Scared the pips out of me.

So I think I just experienced a bug. Let me know what you think. I was jumping in to a system with tightly orbiting binary stars. When I arrived, the zoom in sequence went THROUGH one of the other stars. It was a very frightening experience! I had high heat levels. I made a noise that my girlfriend found concerning.

So is that a bug or is that just one of the many ways in which this game is...:cool:Dangerous...?
 
This is what happens with bad design bringing u so clsoe to stars upon exiting hyperdrive. If u lag a touch or suffer any glitch u die. They need to bring u out further out from stars upon entry.
 
So I think I just experienced a bug. Let me know what you think. I was jumping in to a system with tightly orbiting binary stars. When I arrived, the zoom in sequence went THROUGH one of the other stars. It was a very frightening experience! I had high heat levels. I made a noise that my girlfriend found concerning.

So is that a bug or is that just one of the many ways in which this game is...:cool:Dangerous...?


Don't worry, it 's the equivalent of going true the carwash. The extreme heat burns of any space slugs that got attached to your ship in your travels and you might also find your ship all shiny and new on the outside! With an occasional burn mark ... :)
 
This is what happens with bad design bringing u so clsoe to stars upon exiting hyperdrive. If u lag a touch or suffer any glitch u die. They need to bring u out further out from stars upon entry.


Huh?

No. Your ship pulls an emergency stop. You don't "die", what are you on?

I wish FD did make it such that you would crash into stars and other celestial objects. Or an occasional misjump into a star. Computers are not infallible.

Oh, and OP, it was quite exciting wasn't it? There are a few binary star systems where they're almost hugging each other and when you exit hyper in between them it's such a sight. Love it.
 
This is what happens with bad design bringing u so clsoe to stars upon exiting hyperdrive. If u lag a touch or suffer any glitch u die. They need to bring u out further out from stars upon entry.

Having explored over 1500 systems now i've seen a few of these. I've never ever died due to it. I have had slightly higher hull temperatures, but nothing dangerous, although i did get a scare on a couple of occasions. So i don't see any bad design here. If someone did die due to this, then its simply a bug that needs ticketing.

Just because you disagree with the design choice that means you pop out close to the sun doesn't make it bad. ;)
 
This happened to me the first time I jumped to Alpha Centauri, right before my first trip to Hutton Orbital. Needless to say I am never going back to that hell hole.
 
I have experienced something similar in the last few days.
Jumping to a binary system where the other star is very close the to the main one.
The effect is stunning and i almost had a heart attack that i hit something on my way out of hyperspace. :)
 
I've experienced a lot of lag issues but never crashed into a star for it. About the scariest thing that happened was when the first time I experienced significant lag; I had just started playing, and had little understanding of what was going on. I jumped to a star, entering that freaky, creepy, eerie hyperspace. Ten seconds passed, and I was still in hyper space. Twenty seconds passed, still in hyperspace. Thirty seconds, forty-five, a minute, a minute and a half.... still in freakyspace. I began wondering, "What the heck is going on?" My dad and I began speculating; would I come out at the right place? Did I do something wrong, and perhaps end up like 20,000ly from my original destination?

Then BOOOOM! I drop out of hyperspace and it scared the living hell out us (I had my surround sound system turned up pretty high :D ). I dropped where I was supposed to, but man was it scary.

I'm not completely sure what has been causing me lag so much now and then. Video streaming works well, other online games work well (except for my XBox One, but that's another horror story of its own), so I'm not sure what's up.

And on the issue about dropping out of warp right next to a sun, I have to agree that it's kind of messed up. Of all the places you can drop out of warp, FD pops you facing a sun, only a few light-seconds away from it, AND your throttle is automatically set to maximum acceleration. If they didn't send you at full throttle towards the star, I wouldn't have any problem with dropping next to a star. But at full throttle, that's some sadistic programming.

And on the issue of having accidental drops I have to respectfully disagree with that. With all the bugs (like the kamikaze AI) and all the dangers that currently exist in the game, I think random deaths is a bit much. I especially feel this way because of how it would affect exploration. Again, there's enough dangers and mistakes the game and player can make without adding random deaths in the mix. However, I do sort of agree with this idea in that sometimes it would be interesting to pop out at a different destination than you choose.
 
Ha, I've had this a few times.. It's why I've got heatsinks on my type 6, these days! FSD jump landed me right between 2 huge stars, my temp got up to 200 in about 2 seconds, eeek!
 
This is what happens with bad design bringing u so clsoe to stars upon exiting hyperdrive. If u lag a touch or suffer any glitch u die. They need to bring u out further out from stars upon entry.

