Salt venting in progress

Yeah, I remember thinking when I did the whole circus for the first time, 'so this is what it's like to pick up the wallet you dropped in the middle of a busy highway while in a wheelchair'.
 
All you guys driving around! Doesn't anyone else use the boost on the SRV and sail over the ruins?

Confuses the hell out of sentinels too, once I got two of them shooting at each other - unintentionally of course. Yay Guardian Ruins, that's what I say!
 
Might also be worth mentioning that there's an asteroid base, New Growth Station, next to the Pencil Nebula, a few jumps from Guardian space. Shipyard and outfitting available. and they sell SRV hangars (admittedly only the cheapest ones) if you need a spare.
 
So I go to the Guardian site in Open and a guy drops in who's streaming. I let him take a shot and hang around to help him out. After he's got his blueprint he races around doing it again for me. But he scoops up all the mats and the scan at the end doesn't seem to work. Maybe because it was his relic, maybe because I'm dumb. I drop to Solo and try for myself but I'm getting blasted by missiles so I pop back to the bubble to regroup.

That was probably because my Point Defense was on a wing facing away from the site. So today I repositioned it and went out again. I wanted to buy another but even the local High Tech system didn't have any, and I couldn't be bothered to fiddle around.

18 jumps out, 5 minutes of SC and a fairly tricky landing later, I'm back on the ground.

So I mess around for ages. I've now got three ancient relics. I kill a couple of sentinels, but nothing else pops out of the ground. I go back to my ship to check YouTube videos.

Oh, you've got to activate the two next to the "alter" first. I go back out and do that. I still can't find my way around the site with any great understanding, but I finally find the last pylon and activate it before racing back to the alter. More haste less speed -- you've never seen a more untidy climb up toward the big glowy thing. I stop in the lighted area and select the right-hand panel with 40 seconds remaining.

The cargo bay is empty. The relic I picked up is back on the ship.

The third time will be the charm, but it won't be today and it may not be tomorrow.
Let me know when you're next having a bash, I'll jump over and assist. (y)
 
If you're on your own, you could give your SRV health and weapons a synthesis boost to help with knocking down the Sentinels and surviving their fire.
Thanks. I did premium repair the SRV before starting this run. It's down to about 95% now. I'm not sure I've got the mats for a premium re-arm but I'll keep it in mind.
 
So I go to the Guardian site in Open and a guy drops in who's streaming. I let him take a shot and hang around to help him out. After he's got his blueprint he races around doing it again for me. But he scoops up all the mats and the scan at the end doesn't seem to work. Maybe because it was his relic, maybe because I'm dumb. I drop to Solo and try for myself but I'm getting blasted by missiles so I pop back to the bubble to regroup.

That was probably because my Point Defense was on a wing facing away from the site. So today I repositioned it and went out again. I wanted to buy another but even the local High Tech system didn't have any, and I couldn't be bothered to fiddle around.

18 jumps out, 5 minutes of SC and a fairly tricky landing later, I'm back on the ground.

So I mess around for ages. I've now got three ancient relics. I kill a couple of sentinels, but nothing else pops out of the ground. I go back to my ship to check YouTube videos.

Oh, you've got to activate the two next to the "alter" first. I go back out and do that. I still can't find my way around the site with any great understanding, but I finally find the last pylon and activate it before racing back to the alter. More haste less speed -- you've never seen a more untidy climb up toward the big glowy thing. I stop in the lighted area and select the right-hand panel with 40 seconds remaining.

The cargo bay is empty. The relic I picked up is back on the ship.

The third time will be the charm, but it won't be today and it may not be tomorrow.

