All,
Unfortunately I couldn't track down a previous post I made regarding 60hz vs 90hz, however having just updated to Windows latest 2004 release, I can confirm that there would appear to be an issue with rendering scales that actually now sharpens the image.
My original observations were that when set to 60Hz, for Samsung Odyssey, the FOV was also reduced as too was the overall brightness of the image. The flipside to this was that the image appeared to be 'sharper', however I had always assumed this was due to the change of image brightness and to some extent a placebo effect.
With Windows release 2004, set Headset Display>Image Settings to 'Optimized for Performance'.:
If you are set to 90Hz refresh rate, this will reduce the FOV (approx 10%), but keeps the target render scale (not intentional, however the image is noticeably sharper). My personal opinion is that this has just highlighted an issue with the WMR software that has incorrect figures for the Samsung Odyssey WMR.
The image i am seeing when set to 'Optimise for Performance' with SteamVR SS set to 210% is clearer than the 'Best Image Quality' with SteamVR set to 350%.
If you have an Odyssey (or any other WMR headset), i suggest you try a comparison

o7,
CMDR Cedarwood
Unfortunately I couldn't track down a previous post I made regarding 60hz vs 90hz, however having just updated to Windows latest 2004 release, I can confirm that there would appear to be an issue with rendering scales that actually now sharpens the image.
My original observations were that when set to 60Hz, for Samsung Odyssey, the FOV was also reduced as too was the overall brightness of the image. The flipside to this was that the image appeared to be 'sharper', however I had always assumed this was due to the change of image brightness and to some extent a placebo effect.
With Windows release 2004, set Headset Display>Image Settings to 'Optimized for Performance'.:
If you are set to 90Hz refresh rate, this will reduce the FOV (approx 10%), but keeps the target render scale (not intentional, however the image is noticeably sharper). My personal opinion is that this has just highlighted an issue with the WMR software that has incorrect figures for the Samsung Odyssey WMR.
The image i am seeing when set to 'Optimise for Performance' with SteamVR SS set to 210% is clearer than the 'Best Image Quality' with SteamVR set to 350%.
If you have an Odyssey (or any other WMR headset), i suggest you try a comparison
o7,
CMDR Cedarwood