Scarab physics - less ballerino more dragerino

I would like to hear more thoughts about this, but I really find scarab physics model little too "paperweight" and prone to turns and slides regardless of actual G value of the planet.
It just doesn't feel right to me for some reason, and I think there is room for improvement.

I also want to mention randomness in rock coliding - it makes me nervous and puts unpleasent feeling by not knowing if next rock will pass through my Scarab like nothing happened or it will turn it 180 degrees.
I think making only some rocks having hitboxes a bad idea, and I would also like to see some more variety in their sizes and amounts on different planets.
I haven't yet found "clear surface" planet where I can just drive full speed and have some fun, but that's maybe just on me.
 
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I definately think the SRV is designed to turn you away from where ever you are trying to go which is tiresome. The other thing than really gets on my nerves, there seems to be a mysterious force that pushes you away from the sides of mountains. So if you try to use the SRV thrusters you will contiue forwards and upwards until you run out of fuel, at which point you will actually reverse course and travel backwards and away from the object you are trying to climb/jump over. What is this mysterious force? [down]
 
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