Good idea, in the future all players on infiltrating missions must fly there in their own ships, land out of range of settlement radar, drive their SRV close and hide it nearby, then sneak in on foot to infiltrate the base. Of course that might increase the length of missions beyond what players find acceptable, but realistically it's much better, I don't know why they even bothered with Apex in the first place.
Then after long hours of ground play you get blue/gold cobra from mission server disconnect and has to kill and restart client, or you get pathetic 1x ionized gas but you already got 3 from local locker, or even when you hand in the mission for some bug it directly gives you 20000crs reward instead of promised mats.
You realized you dont need to get any mission at all, just go directly raid every ground settlement, especially anarchy settlement again and again.
Kill everything moving, grab everything worthy and shut every power plant.
It's a good idea to make this game more enjoyable. However sadly its graphics engine, network infrastructure and the nature of progressive content generation made this game can hardly provide stable playing experience for a mission that does not contact mission server very often (staying in instance playing too long). In current stage the most stable, no crashing, no low FPS issue, no suddenly mission cannot hand-in, no server disconnect (avoid long local playing) style of gaming is:
Find an IND ground settlement in night zone, on a non-atmosphere planet, no drill structures so it's less likely to have low FPS issue.
Fly your own ship land directly into restriction zone, murder, switch off alarm, slaughter, collect data and mats, shutoff power plant take off, supercruise then disengage, fly back and land directly into restriction zone, murder, switch off alarm, slaughter, collect data and mats, shutoff power plant, take off, supercruise then disengage, fly back and land directly into restriction zone, murder, switch off alarm, slaughter, collect data and mats, shutoff power plant, take off, supercruise then disengage, fly back and land directly into restriction zone, murder, switch off alarm, slaughter, collect data and mats, shutoff power plant, take off, supercruise then disengage, fly back and land directly into restriction zone, murder, switch off alarm, slaughter, collect data and mats, shutoff power plant, take off, supercruise then disengage, fly back and land directly into restriction zone, murder, switch off alarm, slaughter, collect data and mats, shutoff power plant, take off, supercruise then disengage, fly back and land directly into restriction zone, murder, switch off alarm, slaughter, collect data and mats, shutoff power plant, take off, supercruise then disengage, fly back and land directly into restriction zone, murder, switch off alarm, slaughter, collect data and mats, shutoff power plant, take off, supercruise then disengage, fly back and land directly into restriction zone, murder, switch off alarm, slaughter, collect data and mats, shutoff power plant, take off, supercruise then disengage, fly back and land directly into restriction zone, murder, switch off alarm, slaughter, collect data and mats, shutoff power plant, take off, supercruise then disengage, fly back and land directly into restriction zone, murder, switch off alarm, slaughter, collect data and mats, shutoff power plant, take off, supercruise then disengage, fly back and land directly into restriction zone, murder, switch off alarm, slaughter, collect data and mats, shutoff power plant, take off, supercruise then disengage, fly back and land directly into restriction zone, murder, switch off alarm, slaughter, collect data and mats, shutoff power plant, take off, supercruise then disengage ...
It works, player shoot, player collect, player stealth shutoff alarm, player got mats and data, although it's just a plain grind. lolz