Newcomer / Intro Scanner questions

Hi, some noob questions..

1. I notice some ships on my scanner are flashing and darting all over the place..why is this?

2. I can change the distance my scanner functions at, either closer or further away to my ship....am i actually scanning closer and further away when changing this?

3. If a target / contact appears on my scanner (say a ship) can i target this for info without needing to turn to face the ship?

Thanks.
 
1. Poor networking, either you or the person acting as the instance server. You never get it in solo.

2. Yes there are controls for this, see your control options

3 Not unless they are allied or friends
 
Morning.

1. Your ship has detected a signal but hasn't locked onto it yet. Could be anything (FSD wake, cargo, station or ship). You need to get closer to find out what it is.

2. Yes it is range. The better the scanner the further you can see.

3. Not until you face it. Contacts will tell you what it is but not who it is until you face them and make the auto scan, then you get the pilots name, faction and potential bounty.
 
Morning.

1. Your ship has detected a signal but hasn't locked onto it yet. Could be anything (FSD wake, cargo, station or ship). You need to get closer to find out what it is.

2. Yes it is range. The better the scanner the further you can see.

3. Not until you face it. Contacts will tell you what it is but not who it is until you face them and make the auto scan, then you get the pilots name, faction and potential bounty.


1.Thanks, i am playing solo, thus your "not locked" theory seems correct.

2. So why would you have the scanner at anything other than full range? also how do you know how far your scanner can scan?

3. Ok, so i can find out if its an Elite pilot in a Python and escape, without needing to fly up to it?..also what determines how close you need to be..your scanner range?
 
1. Unfortunately solo has nothing to do with it. Think of a submarine using sonar- it knows something is there but it can't verify it at that range. If a ship has a lower heat signature you would need to get much closer to it for it to become a contact and with a higher heat signature like using weapons it will show up quicker. In open play, CMDR's are hollow blobs not solid.

2. The better the scanner the more expensive it is and the further it can scan, so you can maintain contact further away. When in supercruise if you cycle through your contacts with a keyboard or joystick bind you will notice the scanner adjusts its range for close by and distant targets, in a resource extraction site with good scanner you can keep track of targets further away, but it's very helpful to have close-by targets clearer, therefor minimum range works best.

3. Yes, as soon as the scanner locks it as a target (stops wobbling) so long as you face them you can get that info. In SC. the range is pretty big, something like 500ls or more with no wobbles, in normal flight the scanner range dictates this, it will tell you the range in outfitting.
Hope this helps!
 
1. Unfortunately solo has nothing to do with it. Think of a submarine using sonar- it knows something is there but it can't verify it at that range. If a ship has a lower heat signature you would need to get much closer to it for it to become a contact and with a higher heat signature like using weapons it will show up quicker. In open play, CMDR's are hollow blobs not solid.

2. The better the scanner the more expensive it is and the further it can scan, so you can maintain contact further away. When in supercruise if you cycle through your contacts with a keyboard or joystick bind you will notice the scanner adjusts its range for close by and distant targets, in a resource extraction site with good scanner you can keep track of targets further away, but it's very helpful to have close-by targets clearer, therefor minimum range works best.

3. Yes, as soon as the scanner locks it as a target (stops wobbling) so long as you face them you can get that info. In SC. the range is pretty big, something like 500ls or more with no wobbles, in normal flight the scanner range dictates this, it will tell you the range in outfitting.
Hope this helps!


Thanks, still more questions though.

1. Are you suggesting there is no way for me to determine how far my scanner is scanning?, i mean when i adjust it min to max, i cant see anything that tells me it is x-y-z range, thus i cant tell what range an object is im picking up!, i also dont know how far my scanner is affective to.

2. If the scanner auto adjusts itself accordingly, then why have the option to manually adjust?..whats the benifit?

3. When travelling in Supercruise (which is a short affair anyway), i see various 'things' light up with a red half circle round them..what are these?

4. When approaching a station in SC, it seems to have a huge yellow ring around it with various of the above 'contacts' on that ring in various places,,what am i seeing?

5. Where exactly do i look to see a list of all my contacts? is it in the left / right window panels?
 
1. Are you suggesting there is no way for me to determine how far my scanner is scanning?, i mean when i adjust it min to max, i cant see anything that tells me it is x-y-z range, thus i cant tell what range an object is im picking up!, i also dont know how far my scanner is affective to.

Not something I've ever checked. Have a look in outfitting, range might be listed for the different scanner classes (post it here if you find it, knowledge is power! ;)).

