Scanners/Visual Modes

With all of this "dark side" of planet talk and lighting effects n' whatnot...

Why in the 35th Century or whatever, do we not have built in electromagnetic-frequency visual scanning modes?

Our cockpits/helmets are super advanced and can overlay orbit lines, dim the brightness of stars to not fry our retinas, etc., but why do we only have seemingly one spectrum range represented?

Why not have visual modes that we can switch between to "see" energies in the cosmos? Imagine how much more interesting hunting for USS's would be where instead of just random "targets" popping up from time to time, you can actually see bends and fluctuations in the lower radio frequency spectrum that you can then scan either via honk (which can be mode specific) or by some sort of scanning limpet?

You could use these types of "visual mode" scanners to identify HMC worlds, like switching to X-Ray modes and seeing the energy/radiation ring colors and shapes around different planets... or rings, etc.

This would give people visual options to see around the dark-side of worlds/moons that ignore the standard visible "light" spectrum, etc.

Additionally, this could differentiate each "scanning module" on more than just "distance."
 
Its the willing suspension of disbelief. Just don't ask way the 8A Sensor package weights 160 tonnes, costs more than half the ships in the game, and has an optimal range of ... 8km. In space!
 
Totally agreed. There should be an "option" for such modes, at the very least.

Those who want their own defined "realism" can simply opt to not use them, if they wish.
 
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