspace method.

The only time I'd take an AFMU is if I was making videos and wanting close up shots of binaries or exploring distant asteroid fields.

Once hostile aliens are confirmed, they may then become essential ;)
 
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I think its perfectly possible, but i think i would rather have one, and not used it, than need it and.........

The main question here is probably, how you want to reach Sag A, as fast as possible, here i think you dont need it, or do you want actually do some exploring and spend some time in the dark. Most my damage came from planetary rings, those edges are sometimes almost invisible, and neutron stars and black holes could be very dangerous, if you loose your focus.

Im out for more than 2 months, had few accidents, but if i didnt have it, it wouldnt be much of a problem. I think my most damaged module would be at 80%. I just reach Sag A 5 days ago, so still a lot of time to reach bubble, but like i said, it wouldnt be much of a problem i i didnt have it.

You just need to be very carefull, and try to avoid those binary systems.
 
Its no problem. I did it even as full nub in the first days of playing and the 1.3 bugs/issues came. Just fly carefull and dont drink and fly :D
 
Depends on the rest of your setup, all A stuff and you should avoid heat problems. I rarely see 70 %.

Only time on this trip I have had to repair was down to not concentrating when fuel scoping. And I have scanned around 60 neutron stars.
 
I've never carried a repair unit. I've been to Sag A* and back hull was about 75% when I returned and I am now 16,000 lys out with 98% hull. You just need to pay attention.
 
I've never carried a repair unit. I've been to Sag A* and back hull was about 75% when I returned and I am now 16,000 lys out with 98% hull. You just need to pay attention.

Yes, always pay attention. So no drinking and scooping. Scooping and surfing, jumping and answering the Wife's questions. :)
 
That is the question. Can it be done?

Yes, no problem.

If you are careful, you won't need repairs or heat sinks.

However if you fly drunk or tired, you may make mistakes that could cost you. Expect only one or two serious binary scares on a trip to the core and back. Keep a level head, and you'll be fine.
 
As said above it is definitely possible, or at least it better be as I'm halfway home from my trip to Sag A and forgot to pack any AFMU's . I was not the most careful on the way out, my cargo hatch is gone and a couple of other systems are between 65%-75% but I'm still hopeful I'll make it back in one piece.
 
Repair units are the cycling helmets of the Exploration world. You absolutely do not *need* them, you just don't; but if it makes you feel better then by all means take one or two.

I did over 70KLY with non in and got back with (I think) 92% hull. You might have a catastrophic incident where you'll be grateful you had them but the chances are very, very slim.
 
Unless I'm mistaken, you need to suffer serious module damage before random failures start to crop up. Probably well below 50%. With that in mind, AFMU-s aren't really needed. They are basically a safety net that you're quite unlikely to need.
I'd still say that if you can fit them, you should take some with you (since they don't weigh you down), but if you can't, then you shouldn't worry about that. Maybe fly a bit more carefully.
 
I've never carried a repair unit. I've been to Sag A* and back hull was about 75% when I returned and I am now 16,000 lys out with 98% hull.

I did over 70KLY with non in and got back with (I think) 92% hull.
AFMU's can't repair the hull and the sort of incidents that lead to a lot of module damage don't generally cause much hull damage anyway.

I've had enough heat damage from a close binary to completely destroy my docking computer and give 20% or more damage to other systems so was glad I had an AFMU on board! But that was in an Anaconda and IME the smaller ships don't suffer heat damage as much (never once had any when in my Cobra).
 
Unless I'm mistaken, you need to suffer serious module damage before random failures start to crop up. Probably well below 50%. With that in mind, AFMU-s aren't really needed. They are basically a safety net that you're quite unlikely to need.
I'd still say that if you can fit them, you should take some with you (since they don't weigh you down), but if you can't, then you shouldn't worry about that. Maybe fly a bit more carefully.

You are mistaken ;) FSD can start developing faults at 85%, try jumping 20,000 LY with a faulty FSD and let me know how it goes :) I had to do it once for 2000LY, I seriously considered hitting self destruct. Never flown into deep space without an AFMU ever since.
 
It can be done. I got to Sag. A* and back in an Asp with hull and all modules at 100%.

I did this by being super-cautious in every jump, and avoided jumping into star systems that looked like they might be a bit dodgy in terms of stars being close together (although I'm doubtful that the galaxy map gives an accurate portrayal of how close stars are sometimes).

I'm now out in a Cobra Mk.III going to Sag. A* again and didn't bring any AFMU's or heatsinks with me.

I've been way too blasé this trip though - and careless; twice now I've accidentally managed to power down my FSD whilst still in supercruise - ouch! - all modules still at 90% or above though. Another 9.something Kylies to go as well, then there's the trek back to the Bubble ;)
 
I am among those that don't use AMFUs. They can't repair neither hull and power plant. Hitting a bad binary landing seems rare and most rare than in the past. I've visited around 4000 systems and never happened to me. (Now i've told it...)
Also be carefull: don't repair your Life Support System. When you repair it the ship use your oxygen reservoir, but it doesn't replenish it after the system is back online. O2 is replenished only when you dock. Depending of your Life system quality you have 5 minutes to 15 minutes of oxygen. Various commanders have reported emergency ejection while repairing their life support systems.
 
Ask Erimus (or watch his journey on youtube - name is Erimus One there). He made it to the opposite border of the Galaxy incl. Sag. A without AFMU. It simply wasnt available back then, and his Asp returned savely home with somewhat arround 20 % of "health" left. So, yes it can be done and far more.
 
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Ask Erimus (or watch his journey on youtube - name is Erimus One there). He made it to the opposite border of the Galaxy incl. Sag. A without AFMU. It simply wasnt available back then, and his Asp returned savely home with somewhat arround 20 % of "health" left. So, yes it can be done and far more.

It is good to keep in mind, though, that some elements of the game have changed. Once upon a time heat damaged your hull, and IIRC most of Erimus' trip was early enough for that to be the case.

Now heat damage starts with your modules, and it's largely down to luck. Are you going to be an unlucky pilot who jumps into a system that is going to earn you significant heat damage? And if you lose that particular lottery once or twice, which modules are going to take the brunt of the damage? If the damage lands on non-critical modules then you wouldn't bother to use an AFMU even if you brought one along. If you are unlucky enough to take a bunch of damage to modules that matter, then it's a different story. As mentioned a few posts back, it doesn't take much damage to your FSD before you start seeing random FSD failures. If you're far enough out and unable to repair then that damage is going to end up compounding.

I think the answer is: it can definitely be done, but it can also go catastrophically wrong due to circumstances beyond your control.
 
I'm about 14kly out from the bubble on my return trip from SagA. I took with me a 3A and 3C, on the theory that I wasn't sure how long I was going to end up staying out, and in a worst case they could repair each other.

I've exhausted the 3C and about 75% of the 3A, but that is largely due to two factors: early on I made the mistake of topping off everything to 100% rather than just focusing on essential modules, and I'm a bit of an edgy pilot who takes a lot of risks. Based on what I've learned on this trip, next time I'd probably just take one of them unless I was planning on a very long trip, and on a trip any shorter than 20kly I probably wouldn't take one at all.
 
Yes, it can be done. I did it.

Just take care. But even if you take damage due to carelessness, it will be minimal.

Otherwise, buy an AFMU, they don't have any weight.
 
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