I used those walkthroughs
https://forums.frontier.co.uk/threads/walkthrough-guardian-module-blueprints.438289/

First 2 runs were quite nightmarish, but you'll learn the sites map eventually and then it will be routine.
And since you already did some runs in the chosen site, keep doing it. It's only a matter of practice.
And you have to do it multiple times anyway :)
 
I went to get the Guardian Module stuff and on my forth run, I get a message stating "Your ship has been destroyed". WHAT!. I drive away from the site and ask for my ship to be recalled and it states "Ship Destroyed". Apparently, I had parked too close to the site and forgot to dismiss the ship. I can only imagine a sentry pounded on it until the point defenses ran out, all the while I'm running around the site. I had no choice but to hit the self-destruct button and wait for my SRV to go boom. Back at ShinDez I realized that I did not loose all the blueprints or mats I had collected, so I called it quits. Not worth the 17 jumps back, landing and grinding for guardian hull/module reinforcements.

Either don't park too close to the ruins or don't forget to dismiss your ship if you do....

Lesson learned.
'Rom! ROM! That's not a sentinel, that's your own ship you're shooting!' :D
 
To avoid time constraint I do the whole thing in stages:
1. Make the two pillars near the terminal pop up.
2. Do a circuit of the site raising the other pillars (so they're easier to find in a hurry) and clearing out sentinels. Get a relic.
3. Do a circuit of the site activating pillars, finishing with the ones at the terminal; get the scan.
4. Gather any materials I want.

I only ever attempt this in Solo. IMO this looks designed as solo content and having anyone else around can only make it harder (activating pillars or stirring up sentinels too soon).
 
Also, keep in mind the option to equip your ship with a dumbfire missile launcher. Two missiles, three at the most, will wreck any Sentinel in the vicinity of the impact point, and you can re-embark in your SRV to pick up the good stuff.
 

Deleted member 38366

D
A few things that really helped me unlock the annoying Guardian puzzle installations :
  • review the Videos demonstrating the structures of the different Sites
  • if possible, do the Guardian relog fests in a daylight site (really helps orientation)
  • use the Debug Cam when needed to get a nice overview or when orientation is lost temporarily
  • Point Defense indeed is best place on upside of Ship with free firing arc; Small/Medium Ships have the huge advantage of being able to park inside the Sites without big hassle
  • getting the Blueprint(s) works only once per Instance, otherwise everything will work but the Terminal will just eat up another Relic without spitting out anything
-> which means Guardian Sites are best done alone and/or in Solo Mode, presence of any other CMDR only screws things up unless the 2nd guy in your Wingman and only there to speed you up (and vice versa after an instance reset)

All of that really helped to remove most of the annoying parts and keep things as streamlined as possible.
 
A few things that really helped me unlock the annoying Guardian puzzle installations :
  • review the Videos demonstrating the structures of the different Sites
  • if possible, do the Guardian relog fests in a daylight site (really helps orientation)
  • use the Debug Cam when needed to get a nice overview or when orientation is lost temporarily
  • Point Defense indeed is best place on upside of Ship with free firing arc; Small/Medium Ships have the huge advantage of being able to park inside the Sites without big hassle
  • getting the Blueprint(s) works only once per Instance, otherwise everything will work but the Terminal will just eat up another Relic without spitting out anything
-> which means Guardian Sites are best done alone and/or in Solo Mode, presence of any other CMDR only screws things up unless the 2nd guy in your Wingman and only there to speed you up (and vice versa after an instance reset)

All of that really helped to remove most of the annoying parts and keep things as streamlined as possible.
Hm. Not sure about multiple Commanders messing it up. Had about six hours doing assists today, no problems.
Everybody in the instance could get a blueprint, even when a fourth Commander dropped in he got one.
But... confusing for beginners.

Another tip for the debug camera:
When all pylons are activated (timer off) have a really good look around, locations should be much easier to fathom.
 
I've unlocked most of the guardian cheese on 3 commanders. The process gets very optimized after a few run throughs.

What I'm struggling with now is the design layout of the facilities. The whole thing feels so contrived and "gamey". The data is distributed and accessed with relics (obtained through facility destruction and magical reconstitution), the power points are energized with weapon fire - not guardian power cells. Certain "blue prints" require a space station visit, with more weapon fire. The whole thing feels very DnD - fetch the magic key to open the magic chest and get the special light show and be granted the magic scroll for crafting access.

