SCB Question

  • Thread starter Deleted member 115407
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Deleted member 115407

D
Can someone please explain to me how SCBs work? They add so much power that they kill power management. Are you supposed to assign these a lower priority so that they only consume power when activated by key binding? Or are you supposed to sacrifice other power modules to equip them?

I'd like to give them a try, but am a littile confused...

Thanks in advance.
 
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Yes, they are power-hungry.

If you are carrying more than one SCB, you usually turn them all off except for the one you want to boost your shield in combat etc. That way you can assign all SCB's to a single fire button, and only one will activate (only the one that's turned on)

When you run out of cells on that SCB unit, turn it off and turn the next one on. In that order. OFF first, ON second. Bear in mind they take a while to spool up!

Don't activate 2 at once (or three LOL, I forgot to switch them off and lost a Python that way... sizzle!)
 
When I run multiple banks I usually only have one powered on at a time. I manage the power manually in the right hand menu.

They take a few seconds to recharge your shields, and generate a lot of heat. I set my scb hotkey right next to my heatsink hotkey and fire them off at the same time.

Edit: make sure to bring heat sink launchers if you run scbs, you will need them!
 
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There's drastically diminishing returns the smaller they get. 6a scb will give appx. 350mj to your shields per individual use. I tried some on a battle eagle and ended up going right back to the station to return them. Maybe other have had better success than I have with the smaller ones.
 

Deleted member 115407

D
There's drastically diminishing returns the smaller they get. 6a scb will give appx. 350mj to your shields per individual use. I tried some on a battle eagle and ended up going right back to the station to return them. Maybe other have had better success than I have with the smaller ones.

Which is kind of funny, because I just discovered that smaller HRPs give you increasing returns provided you have the space, e.g. One 4D HRP will give you +330 armor at 16T, while 1x3D (260) with 4x1D (110 ea) will give you a combined +700 for the same weight.

I'll have to play with the SCBs a bit, but maybe when I decide to fight larger builds.
 
I've never tried SCBs on any of the smaller ships, as they generally don't have internals to spare. Also, small ships regen their shields fairly quickly.

IMO SCBs are best used on combat pythons, condas, etc...
 

Deleted member 115407

D
I've never tried SCBs on any of the smaller ships, as they generally don't have internals to spare. Also, small ships regen their shields fairly quickly.

IMO SCBs are best used on combat pythons, condas, etc...

Yep, that's what I suspected. Not much spare power on the small ships.
 
Which is kind of funny, because I just discovered that smaller HRPs give you increasing returns provided you have the space, e.g. One 4D HRP will give you +330 armor at 16T, while 1x3D (260) with 4x1D (110 ea) will give you a combined +700 for the same weight.

I'll have to play with the SCBs a bit, but maybe when I decide to fight larger builds.

The benefit of small HRPs was introduced to keep them useful
to small ships without the emphasis of adding dead weight, by linear
health increase.
 
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