SBS supported why doesn't SBS work?

I have a 27inch 120hz monitor with built in IR for shutter glasses. It came packaged with the Nvidia glasses. However, it doesn't work, there's no option for shutter.

Since I don't have the spare thousand bucks to shell out for Occulus, my only 3D pleasure are those shutter glasses but they are not working with this game. The SBS creates two screens beside each other instead of one overlaid onto the other which is a bit pants. No matter what I do, I just can't seem to get those glasses to work. There has to be a setting I've missed somewhere. They work with the Nvidia 3D Vision Photo Viewer that comes with the Nvidia drivers but not the game.
 
The game creates a split screen. You have to enable the sbs 3d option on the monitor.
This is how I do it on a 3d Sony tv.
 
Try the non-VR section of the forum.
I do believe 3D is only a small step down from VR and there is no dedicated 3D forum. In effect, it's the grey area in between the two, that's why I put it here, more people here are likely to have knowledge of how the 3D system works for VR.

The game creates a split screen. You have to enable the sbs 3d option on the monitor.
This is how I do it on a 3d Sony tv.
I have it enabled, the Nvidia 3D settings turn on the monitor IR and the 3D light appears on the monitors IR, the glasses flicker to tell me they are synched. However, when I select the 3D SBS option from the options menu, I get two screens quite literally side by side. Nothing I do seems to make them want to converge.

The Photo Viewer works immediately and gives great 3D pictures but the game just refuses to cooperate. I've changed the games screen res to 1920x1080x120hz (actually, it says it's 119.7hz) so everything is set up for them. I just can't seem to force a convergence of those 2 seperate screens.

I had it working once before a long time back, just after the game was released, I just can't remember how.

EDIT:

OK NVM, I figured it out. Apparently, the shutter glasses don't use SBS and I had the game set to borderless window which was preventing the monitor from switching to 3D mode.
 
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I do believe 3D is only a small step down from VR

Far from it, other than the fact that both NVidia 3D vision and VR idsplay in stereo 3D the difference between the two is massive.

NVidia 3D Vision only supports frame packed 3D over HDMI / DVI, it doesn't support SBS format 3D. In order to use NVidia 3D Vision with Elite you will need to check out the Helix Mods website and search for the 3D Vision fix hosted there for Elite Dangerous. From what I understand, it's not perfect but it's the best you are going to get.

NVidia 3D Vision is essentially abandonware - likely why there is no dedicated sub forum here for it.
 
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Far from it, other than the fact that both NVidia 3D vision and VR idsplay in stereo 3D the difference between the two is massive.
What? Give me a break, the ONLY difference is VR includes head tracking and has a headset that blocks out external view for more immersion. TBH, the shutter glasses give quite a good 3D experience and if linked to TrackIR, they would be just as good as the other VR headsets with the exception that you don't have an enclosed area with your own monitor inside it. Have you actually seen what the shutter glasses can do? I played World of tanks and in the garage, it looked like there was a tank in a box in front of me that I could actually reach in and pick up like a toy. It was only in a box because I could see beyond the edges of the monitor.

In order to use NVidia 3D Vision with Elite you will need to check out the Helix Mods website and search for the 3D Vision fix hosted there for Elite Dangerous. From what I understand, it's not perfect but it's the best you are going to get.
You don't need mods, it works fine as it is. Even the orbit paths have a 3D look and the stations, inside the ship and other stuff is pretty good. Not as good as some games I've played with them (WoT for example) but good all the same.
 
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What? Give me a break, the ONLY difference is VR includes head tracking and has a headset that blocks out external view for more immersion. TBH, the shutter glasses give quite a good 3D experience and if linked to TrackIR, they would be just as good as the other VR headsets with the exception that you don't have an enclosed area with your own monitor inside it. Have you actually seen what the shutter glasses can do? I played World of tanks and in the garage, it looked like there was a tank in a box in front of me that I could actually reach in and pick up like a toy. It was only in a box because I could see beyond the edges of the monitor.

It's not just being able to see depth and having head tracking. There is a sense of scale that just doesn't come across when looking at a display. The cockpits are extremely roomy and the parts of your ship that you can see really drive home how big some of these ships are - my AspX feels bigger than my apartment building.

