From reading the forums - it seems that some people are able to earn vast amounts of money very quickly with the bigger ships (beta is out for just a few days, and there are people with tricked out Anacondas already.
When watching he videos, it's seems fairly easy to buy on bulk, sell on bulk, and make exponential amounts of money as your ships gets bigger - it's all too easy?
However - maybe there should be a sliding scale of profit when you buy/sell materials? The more you sell, the better stocked the station becomes, the less they offer you per unit?
E.g.
I go to a station that buys platinum. Currently, the station has 0 units - but has a customer demand of 30 units per day.
If I sell 10 units of platimum - they are desperate to buy, then they would offer me 100 credits per unit.
So when I sell my next 10 units, of Pt, they are a bit less desperate, and will only offer me 60 credits per unit.
The final 10 units is only offered at 30c per unit, as they are now well stocked. And when the station has all 30 units of platinum - there is no demand to buy any more, so they would offer you 10 credits per unit.
And this would happen on bulk sales or one unit at a time - the station would offer you a sliding scale, the more you sell, the less demand a station has, the less you get for huge transactions.
The opposite happens when you purchase - as you purchase material, it gets more expensive, because you are de-stocking the station.
Obviously, some materials (hydrogen) have such huge stocks, the price hardly moves when you purchase - but then the profit margins are tiny.
So, maybe this will help prevent players getting exponentially richer as they get bigger ships.
When watching he videos, it's seems fairly easy to buy on bulk, sell on bulk, and make exponential amounts of money as your ships gets bigger - it's all too easy?
However - maybe there should be a sliding scale of profit when you buy/sell materials? The more you sell, the better stocked the station becomes, the less they offer you per unit?
E.g.
I go to a station that buys platinum. Currently, the station has 0 units - but has a customer demand of 30 units per day.
If I sell 10 units of platimum - they are desperate to buy, then they would offer me 100 credits per unit.
So when I sell my next 10 units, of Pt, they are a bit less desperate, and will only offer me 60 credits per unit.
The final 10 units is only offered at 30c per unit, as they are now well stocked. And when the station has all 30 units of platinum - there is no demand to buy any more, so they would offer you 10 credits per unit.
And this would happen on bulk sales or one unit at a time - the station would offer you a sliding scale, the more you sell, the less demand a station has, the less you get for huge transactions.
The opposite happens when you purchase - as you purchase material, it gets more expensive, because you are de-stocking the station.
Obviously, some materials (hydrogen) have such huge stocks, the price hardly moves when you purchase - but then the profit margins are tiny.
So, maybe this will help prevent players getting exponentially richer as they get bigger ships.