Samsung Gear VR and Elite Dangerous?

So... Does it work? :D I just ordered the new Galaxy S7 and got the Gear VR for free and I saw that the Google cardboard VR sort of works with ED.
So Gear VR should work too? Right? [cool]
 
Short answer: no.
Longer answer: no, because it's way to laggy. The gamne doesn't run on the Gear VR, it's only displayed on it. The latency is just to high to enjoy the ride.
 
Thanks.
Well I obviously don't expect it to work like the Rift or Vive, but more like the cardboard VR but slightly better. ;)
Plus I have a mild degree of astigmatism, so I need to test VR before really spending a crap load of money on high-end VR.
 
Yes and no. No if you're thinking it will be an alternative to the rift. But as a fancy Google cardboard it'll work a treat. Check out Colin ford's "occulus thrift" vids...

https://youtu.be/1BIQfgw-d-A
https://youtu.be/zlTgpHTYUr4

It's an acceptable taster for vr with ED. But as others mentioned, there will be latency issues. It's playable but no where near as good as "proper" vr. Although dependant on what phone you use. It will most likely have better resolution than occulus.
 
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Yes and no. No if you're thinking it will be an alternative to the rift. But as a fancy Google cardboard it'll work a treat. Check out Colin ford's "occulus thrift" vids:

https://youtu.be/1BIQfgw-dA
https://youtu.be/zlTgpHTYUr4

It's an acceptable taster for vr with ED. But as others mentioned, there will be latency issues. It's playable but no where near as good as "proper" vr. Although dependant on what phone you use. It will most likely have better resolution than occulus.

Thanks for the vids. The first vid doesn't seem to be available, at least not where I am atm.
Like I said in the OP, I ordered the new S7 which has a screen resolution of 2560x1440. And no, of course I don't expect it to be like Rift in terms of latency and overall quality. :)
 
I got the S7 and GearVR too. Hope after release of Oculus 1.0 a clever guy will make it happen! Even if it means I have to root my golden "Toy", for ED I'll do it for sure!
 
I got a Galaxy S7 and the free Gear VR with it a couple of weeks ago. Previously I had an S4 and was playing around with a 3D printed set of goggles (here).

Previously:
With the Galaxy S4 I used and app called Trinus VR which worked quite well - a little laggy but I could fly around OK with it connected via USB cable. No good for combat though. Basically you started the app on the phone and the PC and linked them, set ED to side-by-side mode and away you go. It was (is) pretty easy.

Now:
With the Galaxy S7 and the Gear VR I was hoping that it would be even better - so far I have not been successful in any attempts to get any view of ED. I need some help! I have tried the instructions here:
http://www.vrbites.com/howto/play-pc-games-in-your-gearvr/ . But they don't work for me. I managed to get the Sideload VR, and the Stream Cinema app with my phone sig all OK. But I can't work out the sequence of events that needs to be followed to start ED and the streaming. If I start it on the phone then it seems to launch ED but nothing comes up on the phone screen and then I just get it normally on the PC screen. Just having an nVidia 970 is supposed to be enough to 'gameStream' to the S7/Gear VR.
Alternately I have tried Trinus VR again but the S7 plugs into the Gear and then can't be plugged in via USB to the PC (I've tried connecting the USB to the connector on the Gear but it doesn't seem to ever do anything. Via WiFi I think would be too slow. Anyway, when I plug in the S7 into the Gear when it is running Trinus VR it stops that and starts the Oculus app - basically cutting off the streaming session with Trinus on the PC.

Has anyone actually got an S7 and Gear VR working with ED??
 
maddavo, one alternative you have is to use "package-disabler Pro" from the Google Play store to turn your Gear VR into a nice, comfy cardboard with great FOV(for a cardboard) and then just follow the instructions for Cardboard as normal. Note that this means your S7 won't be in "Gear VR" mode, so you won't be able to take advantage of the extra sensors, etc. on the GearVR, but it still beats most Carboard headsets.

Here is a how-to: http://endspacevr.com/google-cardboard-for-gear-vr/
 
OK - so I finally got a few spare moments to try this out. I downloaded a package disabler on the S7 and disabled the Oculus System Activities package. Then I could start Trinus VR on the S7 and insert it into the Gear without it starting Oculus Home. I managed to get the head tracking working in Trinus VR - essentially moving the mouse around and setting the mouse headlook on in ED.