Also, note in the right hand panel, under the functions tab, you can select "linear" or "logarithmic" scale for your scanner (in linear mode 1 unit of ten goes for example, 10, 20, 30 metres, in logarithmic one unit of ten goes 10, 100, 1000 metres)

2. If the scanner auto adjusts itself accordingly, then why have the option to manually adjust?..whats the benifit?

It doesn't auto adjust (except between modes of supercruise / normal flight) and again note the difference between linear and log scales.

3. When travelling in Supercruise (which is a short affair anyway), i see various 'things' light up with a red half circle round them..what are these?

Not sure. Screenshot please?

4. When approaching a station in SC, it seems to have a huge yellow ring around it with various of the above 'contacts' on that ring in various places,,what am i seeing?

Again not sure. Again screenshot?

5. Where exactly do i look to see a list of all my contacts? is it in the left / right window panels?

Contacts are in left hand panel (contacts tab)
 
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Thanks, still more questions though.

1. Are you suggesting there is no way for me to determine how far my scanner is scanning?, i mean when i adjust it min to max, i cant see anything that tells me it is x-y-z range, thus i cant tell what range an object is im picking up!, i also dont know how far my scanner is affective to.

2. If the scanner auto adjusts itself accordingly, then why have the option to manually adjust?..whats the benifit?

3. When travelling in Supercruise (which is a short affair anyway), i see various 'things' light up with a red half circle round them..what are these?

4. When approaching a station in SC, it seems to have a huge yellow ring around it with various of the above 'contacts' on that ring in various places,,what am i seeing?

5. Where exactly do i look to see a list of all my contacts? is it in the left / right window panels?

Sorry for the late reply, serving tables...!
1. Correct- the scanner is a visual aid to direct you towards targets. I've found if when in normal flight and zoomed fully in, the range is around 6km. If the contact is further it will sit at the edge showing you the rough direction so targets further than 6km all seem the same distance. When you zoom out they move relative to each other. Where the line intersects with the scanner is the position horizontally, the blob on the end of the line is the position of the target on the vertical axis. Looking in the outfitting section at the station at your scanner will tell you it's range.

2. I think it only auto adjusts in SC. it can be helpful to manually adjust it but I rarely do, I would in a RES or CZ if I was further out from the action.

3. Sounds like the planets and or sun? When you get too close it shows a small gravitational effect (some lines similar to the symbol for wifi on your phone)

4. That's the orbit lines of the many planets, moons and stations. You can switch that off on the functions screen.

5. The left UI panel, contacts tab. When the wobbly blobs become solid on your scanner, this is where you can see what it is.
 
Thanks guys, im really getting into the swing of this now, the linear / logarithmic was a question i was going to ask, and i do think the lines and red half circles are showing planets and such, and indeed i do fanvy turning off the orbital lines as they well look naff (any use for them)?

A few more questions to tie up scanner and related:

1. What does a cargo canister look like on a scanner?

2. I have as standard on my Sidey, a Basic discovery scanner, i understand pretty much how to use it, however, do i need to scan (only stars that have never been scanned before) to get money, and how would i know if its been scanned before?, also do i get paid on completion of scanning or do i need to go to a station to off-load the data?

3. Is populated space now shown by the powerplay bubbles....i.e is everything outside those bubbles open nothingness for exploring?

Thanks
 
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We're getting good with this bullet point thing aren't we?!��

1. When it becomes visible to the scanner it is white/grey- same as an FSD wake

2. The basic scanner has a range of 500ls. It will tell you if it finds anything when you jump in, but holding down the trigger again and waiting for a full scan to complete gives you a chance to find more, and it has a really nice horn sound too. The system map tells you who discovered it. The data needs to be sold in a station 20 ly from where you discovered it, in universal cartographics.

3. Sort of. There might be a few independents outside the powerplay bubbles but most of the civilisation is based within powerplay. You don't have to use the powerplay bubbles, just deselect federation/empire etc from the other screen (I think- in at the pub at the mo...)

ill ly be flying in an hour or so if you want to friend me- CMDR names the same.
 
We're getting good with this bullet point thing aren't we?!��

1. When it becomes visible to the scanner it is white/grey- same as an FSD wake

2. The basic scanner has a range of 500ls. It will tell you if it finds anything when you jump in, but holding down the trigger again and waiting for a full scan to complete gives you a chance to find more, and it has a really nice horn sound too. The system map tells you who discovered it. The data needs to be sold in a station 20 ly from where you discovered it, in universal cartographics.