I'd honestly play Elite solely in VR if it weren't for the fact that it's terrible for screenshots.
 
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What? Give me a break, the ONLY difference is VR includes head tracking and has a headset that blocks out external view for more immersion. TBH, the shutter glasses give quite a good 3D experience and if linked to TrackIR, they would be just as good as the other VR headsets with the exception that you don't have an enclosed area with your own monitor inside it. Have you actually seen what the shutter glasses can do? I played World of tanks and in the garage, it looked like there was a tank in a box in front of me that I could actually reach in and pick up like a toy. It was only in a box because I could see beyond the edges of the monitor.QUOTE]

Can I have a hit off that bong before it goes out? You obviously have never used a VR headset in Ed or you wouldn't say that.
I used NVidia 3d and Trackir for years before VR and there is no comparison. This was a great solution for many games in it's day but don't kid yourself. There is no comparison. VR scale is massive and full 360 tracking is so much more realistic. Whether sitting in my FDL or ASP or my DCS A10 or Huey the sense of "being in the craft and the environment" is awesome (even months later). When racing Dirt Rally, Assetto Corsa and such, you can accurately judge the distance to a turn and the undulations in the road ( which in Dirt is frickin amazing and very accurate. These sensations were NEVER achieved with shutter glasses and Trackir. Not even close.
 
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What? Give me a break, the ONLY difference is VR includes head tracking and has a headset that blocks out external view for more immersion.

Clearly you have no idea what you are talking about. VR and 3D glasses are very different other than one commonality - they both display 3D. It ends there. I have used 3D displays and shutter glasses, even earlier 3D (non-vr) HMDs and various iterations of all 3 for the past 10 or more years and I can tell you that they are not nearly the same and that trackIR (also a owner) will not close some imaginary small gap between 3D vision and VR that you (incorrectly) perceive. They are not the same nor are they nearly same. Tell me, is the scale 1:1 with 3D vision? Can you physically walk around your ships cockpit? Can rotate a full 360 degrees while maintaining head and positional tracking and still see the game? Does it give you a high in game FOV? The answer to all of them is no - and they're just the tip of the iceberg when it comes to the differences. If they were the same I'd have clean pair of 3D vision glasses right here instead of these dust covered reminders of the past.

TBH, the shutter glasses give quite a good 3D experience and if linked to TrackIR, they would be just as good as the other VR headsets with the exception that you don't have an enclosed area with your own monitor inside it.

Then grab yourself a shoe box or put a sheet over your display get under it and go to town - you just did what even Valve and Oculus could not, invent a really cheap VR experience....

(Optics, they're for pansies, completely needless - right..?)

Enclosed area with a monitor inside?! Seriously go get a demo of a Rift or Vive...You have not a clue.

You don't need mods, it works fine as it is. Even the orbit paths have a 3D look and the stations, inside the ship and other stuff is pretty good. Not as good as some games I've played with them (WoT for example) but good all the same.

Helix mod site hosts a fix for 3D vision in Elite, after following that scene for a number of years I can tell you that the folks there do not create shader packs for the hell of it, they create them because they are required and NVidia refuse to the fix such issues themselves, they essentially abandoned the tech in every sense other than still selling the kit, it was bad 5 or more years ago, its practically dead now. Which verges on being criminal in my eyes.

Anyway, no - 3D Vision does not work well in Elite without the Helix Mod fix unless yesterdays patch changed something.
 
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What? Give me a break, the ONLY difference is VR includes head tracking and has a headset that blocks out external view for more immersion. TBH, the shutter glasses give quite a good 3D experience and if linked to TrackIR, they would be just as good as the other VR headsets with the exception that you don't have an enclosed area with your own monitor inside it. Have you actually seen what the shutter glasses can do? I played World of tanks and in the garage, it looked like there was a tank in a box in front of me that I could actually reach in and pick up like a toy. It was only in a box because I could see beyond the edges of the monitor.

I was using shutter glasses in 2001 and they are nothing like VR. You have a compete misconception as to what RV is. You don't see a monitor in VR at all, thats the whole point!
 
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