Results
It was flyable - just. The FPS was slow. The head tracking would go off-centre after not long. The text in menus was barely readable. Not at all useful in combat.

Basically - disappointing.

The Galaxy S4 with Trinus VR was better (faster FPS) - because it was connected via USB. With the Samsung Gear it cannot connect via USB - I have tried plugging in cables to the microUSB socket on the Gear but it doesn't seem to do anything. Has anyone plugged in a cable to that port and have it do anything?? I think Trinus VR connecting to the PC over Wi-Fi is bad.

Re the head tracking - I should probably revert to my EDTracker - that works really well and I imagine using that would eliminate the drifting issue - that might make it a bit more usable.
 
Thanks Maddavo. Yeah I reckoned that Trinus VR was way too slow for a decent VR experience. I haven't used my Gear VR in a month or more.
 
First time posting! Hello!

I was able to get Trinus Gyre working incredibly smoothly and with high detail on my old LG G3 by setting the phone as a wifi hotspot then having the software link via wifi. Here is a quick vid I made ages ago after I got it working.

https://www.youtube.com/watch?v=MuU6k9N9cXg

It was quite smooth, great framerate as you can see and it was readable! Unfortunately, the headset I used to put my phone in, could not adjust enough to make it comfortable for me to wear it, so other than a few short experiments, that was all I did until a better solution presented itself. I found that to make it clear, i literally had to push the thing into my skin, really mash it against my face before the double vision went away. I assume the Gear headpiece will offer greater flexibility.

That said, I have the HTC Vive arriving in a couple of weeks, that should do it :)

Good luck!
 
The problem with my workaround is the graphic display. Moonlight feeds direct and does not optimize/distort the image for VR. With GearVR being super magnified it cuts a lot of the screen out and you will not be able to view the game menu words. Another problem is FOV, everything looks zoomed in because of this same issue. The max FOV setting in ED will not help, need a greater FOV or a way to display the 'fisheye'/ round VR so everything is within view.


I have yet to find an app or work around to fix this, so if anyone is aware of anything that outputs the circular/vr display mode without issue... let me know. Lots of people are experiencing a lot of positive experience with RIFTCAT... will give this a shot this weekend.

EDITED :Moonlight app + Headtracker app + Reshade Mod + Cardboard Enabler App = works great. Reshade fixed the FOV problem. RiftCat has issues much like trinius, kino, and other VR streaming apps. Moonlight continues to be the best for streaming.
 
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Was thinking of upgrading to the Samsung S7 and Gear VR, but having read the posts so far, I'm going to hold off till someone comes up with a workable solution.
 
EDITED :Moonlight app + Headtracker app + Reshade Mod + Cardboard Enabler App = works great. Reshade fixed the FOV problem. RiftCat has issues much like trinius, kino, and other VR streaming apps. Moonlight continues to be the best for streaming.

Would you pls explain this method or point to where the steps are listed? Tks.
 
https://www.reddit.com/r/EliteDangerous/comments/4cfo37/google_cardboard_and_moonlight/

Here is a good step by step to get it to work if you prefer in detail. If you have a gear vr, then you need to have Cardboard Enabler App to bypass the Oculus boot. If you don't have gear VR, don't worry about buying this app.

Lens and Display Correction:
The first thing you need to do is use the reshade mod for elite dangerous to fix the lens correction and display of Elite for 3d HMD application. There is a simple 'on and off function' in one of the config files that will allow you to use it whenever. In the reddit link, there is specific notes on what you can tweak.

Headtracking:
Since moonlight does not have headtracking, I used the Headtracker app in the google store, I then enable 'transmit in background' to allow it to send the headtracking info to Freetrack software on the pc. I set up the app to have yaw-channel 1, pitch- channel 2, and Roll- Channel 0. It took a couple bit of resetting and troubleshooting for 5 minutes to calibrate... may cause nausea.

An alternative folks use is FreePie... It seems to be the standard, but wanted to avoid allowing third party app installations.

Streaming:
I use moonlight to stream elite to my phone. It only works with NVidia GPUs, I believe. You have to update Nvidia Experience software, if it's not streaming or giving you errors, change settings to update to latest beta versions. Also make sure your drivers are up-to-date.
 
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