3. Sort of. There might be a few independents outside the powerplay bubbles but most of the civilisation is based within powerplay. You don't have to use the powerplay bubbles, just deselect federation/empire etc from the other screen (I think- in at the pub at the mo...)

ill ly be flying in an hour or so if you want to friend me- CMDR names the same.

Thanks, im learning in solo at present.....just on question 2 again, are we saying i get nothing for scanning something that has been scanned before. i.e there (im guessing) is no point in checking round my start system for stars to scan?
 
There will be but only further than 500ls out I think. Most pilots don't take scanners on local populated trips these days. I did find a few but not many. The advanced scanner will scan the whole system regardless of how big it is.
 
There are two basic kinds of star system on the galaxy map: "Explored" and "Unexplored". For "Explored" systems, you can see the entire star system on the system map; there is nothing else to see or discover in them, for the most part.

"Unexplored" systems, whether they are truly "unexplored" or not, still earn you money for exploring and scanning them. You only get the 50% bonus if you truly are "the first", but by now, there pretty much aren't any "firsts" within inhabited space. But exploration data is still worth acquiring and selling; Universal Cartographics pay just as much money to the 10,000th person to scan a system as they pay to the second person to scan it.

For "Unexplored" systems you have never, ever visited, you cannot access the system map at all. To see those system maps, you can either (a) visit there, with a discovery scanner of some kind fitted, or (b) purchase the map data from the Galaxy Map. Purchasing the data is only available for some systems, but after you purchase data, the system becomes just like an "explored" system: all the stars and planets are visible to you. Think of it as if a company selling car GPS / satnav units has all the big cities installed in the unit for free, but the little country towns need a paid map upgrade.

When you visit an Unexplored system for the first time, you automatically detect the primary star. Detection is what the game calls a "Level 1 scan". Looking at the system map now, all you will see is the star you just auto-scanned and any space stations in the system, which will appear to be hovering in deep space orbiting nothing. They aren't really, of course, they're orbiting planets - you just haven't detected the planets yet. To detect other planets in the system, you need to actually activate and scan with your discovery scanner. Switch over to your Fire Control Groups panel, and assign the Discovery Scanner to a fire button - personally, I always assign it to the No. 2 weapon, since I hardly ever use my #2 for anything else. Once the scanner is assigned, switch your fire controls so that the scanner is ready to "fire", and fire it. A blue charging bar scrolls across, it takes about 5 seconds. You'll then hear the "foghorn" sound of the scan completing - this is known as "honking the horn" in explorer parlance.

If you've got a Basic scanner, your "honk" just discovered every star, planet, moon and asteroid belt within a 500Ls radius of your current position. An Intermediate scanner will detect out to 1000Ls, and the Advanced is well worth the hefty pricetag as it detects every single thing in the system; no more worrying about "did I miss something?".

Detection, as I said above, is merely the "Level 1 scan". If you want more money per detected planet, you need to run higher level scans. A "Level 2" scan is done by targetting the star/planet/whatever and pointing your nose right at it. A little twirly-hexagon thing appears over where it describes the object as "Unexplored". Wait for the twirly to finish twirling (takes about 15-30 seconds, depending on how far away from the object you are) and viola, you have now completed a Level 2 scan. You can now see numerous details about the planet on the System Map that you didn't know beforehand. You can target stars as well as planets for this scan, so it always pays to select and point your nose right at your arrival star (after coming to a stop, of course!) to get the extra credit; you can even be honking the horn or selecting and loading the System Map while the star scan is running.

Level 3 scans are just like Level 2 scans, only you need to have a Detailed Surface Scanner installed in a utility slot first. You don't need to arm it or assign a weapon slot for it; it just sits there and earns you more money while you scan stuff. It quickly pays for itself, as Level 3 scans are much more valuable than 2s or 1s.

I don't go anywhere without an Advanced Discovery Scanner and a Detailed Surface Scanner in my ship. That's been my rule ever since I could afford them, in my Cobra; I upgraded my scanners before I upgraded my drive.

Once you've scanned the system as much as you wish to, you can now sell the data for that system. You will have to travel more than 20 LY away from there in order to sell it, but further distance does not generate extra money. This data is saved on your ship's computer up until you sell it; that means you can still see the system you've explored on the Galaxy map after you leave it. But remember, just like uncollected bounties, un-redeemed system scans are lost forever if your ship is destroyed before you cash them in. So if you're thinking of doing something risky like accepting an assassination mission, cash in your exploration data before you go and get yourself killed.
 
