Salvageable wreckage and ludicrously low payouts

I was quite sad to have to swap my DBX for an Asp Explorer due to the fact I couldn't fit a cargo rack in it with the rest of the modules I needed. I really liked that little ship and, having done many long trips in the Asp before, it was nice to have a different ship for a change.

Now I'm about 7,000ly into the black and I'm wondering if it's even worth having the cargo rack at all now. Salvagable wreckage is popping up all over the place but what do I find? Some tea, animal meat, the odd bit of gold and some occupied escape pods, all of which can be found inside the bubble anyway.

What seems a bit daft is that an occupied escape pod I pick up way out in the black is still only worth a measly 9,000 credits or so. SURELY, if I'm rescuing somone whose chance of being rescued is close to zero they'd be willing to pay more than that to get home. It's like me driving someone from London to Moscow and then just getting a fiver in petrol money. It's not even worth having them in my cargo hold due to the reduction in jump range.

There should be some more rare items that can't be found in the bubble out here in the black and surely an item retrieved so far away should be at least worth putting into your cargo hold? Any other explorers agree?
 
I had thought of that but it's still not worth the reduction in jump range this far out when I could just fly around the bubble for a bit and get them there.

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I think what we really need to be able to find once we're really far out are items that can't be found close to home - another type of unidentified artifact for instance.
 
Don't forget that saving people who are shipwrecked thousands of LYs from Sol is illegal. Once you get back to a station you'll get scanned and fined for your good deed.
 

Deleted member 38366

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If I was 8000LY out there - I'd reserve the little Cargo space in this Priority :

1) Large Data Survey Cache Canisters (I've read somewhere these can be upto 250k, IF you're willing to smuggle these illegal things in)
2) anything not manmade, unheard of or otherwise interesting [*]

All the trash littered all over the Planets many thousand LY out I'd downright ignore.

[*] Chances always are nothing like this exists in the reachable ELITE Galaxy yet, hence all these placeholders all over the place and upto 50000LY out.
So don't expect to find any real use for that Cargo rack, pending any additional Game updates.
 
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If I was 8000LY out there - I'd reserve the little Cargo space in this Priority :

1) Large Data Survey Cache Canisters (I've read somewhere these can be upto 250k, IF you're willing to smuggle these illegal things in)
2) anything not manmade, unheard of or otherwise interesting [*]

All the trash littered all over the Planets many thousand LY out I'd downright ignore.

[*] Chances always are nothing like this exists in the reachable ELITE Galaxy yet, hence all these placeholders all over the place and upto 50000LY out.
So don't expect to find any real use for that Cargo rack, pending any additional Game updates.

I had a Large Data Survey Cache but binned it as my inventory said it was only worth 14,000 credits. Would it have been worth more once I'm back in the bubble?
 
Outside the bubble we should get data instead of cargo.

there is no commodity worth to tow back to the bubble, if your more than 2Kly out.
 
Michael said in his dev update thread, yesterday, that they're going to add more planetary content throughout season two.

I hope part of that will be to add meaningful salvage for long distance exploration. However, I think it'll be lower priority compared to adding content that fits into civilised space.

Missions that give you a time limit to head out several thousand light years to rescue someone (purely an example) for really high pay (where the distance and rewards scale to your exploration rank) would be great.

Just as would be salvage that can only be found several thousand light years out, that has a very, very high price on the markets (and an even higher price for collectors on the BB).

I think it's a matter of when, rather than if. But when is probably a matter of later rather than sooner.
 
Missions that give you a time limit to head out several thousand light years to rescue someone (purely an example) for really high pay (where the distance and rewards scale to your exploration rank) would be great.

I've been wishing for this for ages, like you said, an example mission would be to fly out to retrieve some salvage from a planet in a system that's 40,000ly away and get paid handsomely for it.
 
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I've been wishing for this for ages, like you said, an example mission would be to fly out to retrieve some salvage from a planet in a system that's 40,000ly away and get paid handsomely for it.

That would be very easy to implement, I guess and could be called an actual mission.
 
working distress beacons instead of random signal sources. we could even have player distress beacons, just imagine the emergent gameplay with that and player made signal sources
 
Not only the payout is bad (guess thanks to all the credit nerfers) but I don't really agree with everything being treated as stolen... sure some stuff could be but other things like escape pod or something, "hey bro I could save ya but ya know... it's kind of illegal to do that so I'll let you die instead".
 
If I was 8000LY out there - I'd reserve the little Cargo space in this Priority :

1) Large Data Survey Cache Canisters (I've read somewhere these can be upto 250k, IF you're willing to smuggle these illegal things in)
2) anything not manmade, unheard of or otherwise interesting
[*]

All the trash littered all over the Planets many thousand LY out I'd downright ignore.
[*] Chances always are nothing like this exists in the reachable ELITE Galaxy yet, hence all these placeholders all over the place and upto 50000LY out.
So don't expect to find any real use for that Cargo rack, pending any additional Game updates.


This ^^^^^^^

don't bother with anything else other than large data survey cache worth a cool 109K each on the blackmarket

out in "the black" this is the only cargo you should consider bringing back.... jettison anything else

NB... don't forget that because of FD's stupid gameplay poo.... this cargo is illegal and you'll be fined if scanned
 
You can explore or you can salvage. Trying to do both at the same time will result in diminishing returns. I've been in places where a .02 drop in max jump range would mean a 5,000 LY detour to get back, so carrying cargo for me is not an option.

Find something really interesting, post the system location on the forums. Will be handled within a day or two.
 
You can explore or you can salvage. Trying to do both at the same time will result in diminishing returns. I've been in places where a .02 drop in max jump range would mean a 5,000 LY detour to get back, so carrying cargo for me is not an option.

Find something really interesting, post the system location on the forums. Will be handled within a day or two.

I kind of see your point but if you can load up with rare materials and get a FSD boost then that could make up for having a cargo rack. And you say it'll be handled in a day or two. That means someone like myself, an explorer with a cargo rack, would be the one handling it.
 
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