Schlepping: Type-8 vs Type-9

Since I've been doing more schlepping than usual with the colonization thing, I figured I'd do some empirical testing on efficiency of T-8 vs T-9. I've got mine set up with comparable jump ranges, thanks to the Titan SCO drives, and Guardian FSD boosters.
My T-8 carries 384 tons, vs 724 in the T-9, so 51% of the capacity. The installation I'm working on now would require 9 trips with the T-9 vs 18 trips with the T-8. Not counting the stuff I need to get from a planetary port and there's no way I'm landing a T-9 if I can help it.

From my system to the source system that has almost everything, it is 2 jumps out, 3 jumps back. It takes ~15 minutes to make a round trip with the T-9, so 135 minutes. 10 minutes with the T-8 for 180 minutes. So theoretically I'd save almost an hour using the T-9, but that doesn't count the time spent in the hospital after I have brain aneurysm from flying that POS pizza box.

btw, I've figured out if I blast past the construction platform, then throttle down for auto-dock, I haven't run into the rotary impeller. Yet.

P.S. It's Mel 111 Sector RT-R b4-1 if anybody feels like wasting a little time

 
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Landing at a Outpost is also faster than landing at a Station. (for me anyway)
Which depending on what you are doing can make a mssive diffrence.
Might not be helpful for you atm but might be nice info for future.
 
My T-8 carries 384 tons, vs 724 in the T-9, so 51% of the capacity.
Btw, the Type-8 can carry 406 tons and the Type-9 can carry 790 tons. I'd wager that you'll get more transported per hour if you dedicate all the optional module space to cargo racks, even if it means 10 Ly less jump range because of the lack of the FSD booster.

Maybe you might want to redo your test in that manner.

If you have access to the Imperial Cutter, try it too. It's a very temperamental ship (much more so than the Type-9) but it's more maneuverable. (And if you don't yet have access to it, well, there's an idea for your next goal... :) )
 
Landing at a Outpost is also faster than landing at a Station. (for me anyway)
Which depending on what you are doing can make a mssive diffrence.
Might not be helpful for you atm but might be nice info for future.

Yeah, I built my outpost with a T8 and don’t think it would have been any quicker with a T9. Hitting outposts I never ran out of building materials and the turn around was super quick.
 
Since loading screens, supercruise and charge times don't change too much between mediums and large ships. I find it 2-3 times more efficient to use a large over the t8 for loading until you get to a point where jump range starts being a factor.
 
Since loading screens, supercruise and charge times don't change too much between mediums and large ships. I find it 2-3 times more efficient to use a large over the t8 for loading until you get to a point where jump range starts being a factor.

Depends how far you’re travelling in SC as SCO optimisation can make a huge difference.

If you’re going back and forth between the same large-pad ports close to the star, the large ship will win out every time. But there’s definitely situations where the T8 will be at least as efficient as the Cutter.

It’s possibly worth considering which is the best option for each individual build.
 
So theoretically I'd save almost an hour using the T-9, but that doesn't count the time spent in the hospital after I have brain aneurysm from flying that POS pizza box.

As always, the answer is the Corvette, the best freighter in the game 🙂

34 LY laden 45 LY unladen, 600 tons unshielded.
 
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