@Sapyx

Thanks and well explained, a few pointers...I have assined my basic DS to weapon group Nº2, strangely, when i go to fire it..my weapons (lasers) deploy??? seems odd that these are assined to group 1 and have no reason to deploy..why is this?

It also seems odd that scanning a star which has already been scanned 1000 times still yeilds money?? why bother heading out to the deep for a small bonus?

The advanced scan whole system is way overkill in my opinion, and makes exploration a mute point with it equipped. Lets face it, for most explorers its not about the money, but the exploration and this kind of kills the point and excitement of discovery.

I also think data should increase in value the further from 'home systems' its gathered at.

One last thought, does anyone ever discover odd or interesting objects, like wrecks ect that were billed to be in the game??
 
A note: believe the ranges of scanners (both discovery and the one on the HUD) are for guidance only. Larger items can be scanned at longer ranges and smaller ones at shorter ranges.

For example: A small ship in full stealth mode will show up on the scanner at a much shorter range than a large ships making no effort to hide. I believe (but have no proof) that the same applies for discovery scanners but I switched to advanced such a long time ago that never got round to testing it.

Also note that in SC the HUD scanner range varies with velocity (just to confuse more!)
 
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I have assined my basic DS to weapon group Nº2, strangely, when i go to fire it..my weapons (lasers) deploy??? seems odd that these are assined to group 1 and have no reason to deploy..why is this?

If you are in normal space (i.e. not supercruise), your hardpoints automatically deploy when you fire the scanner. And "deploy hardpoints" deploys all your weapons/scanners/modules, rather than just the one you want to use. But you do not need to drop down into normal space to use the scanner. In supercruise (where hardpoints cannot be deployed), hardpoints don't deploy when you hit the discovery scanner button - even though you still sometimes see the "hardpoints deploying" message in the info screen, they don't actually deploy.

It also seems odd that scanning a star which has already been scanned 1000 times still yeilds money?? why bother heading out to the deep for a small bonus?

As I said above, the unexplored stars tend to be more "interesting", and therefore more valuable, in uncolonized space. There are no colonized stars with black holes or neutron stars, for example, and these are the most valuable "stars" to scan in the game. And if you want an "in-game" consistent reason why "exploring" an already-explored system still pays money, perhaps Universal Cartographics wants to make extra sure of the veracity of the data before publishing it, and so they want to collect as many independently-acquired scans as possible.

One last thought, does anyone ever discover odd or interesting objects, like wrecks ect that were billed to be in the game??

You can find "wreckage" sometimes at Signal Sources - the transient scanner blips that pop up randomly while supercruising. Strong signal sources usually contain ships, pirate or otherwise, but Unidentified and Weak sources often contain wreckage of a blown-up ship, with cargo floating about. Right now, all this cargo is "illegal" to salvage, but I'm told the imminent 1.4 update will include a new signal type, "Salvageable wreck", with legal cargo.
 
A note: believe the ranges of scanners (both discovery and the one on the HUD) are for guidance only. Larger items can be scanned at longer ranges and smaller ones at shorter ranges.

For example: A small ship in full stealth mode will show up on the scanner at a much shorter range than a large ships making no effort to hide. I believe (but have no proof) that the same applies for discovery scanners but I switched to advanced such a long time ago that never got round to testing it.

I believe for the Discovery Scanner, the range is quite literal. I once discovered a gas giant with one that was sitting right on the 500Ls line. It only found half of the moons, because some of them were at the far sides of their orbits, just outside the 500Ls range.

Stars, however, are all seen on the system map, even if they're beyond the DS range. Not sure about black holes, though; I think you pretty much need an Advanced Discovery Scanner to find those, as they're almost always well beyond the 1000Ls limit.

The range you need to reach for a detailed scan to start scanning, however, is directly proportional to the object's mass. A tiny iceball,you have to get within 5 Ls of it. A typical Mars-sized metallic planet is about 50 Ls, an Earth-like or large ice-ball 100-150 Ls, a gas giant 250-1000 Ls, stars from 1500 Ls upwards.
 
You'll have to ask the Devs why they made all of the found/salvaged cargo "illegal" and/or tagged as "stolen" if you picked it up.

There are missions from the Bulletin board to go to wreck sites and find certain salvaged cargo items. They're the ones with the logo of three cargo canisters floating in space. These, too, are currently always "illegal" to undertake - they're basically half of a smuggling mission: go out into deep space. find illegal stuff, and bring it back here. The cargo required for "Piracy" missions can also sometimes be found in wrecks, meaning you can complete certain of the piracy missions without having to actually shoot at anyone.
 
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