Greetings to the community.
I offer this proposal for public commentary and hopefully for the consideration of the dev team.
Make wrecked ships salvageable items. Perhaps not the entire ship, but modules and components in the ships could be salvaged.
The salvaged components and modules may be damaged or they may be in good repair, depending on the circumstances under which
the ship met its end. For example, if a ship's FSD was targeted and damaged/destroyed in the battle that destroyed the ship,
then the FSD may be a salvageable item but its status would be (x percent) damaged and thus diminish its worth.
The salvageable items could be classified as legal or illegal salvage according to some rules that I won't even speculate on here.
If illegal salvage, they would be sellable only on the black market.
Another possibility would be to make the entire vessel a claimable item, which of course would mean you'd have to spend money to
get it repaired.
These items would also, presumably, require a few other related additions. The ability to tow damaged ships to a repair station may be
something to add, or even add mobile repair docks to the game. A mobile repair dock by itself could be portable, able to fly between systems
with its own FSD.
Alternatively there may be a need to give the player the ability to transport spare critical ship's components to the location of a damaged ship
so as to get it operational in situ. This would be essential for salvaging a ship that is crashed on a planetary body.
If you were to decide to attempt to salvage a damaged vessel, it would cost to tow it to a repair station and buy the repairs/replacement parts,
of course. The cost to repair a ship would always be less than the cost of buying a new ship equipped in the same manner but not a LOT less,
because you would not want a situation where you would be encouraging people to shoot at ships for the purpose of getting them cheap.
In fact, it might be possible to set up the rules in such a way that you can not salvage a ship that you have personally attacked.
It opens up a business opportunity for players to take up roles as dedicated ship scrappers, salvage specialists, and ship repair station operators
to expand the game's economy and depth of play.
What do you think of these ideas?
I offer this proposal for public commentary and hopefully for the consideration of the dev team.
Make wrecked ships salvageable items. Perhaps not the entire ship, but modules and components in the ships could be salvaged.
The salvaged components and modules may be damaged or they may be in good repair, depending on the circumstances under which
the ship met its end. For example, if a ship's FSD was targeted and damaged/destroyed in the battle that destroyed the ship,
then the FSD may be a salvageable item but its status would be (x percent) damaged and thus diminish its worth.
The salvageable items could be classified as legal or illegal salvage according to some rules that I won't even speculate on here.
If illegal salvage, they would be sellable only on the black market.
Another possibility would be to make the entire vessel a claimable item, which of course would mean you'd have to spend money to
get it repaired.
These items would also, presumably, require a few other related additions. The ability to tow damaged ships to a repair station may be
something to add, or even add mobile repair docks to the game. A mobile repair dock by itself could be portable, able to fly between systems
with its own FSD.
Alternatively there may be a need to give the player the ability to transport spare critical ship's components to the location of a damaged ship
so as to get it operational in situ. This would be essential for salvaging a ship that is crashed on a planetary body.
If you were to decide to attempt to salvage a damaged vessel, it would cost to tow it to a repair station and buy the repairs/replacement parts,
of course. The cost to repair a ship would always be less than the cost of buying a new ship equipped in the same manner but not a LOT less,
because you would not want a situation where you would be encouraging people to shoot at ships for the purpose of getting them cheap.
In fact, it might be possible to set up the rules in such a way that you can not salvage a ship that you have personally attacked.
It opens up a business opportunity for players to take up roles as dedicated ship scrappers, salvage specialists, and ship repair station operators
to expand the game's economy and depth of play.
What do you think of these ideas?