Stop being so melodramatic, you're worse than a ten year old.
 
same thing happened here

I remember the first time this happened to me, like it was yesterday. Dropped right in front of a little blue star in my nice new ACP, before I could realize what was going on I was to close to the almost non existent blue star and pulled out of Hyper Space with a heat level high enough to damage my new little money maker. Then on my attempt to Frame Shift away from deaths door it took me a while to figure out where the exit was and boom, more heat damage. I kinda wish there was a little better instructional pamphlet available, seeing how I had no actual instructions on game play other then how to maneuver my ship and shoot some bio waste.

CMDR SpiderCraved Out
 
I noticed this in the beta. But I dont think its down to lag.

The FSD drops you at the centre of gravity in the system. In a binary system this may very well be in space between the two stars, and there is a chance that where the stars are in their orbits will coincide with your exit point. With super massive stars, the chance is that the outer shell of the star is very close to the exit distance.

Not sure how it can be lag, the game isnt streamed to your machine. You enter FSD and your machine sends a request for the information to construct the destination system. Once it gets it, and has processed it, you are ready to drop out of FSD - amongst other things FSD is essentially a loading screen. All lag would do is affect the transfer rate of the information your system needs - its not like your ship is actually travelling anywhere during FSD, it is simply waiting for the new instance to be constructed for you to be placed into.
 
I noticed this in the beta. But I dont think its down to lag.

The FSD drops you at the centre of gravity in the system. In a binary system this may very well be in space between the two stars, and there is a chance that where the stars are in their orbits will coincide with your exit point. With super massive stars, the chance is that the outer shell of the star is very close to the exit distance.

Not sure how it can be lag, the game isnt streamed to your machine. You enter FSD and your machine sends a request for the information to construct the destination system. Once it gets it, and has processed it, you are ready to drop out of FSD - amongst other things FSD is essentially a loading screen. All lag would do is affect the transfer rate of the information your system needs - its not like your ship is actually travelling anywhere during FSD, it is simply waiting for the new instance to be constructed for you to be placed into.

Sorry, when I say it lags I don't intend to insinuate that it's FD's fault or actual server lag. Honestly, I have no idea what the issue is. I'll investigate it soon, though. At moments, it interferes with Interdictions, sometimes in my favor, sometimes not. In either case, I want an honest game and an honest challenge, so I'll certainly be looking into this issue if it continues.

And I've realized for a while now that the jump doesn't mean you're actually traveling, and that hyperspace is just a type of loading screen. But at first, I didn't know this, which is why my "lagging" in hyperspace was so eerie.

Take care, folks :D
 
I had a similar experience, but actually came out of hyperspace *inside* the secondary star. My heat shot up like mad, but a quick save&quit prevented exploding.
When I came back I was cruising at a more sane pace and could warp away (taking more heat damage in the process, obviously).

To me this sounds like a clear bug. Having people jump to their unavoidable death without much warning or ways to prevent it is generally the oposite of fun :)
 
I had a similar experience, but actually came out of hyperspace *inside* the secondary star. My heat shot up like mad, but a quick save&quit prevented exploding.
When I came back I was cruising at a more sane pace and could warp away (taking more heat damage in the process, obviously).

To me this sounds like a clear bug. Having people jump to their unavoidable death without much warning or ways to prevent it is generally the oposite of fun :)

Did you ticket it?
 
Those cute little white dwarves huh.. Dont you just love em... Have been caught out a couple of times and i now make a point of throttling back during the hyper jump so that im going very slowly when i come out and prepared for anything. It helps with fuel scooping and means i can pull away quickly if i get a hot reception. Not sure it would help if i exited in or through a star though. That sounds well scary!
 
I noticed this in the beta. But I dont think its down to lag.

The FSD drops you at the centre of gravity in the system. In a binary system this may very well be in space between the two stars, and there is a chance that where the stars are in their orbits will coincide with your exit point. With super massive stars, the chance is that the outer shell of the star is very close to the exit distance.

Not sure how it can be lag, the game isnt streamed to your machine. You enter FSD and your machine sends a request for the information to construct the destination system. Once it gets it, and has processed it, you are ready to drop out of FSD - amongst other things FSD is essentially a loading screen. All lag would do is affect the transfer rate of the information your system needs - its not like your ship is actually travelling anywhere during FSD, it is simply waiting for the new instance to be constructed for you to be placed into.

The FSD really doesn't drop you at the system's centre of mass. You'd really notice that in widely spaced binary systems with similar sized stars.

It's just dropping you at x distance from the main star, regardless of what else is in the system.
 

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Banned
You can't prevent hull damage when you drop so close to both stars. In reality if FSD existed, i think computer would plot course with enough distance to the stars that we wouldn't fry. Sadly there are binary stars in populated areas and trying to save as much as i could from L9 while i rocketed into system, i thought i lost my ship already. That thing was evil!
 
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