What the heck were these aliens thinking? It's weird to me.

Why did the ME2 Legion Mission feel "better" even though you're pretty much just shooting crap? All of the dialogue seemed to give context and meaning to the experience.

I followed Exegious awesome guides, but wow, the actual task loop was completely devoid of any cultural / narrative reveal of the Guardians. It was completely a skinner loop to get a cookie.
 
The first time I went to a Guardian Site was to get the FSD Blue Print. I figured I collect all the materials and get to know my way around the joint and a rough idea as to just where all the poles were and at least get them out of the ground. In the mean time, killed a dozen sentinels one at a time. Once I had sufficent mat, I charged all the poles and headed to the alter. Killed 4 more sentinels one at a time which made it so there was no more threat. I had ALL the time in the world to drop the relic, which I had with me. Boom, up popped the orb, I targeted it and proceed to blast it and blast it until I was empty. Reloaded with the best ammo. Moved slightly as to get a better shot at the thingy inside the orb and again blasted it until I was empty. I'm not going to say just how many times I reloaded and tried from different angles, but it was more than thrice.

Not one for quitting, and considering there was no danger because I had killed all the sentinels and was in SOLO, so getting grieved was out of the question. I took a break and like OP watched a video. Well I was flabbergasted, I had watched the same video twice before and apparently feel asleep when the narrator stated one must "SCAN" the orb. Which apparently was correct because it worked.
When you scanned the orb, did a message come across the comms "why the hell were you shooting me?"
 
I've unlocked most of the guardian cheese on 3 commanders. The process gets very optimized after a few run throughs.

What I'm struggling with now is the design layout of the facilities. The whole thing feels so contrived and "gamey". The data is distributed and accessed with relics (obtained through facility destruction and magical reconstitution), the power points are energized with weapon fire - not guardian power cells. Certain "blue prints" require a space station visit, with more weapon fire. The whole thing feels very DnD - fetch the magic key to open the magic chest and get the special light show and be granted the magic scroll for crafting access.

What the heck were these aliens thinking? It's weird to me.

Why did the ME2 Legion Mission feel "better" even though you're pretty much just shooting crap? All of the dialogue seemed to give context and meaning to the experience.

I followed Exegious awesome guides, but wow, the actual task loop was completely devoid of any cultural / narrative reveal of the Guardians. It was completely a skinner loop to get a cookie.
I've have to agree that, not just the Guardian stuff, the whole game is rather "shoot it". It's a popular trope in video games; you go into someone's house for the first time and you smash all their pottery in case they dropped some spare change in there. That's the limitation you have when the only action button you have swings a big pointy thing around. Look at Tomb Raider for example. Even in the modern ones with great Story-Telling, if you see a box you smash it.

If a game wants to transcend that limitation then it usually needs cut scenes or dialogue. Elite doesn't have those and, even if it did, the Guardians have been dead and gone for a very long time. Some games manage a little context with carefully placed assets that tell a story, but it is legitimately hard to do that when the player is wrapped in a ship or an SRV, when you don't get to create any interiors, and when all the assets you can possibly place have to be several million years old and have no language in common with the player. Not to mention that the whole thing has to reset for the next player who comes along, or even this player if they re-enter the instance, and be somewhat believable in doing so.

Although I'm a professional developer I've never been a games developer but I've designed and run desktop role-playing campaigns for decades. I believe there may be ways to bring more context and subtlety into the process. It would take longer and be more involved. It could be different for every player and create a real connection between the player and the long-dead Guardians. But it wouldn't be simple to design and it would take extra code in the game engine, both client and server, to support it. Would that be worth-while? I think it would, but I don't work for Frontier and I don't get a vote. This might be core game-play to me and you, but it would probably be a pain in the neck for the PvP brigade who only want to grind for half a day and then engineer their ship.
 
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