General Gameplay Sandbox settings changes needed

1. Instant Incubation-with this function in settings the moment we press on a dinosaur we want to incubate one second later there you go a full-fledged dinosaur ready to go in Hammond hatchery.

2. Carnivores initiate fights-carnivores can't kill each other due to overpopulation of the same species or small carnivores can't kill other small carnivores, Medium carnivores can't kill medium carnivores, Large Carnivores can't kill Large Carnivores, Medium can't kill Large or vice versa. A feature I am hoping we'll make it to sandbox settings.

3. Weather Control-with this function we can control whether, we want our weather to be continuous or to adjust how long until the next storm will occur. I would love to have continuous rain hurricane or tornado and to continue with this fun feature until I decide to change the setting for sandbox.

Frontier please add these features to sandbox settings these are heavily needed for the game to be absolutely fun.
 
I would like to have a sandbox setting for dinosaurs threats to other dinosaurs.

So the options would rotate to these options:
• Default
• carnivores won’t attack carnivores
• carnivores won’t attack herbivores

That way we could have exhibits like acrocanthosaurus and carcaradontosaurus living together peacefully, but they will still attack a triceratops I drop in.

Or A trex having simba like position in a park, and won’t attack the herbivores in her exhibit. But she will still eat goats and fight other large carnivores that gets in her way.
 
Also thinking about it, how about for the instant incubation, it won't be instant. Instead let us have the dinosaurs incubation be the same speed as incubating a struthiomimus.

The struthis are rather fast to incubate, but more importantly, it should allow us the needed seconds to cancel the incubation if we changed our minds instead of a single second window.
 
Hey, so I thought of some cool sandbox modes. Nothing drastic but I think this will expand sandbox gameplay.

• Herbivore hunger (on/off)
• Herbivore thirst (on/off)
• Carnivore hunger (on/off)
• Carnivore thirst (on/off)


There are two reasons why I want these options:
1. These options would allow for fully testing combat in arena based parks. Dinosaurs would regenerate their healths if they are not dying of thirst or hunger, so having these two needs be filled will allow for constant regeneration of health.
2. This should provide players with a more notable site B mode. Initially I wanted the grazing animation to fill the hunger need, the problem is that not all herbivores have a grazing animation. Sauropods other than the nigersaurus and some small herbivores lack a grazing/munching on leaves animation. So instead of that I went with the option to turn off herbivore hunger altogether. So you could breed herds of herbivores and not worry of placing a ton of feeders, plus the majority have a grazing animation, and if they are in an island often full of vegetation, you could immerse in the illusion that they will always have food.


• Carnivores attack herbivores (on/off)
• Carnivores attack other carnivores (on/off)


* If combat is set to none, the above two options turn off.

* If unlimited power is set to on, power outage frequency turns off.


• Random cosmetic genes (on/off):
Would randomize cosmetic genes, the cosmetic genes tab would either be inaccessible, or not count in the random cosmetic gene outcome.

Random genes (on/off):
The dinosaurs hatched from hatcheries will be randomized in all of their genes. The player would not be able to modify any dinosaur in the incubation lab, all dinosaurs would cost the same as the unmodified dinosaurs or the midrange of a modified dinosaur. Setting this as on would turn off random cosmetic genes sandbox option.

• Harmful Paleobotany plants (on/off):
The negative effect of paleobotany plants will be negated. Only positive outcomes would occur.
 
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